Pro Evolution Soccer
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| Pro Evolution Soccer | |
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| Developer(s) | Konami TYO |
| Publisher(s) | Konami |
| Composer(s) | Michiru Yamane Norikazu Miura |
| Platform(s) | PlayStation, PlayStation 2 |
| Release date(s) | JP 2001 NA 2001 EU November 23, 2001 |
| Genre(s) | Sports game |
| Mode(s) | Single-player, Multiplayer |
| Rating(s) | ESRB: Everyone PEGI: 3+ |
| Media | DVD |
Pro Evolution Soccer (also known as Winning Eleven 5 in Japan and World Soccer Winning Eleven 5 in the US) is the first installment of Konami's Pro Evolution Soccer football video game series.
The game was released on November 23, 2001 in Europe.[1]
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[edit] Gameplay
The player animations (than previous versions including ISS2 Pro Evolution) have been measurably improved, with all-new falling, dribbling, and running animations added to an already impressive array of jukes, turns, shots, and passes. The stadiums and crowds are immaculately rendered and stunningly realistic. Flares send smoke spiraling into the heavens, while stadium roofs cast shadows onto the pitch. Multitiered stadiums only add to the spectacle, creating a sense of awe and anticipation that seems about as close to the real thing as possible.
A new addition is a highlight reel that is shown at the end of the game, detailing some of the cooler moments from the past 90 minutes of football. The game includes the FIFPro license, ensuring that a good portion of the players in the game sport real names, instead of imitations found in earlier versions. The game features 32 club teams from various leagues around the world and approximately 50 international teams.
Goalkeepers are much smarter, actually saving headers on occasion and not letting in quite as many howlers as past iterations in the series. In terms of shooting and passing, little seems to have changed, which is, of course, a good thing. Lobbed shots can still be performed by either double-tapping shoot or pressing L1 in conjunction with the shoot button. Players run even more intelligently off the ball than before, and the ball itself seems to react more unpredictably than ever—rolling through players' legs, ricocheting off defenders, and even occasionally bouncing favorably (some would say luckily) for a player.
Scoring is no simple affair, requiring equal doses of strategy, planning, and skill. Charging blindly toward an opponent's goal area will usually result in the player being dispossessed. Intelligent passing, individual skill, and a little touch of magic are the ingredients for success, making the act of scoring a truly enjoyable moment instead of a routine formality. Blasting a 30-yard strike home is just as satisfying as a well-worked play, as are the many other methods of scoring, be they skilful runs through the midfield or fortunate deflections off a defender.
Support for up to eight players will make this a party favorite among sports fanatics. As has become customary over the last few years, Pro Evolution Soccer doesn't offer anything wildly different from its predecessors.
[edit] Teams
The following national (50) and club teams (32) are included in Pro Evolution Soccer. The game has no official licenses for the teams, so all the kits which are similar to the real kit, bare neither emblems or sponsors.
[edit] National teams
The following national teams are on the game:
[edit] Club teams
The following club teams are on the game:
Note: No teams are editable, hence the in-game name is in brackets beside the real name, unless the names are the same.
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[edit] Real Player Names
Due to licensing issues, some teams and player names on Pro Evolution Soccer are incorrect, eg. Wim Suurbier is named Slowbear in the Classic Netherlands squad.
[edit] References
[edit] External links
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