Product placement

From Wikipedia, the free encyclopedia
  (Redirected from Product Placement)
Jump to: navigation, search
For the hip-hop album, see Product Placement (album).

Product placement, or embedded marketing,[1][2][3][4] is, according to the European Union "any form of audiovisual commercial communication consisting of the inclusion of or reference to a product, a service or the trade mark thereof so that it is featured within a programme".[5] Product placement stands out as a marketing strategy because it is the most direct attempt to derive commercial benefit from "the context and environment within which the product is displayed or used" [6]

In April 2006, Broadcasting & Cable reported, "Two thirds of advertisers employ 'branded entertainment'—product placement—with the vast majority of that (80%) in commercial TV programming." said "Reasons for using in-show plugs varied from 'stronger emotional connection' to better dovetailing with relevant content, to targeting a specific group."[7]

According to PQ Media, a consulting firm that tracks alternative media spending, 2006 product placement expenditures were estimated at $3.1 billion, rising to $5.6 billion in 2010. The firm noted that many deals are a combination of advertising and product placement, complicating measurement. Including advertising support raised the estimate to $7 billion, rising to $10 billion by 2010.[8] A major growth driver is the increasing use of digital video recorders (DVR), which enable viewers to skip advertisements that interrupt a show.[citation needed]


History[edit]

Origins[edit]

Product placement began in the nineteenth century. By the time Jules Verne published the adventure novel Around the World in Eighty Days (1873), his fame had led transport and shipping companies to lobby to be mentioned in the story. Whether Verne was actually paid to do so, however, remains unknown.[9]

Self-advertising: A German countess holds a copy of the magazine Die Woche in her hands. The photo appeared in 1902 in an issue of Die Woche (detail of the actual photograph)

With the arrival of photo-rich periodicals in the late 19th century, publishers found ways of lifting their paper's reputation by placing an actual copy of the magazine in photographs of prominent people. For example, the German magazine Die Woche in 1902 printed an article about a countess in her castle where she, in one of the photographs, held a copy of Die Woche in her hands.[10]

Product placement was a common feature of many of the earliest actualities and cinematic attractions that were the first ten years of cinema history[11]

During the next four decades, Harrison's Reports frequently cited cases of on-screen brand-name products.[12] He condemned the practice as harmful to movie theaters. Publisher P. S. Harrison’s editorials reflected his hostility towards product placement in films. An editorial in Harrison’s Reports criticized the collaboration between the Corona Typewriter company and First National Pictures when a Corona typewriter appeared in the film The Lost World (1925).[13] Harrison's Reports criticized several incidents of Corona typewriters appearing in mid-20s films.

Recognizable brand names appeared in movies from cinema's earliest history. Before films were even narrative forms in the sense that they are recognised today, industrial concerns funded the making of what film scholar Tom Gunning described as "cinematic attractions",[14] short films of one or two minutes. In the first decade or so of film (1895–1907) audiences attended films as "fairground attractions "interesting for their then-amazing visual effects. This format was better suited to product placement than narrative cinema. Gurevitch argued that early cinematic attractions have more in common with television advertisements in the 1950s than they do with traditional films.[15] Gurevitch suggested that as a result, the relationship between cinema and advertising is intertwined, suggesting that cinema was in part the result of advertising and the economic advantage that it provided early film makers.[16] Segrave detailed the industries that advertised in these early films.[17] In the 1920s, Harrison's Reports published its first denunciation of that practice over Red Crown gasoline appearance in The Garage (1920).[18]

Movies and television[edit]

Early film[edit]

A feature film that has expectations of reaching millions of viewers attracts marketers.[19]

In most cases no payment is made for product exposure and no promise of marketing support is made when consumer brands appear in movies. Film productions need props for scenes, so each movie’s property master, who is responsible for gathering props film, contacts product placement middlemen agencies or product companies directly. In addition to items for on-screen use, the product/service supplier might provide a production with large quantities of complementary products or services. Tapping product placement channels can be particularly valuable for movies when a vintage product is required—such as a sign or bottle--that is not readily available. An example of a prominent no-payment placement appears in the 2013 film The Secret Life of Walter Mitty. New Jersey-based luggage outfit Zero Halliburton provided several of its aluminum briefcases. One made the final cut[20] and the film poster.

Among notable silent films to feature product placement was Wings (1927), the first to win the Academy Award for Best Picture. It contained a plug for Hershey's chocolate. Fritz Lang's film M (released in 1931) includes features a banner display for Wrigley's PK Chewing Gum, for approximately 20–30 seconds.

Another early example occurs in Horse Feathers (1932), wherein Thelma Todd's character falls out of a canoe and into a river. She calls for a "life saver" and Grouchotosses her a Life Savers candy. It's a Wonderful Life (1946) depicts a young boy with aspirations to be an explorer, displaying a prominent copy of National Geographic. In Love Happy (1949), Harpo cavorts on a rooftop among various billboards and at one point escapes from the villains on the old Mobil logo, the "Flying Red Horse". Harrison's Reports severely criticized this scene in its film review[21] and in a front-page editorial. In Gun Crazy (1949), the climactic crime is the payroll robbery of the Armour meat-packing plant, where a Bulova clock is prominently displayed.

Television[edit]

In other early media, e.g., radio in the 1930s and 1940s and television in the 1950s, programs were often underwritten by companies. Soap operas were so-named because they were initially underwritten by consumer packaged goods companies such as Procter & Gamble or Unilever. When television began to displace radio, DuMont's Cavalcade of Stars television show was, in its era, notable for not relying on a sole sponsor. Sponsorship continues with programs being sponsored by major vendors such as Hallmark Cards.

The conspicuous display of Studebaker motor vehicles in the television series Mr. Ed (1961–1966), which was sponsored by the Studebaker Corporation from 1961 to 1963, as well as the display of Ford vehicles on the series Hazel (1961–1966), which was sponsored by the Ford Motor Company from 1961 to 1965, are notable examples of television product placement.

Film[edit]

The Cannonball Run and Smokey and the Bandit film series featured conspicuous placements. The film E.T. is often cited for its multiple, obvious placements.

Cheerios and Coca-Cola, had product placement in the Andrew Lloyd Webber musical Evita and in Superman: The Movie and the sequel Superman 2. Clark Kent's eats Cheerios for breakfast in Smallville. In Superman 2's climax, Superman crashes into a giant Coca-Cola advertisement and saves a bus-full of people bearing an ad for Evita, before he smashes into a Marlboro delivery truck.

Types[edit]

Placements fall into two categories: those that are donated to reduce production costs and those placed in exchange for compensation.[22] Lotz refers to two classifications within these two categories, what she refers to as "basic" and "advanced". Basic placement is when the logo of an object or a brand name is visible but the characters don't draw attention to the brand. Advanced placement is when the product or brand is mentioned by name by characters in the show or movie.[23]

Barter and service deals (mobile phones provided for crew use, for instance) are also common practices. Content providers may trade product placements for help funding advertisements tied-in with a film's release, a show's new season or other event.[24]

A variant of product placement is advertisement placement. In this case an advertisement for the product (rather than the product itself) is production. Examples include a Lucky Strike cigarette advertisement on a billboard or a truck with a milk advertisement on its trailer.

Re-placement[edit]

Placing contemporary products into existing content creates new opportunities for marketers.[25] Current product placements can be added to older programs when rerun or released on video.[26][27][28]

Examples include Numb3rs and Still Standing; where a scene may be originally shot with a blank table, with sponsored products digitall added, possibly for each airing.[29]

As of 2007, dynamic or switchable placements became possible. Placements can be customized based upon factors such as demographics, psychographics or behavioral information about the consumer. In-game advertising vendors such as Massive Incorporated transmit user information to their servers, such as individual player IDs and data about what was on the screen and for how long, enabling user-specific placements.[30]

Hypervideo techniques can insert interactive elements into video.

Self promotion[edit]

20th Century Fox promoted Sky News channel by including it as a plot device when characters view news broadcasts. The character typically stated that the audience is viewing Sky News. One example appears in the 1996 films Independence Day and Mission Impossible.

Product displacement[edit]

According to Danny Boyle, director of film Slumdog Millionaire (2008), the makers used "product displacement" to accommodate sponsors such as Mercedes-Benz that refused to allow their products to be used in non-flattering settings. While Mercedes did not mind having a gangster driving their cars, they objected to their products' being shown in a slum. The makers removed logos digitally in post-production, costing "tens of thousands of pounds". When such issues are brought up in advance of filming, production companies often resort to "greeking", the practice of simply covering logos with tape.

Similarly, in The Blues Brothers (1980), portions of the defunct Dixie Square Mall in Harvey, Illinois, were reconstructed in façade and used as the scene of an indoor car chase. Signage belonging to mall tenants was replaced with that of other vendors; for instance, a Walgreens would become a Toys "R" Us.[31]

Audio vs visual[edit]

Placements can be sound-only, visual-only or a combination of the two. The Russian television show дом-2 (phoneticly Dom-2) (similar to Big Brother) often features participants stating something along the lines of, "Oh, did you check out the new product X by company Y yet?" after which the camera zooms in on the named product, explicitly combining an audio mention with a visual image. In The Real World/Road Rules Challenge participants often make a similar comment, usually pertaining to the mobile device and carrier for a text message.

Prizes[edit]

Another variant occurs when a game show awards a product as a prize and promotes the prize on the air. On game shows, the promotion generally consists of displaying the prize and/or its packaging and reading descriptive copy which is generally seven seconds in length. Depending on its value, the supplier may give the show a prize at a discount (cars, boats, travel trailers, etc.), as an even trade, or as a so-called "fee item" where the prize is of relatively low value (e.g. grocery and other consumer items) and the supplier pays an additional fee in addition to the prize.

Advertiser-produced programming[edit]

In 2010 Wal-Mart teamed with Procter & Gamble to produce Secrets of the Mountain and The Jensen Project, both family-oriented films that display the characters using Wal-Mart and Procter & Gamble- branded products. The Jensen Project also featured a preview of Kinect.[32][33]

Parodies[edit]

The pilot episode of the NBC sitcom 30 Rock featured the General Electric (at the time an 80% owner of NBC) Trivection oven,[34] but was said to be a joke by the show's creator.[35] The show later parodied placement.[36]

The 1988 film Return of the Killer Tomatoes mocked the concept—at one point, the film stops, for lack of money. The film's producer steps in, suggesting product placement as a way to continue. This was followed by several scenes with blatant product placement, including a Pepsi billboard installed in front of the villain's mansion.

The film Fight Club, directed by David Fincher, bit the hand that fed it by depicting acts of violence against most of the products that paid to be placed in the film.[citation needed] Examples include the scene where the Apple Store is broken into, the scene in which Brad Pitt and Edward Norton smash the headlights of a new Volkswagen Beetle, and try to blow up a 'popular coffee franchise', a thinly veiled dig at Starbucks.

The film Superstar, starring Will Ferrell and Molly Shannon, shows every resident in town driving VW New Beetles, possibly for comic effect. Similarly, the film Mr. Deeds shows Adam Sandler's character purchasing a Chevrolet Corvette for every resident of his town.

Kung Pow! Enter the Fist spoofed its product placements, highlighting the anachronistic inclusion of a Taco Bell. In a similar vein, in Looney Tunes: Back In Action the main characters stumble across a Wal-Mart while stranded in the middle of Death Valley and acquire supplies just for providing an endorsement. Kannagi: Crazy Shrine Maidens poked fun at its sponsor Sony by having one character give another a Blu-ray Disc with the tagline "It's a Sony", only for them to complain that they do not have a Blu-ray player, to which the character responds with a version in Betamax.


Faux placements[edit]

Further information: Fictional brands

Wayne's World showed Wayne and Garth decrying product placement while looking directly at the camera, holding up a product, smiling and sometimes giving a thumbs-up.

X-Files (1993–2002) frequently featured the fictional Morley brand of cigarettes, the choice of the Cigarette Smoking Man. The company producing Morleys was also involved in a cover-up conspiracy, Brand X.

"Ghostbusters" had a faux product in the climax of the film when the team faces the Stay Puft Marshmallow Man.

The Truman Show utilized faux placements to advance the narrative. The protagonist's wife places products in front of hidden cameras, even naming them in dialogue with her husband. This increases Truman's suspicions as he comes to realize his surroundings are intentionally fabricated.

Some filmmakers created fictional products that appear in multiple movies.[citation needed] Examples include Kevin Smith (Nails Cigarettes, Mooby Corporation, Chewlees Gum, Discreeto Burritos) and Quentin Tarantino (Red Apple Cigarettes, Jack Rabbit Slim's Restaurants, Big Kahuna Burger).

This practice is also fairly common in certain comics, such as Svetlana Chmakova's Dramacon, which makes several product-placement-esque usages of "Pawky", (a modification of the name of the Japanese snack "Pocky", popular among anime and manga fans) or Naoko Takeuchi's Sailor Moon, which includes numerous references to the series Codename: Sailor V, from which Sailor Moon was spun off.

This practice is also common in certain "reality-based" video games such as the Grand Theft Auto series, which feature fictitious stores such as Ammu-Nation, Vinyl Countdown, Gash (spoofing Gap. Another spoof was made in GTA: San Andreas with Zip), Pizza Boy, etc.

Reverse placement[edit]

So-called "reverse product placement" creates real products to match those seen in a fictional setting.[37] For example, in 2007, 7-Eleven rebranded 11 of its American stores and one Canadian store as "Kwik-E-Marts", selling versions of products seen in episodes of the The Simpsons, such as Buzz Cola and Krusty-O's cereal.[38] In 1997, Acme Communications was created as a chain of real television stations; the firm is named for the fictional Acme Corporation of Warner Brothers fame. Willy Wonka & the Chocolate Factory (1971) led to a real Willy Wonka candy company, established soon after the film's release.

In 1949, Crazy Eddie was created as a fictional car dealer in the film A Letter to Three Wives.[39] That name, bestowed in 1971 upon a real-life electronics chain in New York City, appeared in 1984 as and advertising placement in Splash. A 1989 parody, UHF, returned to fiction by depicting a Crazy Ernie pitching, "buy this car or I'll club a seal" as a TV ad campaign.

Music and recording industries[edit]

While radio and television stations are regulated by national governments, producers of printed or recorded works are not, leading marketers to attempt to get products mentioned in lyrics of popular songs.

In 2008, The Kluger Agency was claimed[40] to have proposed placement of Double Happiness Jeans,[41] a virtual sweatshop created as part of the Invisible Threads project for the 2008 Sundance Festival, in a Pussycat Dolls song for a fee.[42] The firm was not intended to represent a commercial product. It had been invented as a collaboration between Jeff Crouse of the Anti-Advertising Agency and Stephanie Rothenberg. While the product technically existed at the time, Double Happiness was intended to be a critical piece.[43]

In January 2009, Migra Corridos, a 5-song EP including accordion ballad "El Mas Grande Enemigo", had received airplay on twenty-five Mexican radio stations. The tune purports to be the lament of a would-be immigrant left to die in the Arizona desert by coyotes (people smugglers).[44] No disclosure was made to the radio stations that the U.S. Border Patrol had commissioned the project with content devised by Elevación, a Hispanic advertising agency based in Washington, D.C. and New York City.[45]

In 2010, a video for Lady Gaga's "Telephone" was panned by critics for displaying nine brands in nine minutes (including her own line of Heartbeats headphones, many as paid product placements.[46] Other 2010 music videos displayed the PlentyofFish website include Natasha Bedingfield's "Touch", Flo Rida and Akon's "Available", Jason Derulo's "Ridin' Solo",[47] and 3OH!3's "Double Vision".[48]

In 2011, Britney Spears's music video for "Hold It Against Me" advertised PlentyofFish and Sony; one Washington Post review denounced the video as an informercial.[49]

Jennifer Lopez's Fiat-sponsored music video "Papi" was edited for broadcast as a 30-second advertisement for the Fiat 500 Cabrio in 2011.[50] The original video also advertised BlackBerry, Tous, Planet Love Match and Crown Royal.[51]

Alcohol advertising in music videos drew criticism from Curtin University in Perth, Australia in 2011. An Alcohol Beverages Advertising Code (ABAC) exists in Australia to handle complaints,[52] but a placement of Midori liqueur in Cobra Starship's "You Make Me Feel..." was judged not to be alcohol advertising.[53]

Integration[edit]

A variant of product placement is product integration. Integration varies from placement when show"the product or company name becomes part of the show in such a way that it contributes to the narrative and creates an environment of brand awareness beyond that produced by advanced placement."[54] While this type of advertising is common on unscripted shows such as The Apprentice, it can also be used in scripted television.[54] An early example was by Abercrombie & Fitch, when one of its stores provided the notional venue for part of the romantic comedy film Man's Favorite Sport? (1964).On All My Children one character took a job at Revlon.[54] The character's job became part of the character's development.[55]

Jurassic Park prominently featured Ford cars, and other commercial products, but also includes a scene displaying its own promotional merchandise. One shot shows the "Jurassic Park Souvenir Store", with products that it offered for sale to fans.

Comics[edit]

South African football comic book Supa Strikas accepts product placement to allow for the comic's free distribution. Product placement occurs throughout the publication; on players' shirts, billboards and signage, and through the branding of locations or scenarios.

Supa Strikas receives the majority of its support from Chevron, via its Caltex and Texaco brands.

In markets where Chevron lacks a presence, other brands step in, e.g., including Visa in Kenya, Uganda and Tanzania. Other brands include their logos included as both billboard and background advertising, and through the branding of locations and scenarios. These companies include Metropolitan Life, Nike, Spur Steak Ranches and the South African National Roads Agency, among others.[56]

Other titles adopted the same system, including cricket comic Supa Tigers and Strike Zone.

Music and recording industries[edit]

While radio and television stations are regulated by national governments, producers of printed or recorded works are not, leading marketers to attempt to get products mentioned in lyrics of popular songs.

In 2008, The Kluger Agency was claimed[40] to have proposed placement of Double Happiness Jeans,[57] a virtual sweatshop created as part of the Invisible Threads project for the 2008 Sundance Festival, in a Pussycat Dolls song for a fee.[58] The firm was not intended to represent a commercial product. It had been invented as a collaboration between Jeff Crouse of the Anti-Advertising Agency and Stephanie Rothenberg. While the product technically existed at the time, Double Happiness was intended to be a critical piece.[59]

In January 2009, Migra Corridos, a 5-song EP including accordion ballad "El Mas Grande Enemigo", had received airplay on twenty-five Mexican radio stations. The tune purports to be the lament of a would-be immigrant left to die in the Arizona desert by coyotes (people smugglers).[60] No disclosure was made to the radio stations that the U.S. Border Patrol had commissioned the project with content devised by Elevación, a Hispanic advertising agency based in Washington, D.C. and New York City.[61]

In 2010, a video for Lady Gaga's "Telephone" was panned by critics for displaying nine brands in nine minutes (including her own line of Heartbeats headphones, many as paid product placements.[62] Other 2010 music videos displayed the PlentyofFish website include Natasha Bedingfield's "Touch", Flo Rida and Akon's "Available", Jason Derulo's "Ridin' Solo",[47] and 3OH!3's "Double Vision".[63]

In 2011, Britney Spears's music video for "Hold It Against Me" advertised PlentyofFish and Sony; one Washington Post review denounced the video as an informercial.[64]

Jennifer Lopez's Fiat-sponsored music video "Papi" was edited for broadcast as a 30-second advertisement for the Fiat 500 Cabrio in 2011.[65] The original video also advertised BlackBerry, Tous, Planet Love Match and Crown Royal.[66]

Alcohol advertising in music videos drew criticism from Curtin University in Perth, Australia in 2011. An Alcohol Beverages Advertising Code (ABAC) exists in Australia to handle complaints,[67] but a placement of Midori liqueur in Cobra Starship's "You Make Me Feel..." was judged not to be alcohol advertising.[68]


Sports[edit]

Product placement has long been prevalent in sports at all levels.

NFL[edit]

While now-defunct NFL Europe allowed liberal use of team uniforms by sponsors, the main National Football League (NFL) does not. For instance, the league prohibits logos of sponsors painted onto the fields, although Gillette Stadium in Foxborough, Massachusetts, does have a disposable razor painted onto the field in honor of naming-rights sponsor Gillette. In 2008, the league allowed sponsors on the practice jerseys of the uniforms, but not game uniforms.

In 1991, the league allowed uniform suppliers to display their logos on their NFL-related products. Since 2012, Nike has been the league's official uniform supplier.

Two of the league's flagship teams—the Green Bay Packers and the Pittsburgh Steelers—early on adopted their identity from corporate sponsors. The Packers adopted the name "Packers" because they were sponsored by the Indian Packing Company. They later had "ACME PACKERS" written on their uniforms in the early 1920s after the Acme Packing Company bought Indian Packing. The Steelers adopted their current logo in 1962 as a product-placement deal with the American Iron and Steel Institute, which owned the rights to the Steelmark logo. The Steelers later were allowed to add "-ers" to the Steelmark logo the following year so that they could own a trademark on the logo.

The league has placed itself. NFL Japan was a sponsor of the football-themed anime series Eyeshield 21.

NASCAR[edit]

In automobile racing, the concept of the factory-backed contestant, who is provided with vehicles and technical support in return for the car's manufacturer obtaining visibility for its products in competition, dates in NASCAR to the 1950s and Marshall Teague's factory-backed Fabulous Hudson Hornet. "Win on Sunday, sell on Monday" was once a common adage among automakers.[69]

Notable placements[edit]

Automobiles, soft drinks, consumer electronics/computers and tobacco products are featured more than other product categories.[citation needed]

Automobiles[edit]

The most common products to be promoted in this way are automobiles. Frequently, all the important vehicles in a film or television series are supplied by one manufacturer. For example, the television series The X-Files (1993–2002) used Fords, as did 24 (2001–2010).

In the film XXY (2007) all vehicles depicted are Toyotas, even though the film takes place in South America; the film's credits the automaker funding portions of the production.

Cars (2006), portrays a mix of real and fictional vehicles as characters. None are directly-paid product placements, but many are factory-backed by manufacturers who provided technical assistance and vehicles during production.[70]

Consumer electronics and computers[edit]

Apple's products frequently appear in films, music videos and on television. Apple has stated that they do not pay for this, but declined to discuss how its products are placed.[71] (Notably, recognizable Apple products have appeared in newspaper comic strips, including Opus, Baby Blues, even though paid placement in comics is all but unknown. In the March 31, 2010, episode of the television series Modern Family the new Apple iPad was used as part of the storyline and also displayed several of the features to entice consumers.[72]


In a twist on traditional product placement, Hewlett-Packard computers replaced Apple products as part of photo layouts in the IKEA catalog, in addition to models of its computers in IKEA stores. Hewlett-Packard also put their computers in the U.S. production of The Office.

The film Casino Royale (2006) features many Sony products: A BD-R disc is prominently portrayed at one time, all characters use VAIO laptops, Sony Ericsson cell phones and global-positioning systems and BRAVIA televisions. Bond uses a Cyber-shot camera. Sony was the owner of the film studio that produced the film.

In video games, the most common placements are for processors or graphics cards. For example in EA's Battlefield 2142, ads for Intel Core 2 processors appear on map billboards. EA's The Sims contains in-game advertising for Intel and for McDonald's. Rare's Perfect Dark Zero features many ads for Samsung in their menus.[73]

In the video game Burnout Paradise, advertisements in the virtual Paradise City are placed as in the real world, including travelling vans with advertisements for Gillette Fusion razors and DIESEL clothing, and on various billboards.

Food and drink[edit]

  • In the Back to the Future trilogy, Pizza Hut's products in 2015 include an instant pizza that can be hydrated for immediate consumption. Pepsi Cola is also featured widely.
  • An infamous example occurs in the movie Mac and Me wherein the characters attend a birthday party at a McDonalds restaurant and break into a lengthy song and dance number which is largely unrelated to the overall plot.
  • The Corkscrew Diary (2006),[77] is a travelogue about wine and food that features emerging destination estates and their wines.

Travel[edit]

"All expense-paid trips" are a common game show prize, advertising hotels, airlines and the destinations themselves.

A movie set in a travel destination can be a valuable advertisement. According to State of Florida film commissioner Paul Sirmons, "the movies create huge, larger-than-life ads for where they are shot. CSI: Miami draws people from overseas to Miami. Seaside, was put on the map by The Truman Show (1998).[78]

In the sci-fi series Battlestar Galactica, one of the ships in the fleet is a "Pan Galactic" or "Pan Gal" starliner. The ship bears Pan Am colors and the Pan Gal logo is nearly identical to Pan American's old logo.

Tobacco[edit]

Tobacco companies have made direct payment to stars for using their cigarettes in films. Sylvester Stallone received $500,000 to "use Brown and Williamson tobacco products in five feature films".[79][80][81]

Bond films, including Moonraker (1979) (Marlboro) and Licence to Kill (1989) (Lark cigarettes). The movie carried the Surgeon General's Warning at the end credits of the film. This brought forth calls for banning such cigarette advertisements in future films. Later releases of Licence to Kill, especially for video and television releases, had replaced Lark with a generic pack.

In response to a Christian Science Monitor article[82] accusing the industry of deliberately using product placement as an advertising strategy, the Tobacco Institute claimed that product placement is driven by filmmakers to “achieve desired artistic effects but also to offset production costs.” It also claimed “the 1970 federal ban on cigarette advertising on television and radio does not prohibit payments to filmmakers for the use of cigarettes in a film.” The rebuttal concludes with the sentiment that smoking in film provides a certain “aesthetic” which is legitimate and at the filmmaker's discretion.[83]

Radio, television and publishing[edit]

Television[edit]

List of television shows with the most instances of product placement (November 2007-2008; according to Nielsen Media Research)

Comics[edit]

South African football comic book Supa Strikas accepts product placement to allow for the comic's free distribution. Product placement occurs throughout the publication; on players' shirts, billboards and signage, and through the branding of locations or scenarios.

Supa Strikas receives the majority of its support from Chevron, via its Caltex and Texaco brands.

In markets where Chevron lacks a presence, other brands step in, e.g., including Visa in Kenya, Uganda and Tanzania. Other brands include their logos included as both billboard and background advertising, and through the branding of locations and scenarios. These companies include Metropolitan Life, Nike, Spur Steak Ranches and the South African National Roads Agency, among others.[84]

Other titles adopted the same system, including cricket comic Supa Tigers and Strike Zone.

Legal considerations[edit]

United States[edit]

A TV or film studio does not need permission to display or mention products or service in media form. The Big Bang Theory uses a The Cheesecake Factory outlet as a setting. As no compenation is exchanged, "promotional considerations" do not apply.[85]

Much of US broadcast law pertaining to on-air product promotion dates to the payola scandals of 1950s broadcast radio. An investigation launched in November 1959 into allegations that some radio disc jockeys had accepted bribes in return for radio airplay[86] ended with a $2,500 fine for disc jockey Alan Freed (of WABC and WINS) for violating commercial bribery laws. On September 13, 1960, the U.S. government banned payola in broadcasting. Under 47 U.S.C. § 317 "All matter broadcast by any radio station for which money, service, or other valuable consideration is directly or indirectly paid, or promised to or charged or accepted by, the station so broadcasting, from any person, shall, at the time the same is so broadcast, be announced as paid for or furnished, as the case may be, by such person..." with similar and related provisions reflected in Federal Communications Commission regulations as 47 C.F.R. 73.1212.[87]

These provisions have governed subsequent payola investigations, including a 2005 investigation into Sony BMG and other major record companies.[88]

Often, a broadcaster claimed to have complied by placing an acknowledgement in an inconspicuous place, such as embedded within the credits.[89] In 2005 FCC commissioner Jonathan Adelstein stated "if broadcasters and cable TV companies insist on further commercializing new and other shows alike, that is their business. But if they do so without disclosing it to the viewing public, that is payola, and that is the FCC’s business."[90]

United Kingdom[edit]

The 'PP' icon, introduced by Ofcom to identify programs on television which contain product placement.

In the United Kingdom, placement by commercial broadcasters was forbidden prior to 2011. On February 28, 2011, telecommunications regulator Ofcom legalized placements in certain types of programming. A placement must be "editorially justified" and not place undue prominence on the product. Product placements are not allowed for products that cannot legally be advertised on television, including alcohol, baby milk, gambling products, medication or junk food. Placements are not allowed during children's, news, public affairs and religious programs. Additionally, broadcasters must disclose placements on-air; programs that contain placements must display a "PP" icon on-screen for at least three seconds at the beginning, after every commercial break, and at the end of the program. The first legal product placement on British television came during an episode of This Morning, for a Nestle-produced coffee maker. As with all other advertising, the BBC is barred from using placements on its publicly funded services.[91][92]

Extreme examples[edit]

Mac and Me is notorious for its placements. Both Coca-Cola and McDonald's backed the movie financially, leading to placements for them as well as others, such as Skittles and Sears) in nearly every scene, including an infamously irrelevant dance number set in a McDonald's restaurant as well as a character who wears a McDonald's uniform throughout nearly the entire film, even when she is not at work.

I, Robot offers placements for Converse, Ovaltine, Audi, FedEx, Dos Equis and JVC among others, all of them introduced within the film's first ten minutes. One moment includes a straightforward advertisement in which Will Smith's character responds to a compliment about his shoes, to which he replies "Converse All-Stars, vintage 2004"[93] (the year of the film's release). Audi created a special car for the film, the Audi RSQ. Surveys conducted in the US showed that the placements boosted the brand's image.[94] The Audi RSQ appears for nine minutes, and other Audis also appear in the film.[95] I, Robot was ranked "the worst film for product placement" on a British site.[96]

Demolition Man makes heavy mention of Taco Bell, which in the film's conceit, is the only remaining restaurant chain.

The Island features at least 35 individual products or brands, including cars, bottled water, shoes, credit cards, beer, ice cream, and a search engine.[97][98] In the movie's DVD Commentary track, director Michael Bay claims he added the advertisements for greater realism.[99]

The 2006 comedy film Talladega Nights: The Ballad of Ricky Bobby parodied the large amount of sponsorship in NASCAR. For example, Ricky Bobby thanks baby Jesus for certain products during the dinner blessings, due to contractual obligations and in one race, he drives his car with a giant Fig Newtons sticker on his windshield. A scene where Ricky's and Jean Girard's cars go flipping for an excessively long time is interrupted by an Applebee's commercial (referencing NBC's use of commercial breaks during its own coverage).[100]

Josie and the Pussycats contains placements in most of the shots. This appears to be done ironically, as the plot of the film revolves around subliminal messages in advertising. The film's general message can also be construed as an anti-consumerist one. The film neither sought nor received compensation for the placements.

The 2009 Star Trek, in a scene where young James Kirk drives and crashes an old corvette, he operates a Nokia touch-screen smartphone. Before running the car off the cliff while being chased by a hovering motorcycle cop, the distinct Nokia trademark ring tone can be heard. The Finnish phone maker offered Star Trek apps for its phones.[101]

Viewer response[edit]

In April 2009, fans of the television series Chuck responded to a placement by Subway restaurants with a grassroots effort to save the show from cancellation.[102] The movement gained support from cast and crew, with series star Zachary Levi leading hundreds of fans to a Subway restaurant in Birmingham, United Kingdom,[103][104][105][106][107]

Criticisms[edit]

Placement continues to grow despite consumer groups such as Commercial Alert that object to the practice as "an affront to basic honesty". The group requested disclosure of all product-placement arrangements and notification before and during embedded advertisements. It justifies this to allow parents to protect easily-influenced children.[108]

In 2005 the Writers Guild of America, a trade union representing authors of television scripts, objected that its members were forced to produce disguised ad copy.[109]

Research[edit]

Measurement[edit]

Measurements track brand recognition/recall, with both basic quantitative and more demonstrative qualitative systems used to determine the cost and value of a placement. Variables include ease of identification, length and number of exposure(s), association with a main character, some combination of mentioned/heard/seen and degree of integration. Media impacts is weighted over time, depending on a product's market presence.

Economic effects[edit]

Economic effects include product sales and/or stock prices. Companies that place products in upcoming box office movies can have an increase in stock price spanning 10 days before the movie’s release to three weeks after the release.[110] Longer term, stock prices tend to form an inverted U shape.[110]

Consumer preference[edit]

Studies have assessed the degree to which placement affects subsequent consumer preferences. For example, researchers had children view the movie Home Alone, which featured Pepsi. After viewing the movie, subjects were asked to grab a drink before being interviewed. 67% of children who had just watched the movie chose Pepsi whereas only 42% of the children who did not see a clip with Pepsi chose Pepsi.[111]

Recall[edit]

Product recall tests what brands viewers can remember from a film. Memory can be optionally be prompted by providing categories or brands.[112][113]

Demographics[edit]

The degree of match between the demographics of the product and the demographics of the production can also be measured. One study found that movies made in the United States more accurately targeted Spanish viewers compared to European movies. Historical movies generally better matched promoted products than contemporaneous films.[114]

Effectiveness[edit]

Brand placements can be more effective than advertisements. One study found that subjects preferred radio brand placements to regular radio commercials. They also thought that brand placements on the radio were more "legitimate" than commercials.[115] Although this study was done with radio, it is likely that these findings may also apply to film.

Audio vs visual[edit]

After viewing a Seinfeld episode with visual, auditory and audiovisual product placements, a recall task indicated that audiovisual product placements were recalled the best, visual product placements somewhat less and audio placements least. In a recognition test audiovisual was still remembered the best but audio placements were remembered second best and visual placements were remembered third best.[116] As indicated, the type of placement that is most effective seems to vary depending on task, but audiovisual placements seem to always be the most effective. However, audiovisual product placements are not remembered best when there are more than one audiovisual placement at once, making it hard to remember each one.[117]

Character attractiveness[edit]

People tended to like brand names that were paired with attractive faces more than those paired with unattractive faces. The more times a brand was paired with an attractive face, the more people liked it.[118]

Product prominence[edit]

Product placement perceived to disrupt a movie, especially when repeated, were found in one study to be counterproductive. Moderate repetition of subtle product placements did not increase people’s feelings on distraction.[119]

Products that are integrated within the plot of a movie are better recall, although not if more than one product is shown at a time.[117] In one study placements connected to the story were recognized most often, products used by the main character were remembered less often and products in the background were remembered least often.[120]

Placements were found more effective on a larger screen compared to on a smaller one.[117] Also, products placed in the first half of a movie tend to be remembered better than products in the second half of a movie, which demonstrates the primacy effect.[117]

Audience factors[edit]

Field dependence[edit]

A field independent (FI) person is "better able to separate a stimulus from its embedding contexts". Field dependent (FD) subjects were less able to do so. FI subjects noticed placements more often and were better at brand recall. FD people tended to like placed products more than FI people, because the latter were more aware that the placement was intended to get them to buy the product.[121]

Attention[edit]

One study found that preoccupied ("cognitively loaded") subjects thought negatively of plot-incorporated placements. However, preoccupied subjects had a more positive attitude towards products that interfered with the plot ("interfering") than others. Preoccupied subjects tended not to distinguish plot-incorporated placements from other brands. Interfering products were preferred over competitors by preoccupied subjects but not by others.[122]

Viewer involvement also impacted effectiveness. Higher involvement was inversely related to recall.[123]

Nationality, ethnicity and age[edit]

In one study Americans were more influenced compared to French and Austrian viewers.[124] According to an online survey of 3,340 people, African Americans were more likely to either purchase or research a product after seeing it in a movie compared to Hispanic, Asian and Caucasian viewers. The survey also found that younger people were more likely to purchase or research a placed product. Viewers aged 19–25 had the highest product engagement score of all age groups.[125]

Brand consciousness[edit]

One study found brand-conscious adolescents to be more aware of and positive towards product placements than others.[126] This is probably because brand conscious people are interested in brands and want keep up with the latest products.

Other media[edit]

Video games[edit]

Main article: In-game advertising

One study found that subjects who played a violent video game recalled and recognized significantly more placed products than those who played a nonviolent game. However, subjects who played a violent game thought more negatively about the products than others.[113]

Virtual characters can use sponsored objects and move in commercially-themed environments. Further, quests and missions can contain commercial messages. Such placements are most often sold by the video game provider to paying brands/agencies.

However, sometimes providers pay for the rights to use trademarked content, such as celebrities.

Examples include 1982's Pole Position which has billboards for other Atari games along the racetrack and NBA 2K14 includes placements for Gatorade in the game commentary.[127]

Live theater[edit]

Researchers prompted theater-goers with categories such as clothing or household appliances. Subjects were asked to recall the brands that they remembered seeing in the play. Audiovisual products were recalled by 30.9% of recipients, visual products by 1.8% and audio-only by 3.8%. Additionally, subjects recalled prominent placements significantly more than subtle placements. Recall did not vary according to duration of placement or the act in which the placement occurred.[112]

Music[edit]

Researchers had subjects listen to a French chanson and a French rap song and complete a questionnaire. In general, subjects did not think negatively of musical placements. They mentioned artists' creative freedom. Subjects who recognized and approved of the artists recognized more brands than others. Researchers hypothesized that familiar artists increased subject attention and that subjects also knew the songs. Subjects who "appreciated" the artist thought better of placements.[128]

Ethics[edit]

One study found that subjects stated that implicit placements were more ethical than explicit placements. The researchers defined implicit product placement as "where the brand, the firm or the product is present within the program without begin formally expressed: it plays a passive, contextual role." The researchers split explicit product placement into "integrated" ("whenever the brand or the firm is formally expressed within the program: it plays an active role." Non-integrated explicit is " where the brand or the firm is formally expressed but is not integrated within the contents of the program."[129]

Subjects stated that placements in quiz/variety shows and informational shows were more ethical than those in mini-series/drama shows.[129]

Compared to Austrians, Americans were more likely to accept placements. French participants instead accepted only ethical product placements.[130]

Geographical considerations[edit]

Pervan and Martin (2002) examined product placement in US and New Zealand soap operas. Significant differences in product types and placement outcomes were found. US soaps tended to show more negative emotional outcomes associated with product use.[131]

See also[edit]

Further reading[edit]

  • Balasubramanian, Siva K. (1994). "Beyond Advertising and Publicity: Hybrid Messages and Public Policy Issues". Journal of Advertising. 23 (4), 29–46.
  • Siva K. Balasubramanian, James Karrh and Hemant Patwardhan (2006). "Audience Response to Product Placements: An Integrative Framework and Future Research Agenda".Journal of Advertising. 35 (3), 115–141.
  • Marich, Robert (2013) "Marketing To Moviegoers: Third Edition", SIU Press books, [1] p. 166-180.
  • Russell, Cristel A. and Barbara Stern (2006). "Consumers, Characters, and Products: A Balance Model of Sitcom Product Placement Effects". Journal of Advertising, 35 (1), 7–18.
  • Russell, Cristel A. and Michael Belch (2005) "A Managerial Investigation into the Product Placement Industry". Journal of Advertising Research., 45 (1), 73–92.
  • Russell, Cristel A. (2002) "Investigating the Effectiveness of Product Placements in Television Shows: The Role of Modality and Plot Connection Congruence on Brand Memory and Attitude". Journal of Consumer Research. 29 (3), 306–318.

References[edit]

  1. ^ Schiller, Gail (June 1, 2005). "Win, Draw for Burnett Branding—Split Decision". The Hollywood Reporter. Retrieved September 2, 2010. "But marketers warned that Apprentice had used nearly every episode this past season as a call to action for its advertising partners and viewers could become wary of the embedded marketing messages that are becoming a bit too blatant." [dead link]
  2. ^ Swift, Deanna (July 17, 2001). "Leaked Memo Reveals WTO Plan to 'Sell' Itself to American Youth—Ever Since the Disastrous 'Battle of Seattle' in 1999, the World Trade Organization Has Been Trying To Remake Its Image. 'Positive Anarchy' Might Be Just the Solution.". AlterNet. Retrieved September 2, 2010. "Adopt embedded marketing strategy. Teen marketing research shows that teens may respond positively to marketing symbols used in association with formerly unpopular brands." 
  3. ^ [dead link]"When Ads Get Personal". CEO. September 1, 2001. Retrieved May 28, 2008. "The executive creative director at marketing firm RTCdirect, in Washington, D.C., Shapiro sees embedded marketing as the logical next stage in the development of loyal brands." 
  4. ^ Lomax, Alyce (March 23, 2006). "Advertising, Disrupted". The Motley Fool. Retrieved September 2, 2010. "Product placements and programming with embedded marketing messages are also becoming more prevalent." 
  5. ^ "Product placement means any form of audiovisual commercial communication consisting of the inclusion of or reference to a product, a service or the trade mark thereof so that it is featured within a programme". Retrieved 2013-03-01. 
  6. ^ "One of the main differences of product placement from other marketing strategies is the significance of factors contributing to it, such as context and environment within which the product is displayed or used.". Retrieved 2012-06-20. 
  7. ^ [unreliable source?] Staff writer (April 7, 2009) "Product Placement". SourceWatch. Accessed September 2, 2010.
  8. ^ Product Placement Dipped Last Year for First Time, Andrew Hampp, AdvertisingAge, June 29, 2010
  9. ^ William Butcher (translation and introduction). Around the World in Eighty Days, Oxford Worlds Classics, 1995, Introduction.
  10. ^ Die Woche, issue 40, October 4, 1902, page 1874
  11. ^ See especially Gurevitch, Leon. (2010). The Cinemas of Transactions: The exchangeable currency of GC attractions across audiovisual e Popular Narrative Media, Liverpool University Press, Liverpool, Vol. 2 (2), 143-158.
  12. ^ Harrison's Reports and Film Reviews. Volume 1, page iii.
  13. ^ Harrison's Reports. September 12, 1925, page 148.
  14. ^ For more detail on the Cinemas of Attractions see Tom Gunning's work: "The Cinema of Attractions: Early Film, Its Spectator and the Avant-Garde"; in Early Film ed. Thomas Elsaesser and Adam Barker (British Film Institute, 1989)
  15. ^ See Gurevitch, Leon (2010) The Cinemas of Transactions: The Exchangeable Currency of CG Attractions, Journal of Television and New Media, Sage Publications, New York, 11 (5), 367-385
  16. ^ Gurevitch, L. (2009). Problematic Dichotomies: Narrative and Spectacle in Film and Advertising Scholarship, Journal of Popular Narrative Media, Liverpool University Press, Liverpool, Vol. 2 (2), 143-158.
  17. ^ Kerry Segrave. Product Placement in Hollywood Films: A History. McFarland, 2004.
  18. ^ Harrison's Reports. January 17, 1920, page 9.
  19. ^ Wiles, Michael. (2009) The Worth of Product Placement in Successful Film
  20. ^ Briefcase stars in ‘Mitty’ poster. MarketingMovies.net. Retrieved 2014-01-21. 
  21. ^ Harrison's Reports; October 8, 1949, page 162.
  22. ^ ERMA.org, a Hollywood product placement association
  23. ^ Lotz, Amanda D. (2007) The Television Will Be Revolutionized. New York, NY: New York University Press. p. 167
  24. ^ Lotz, Amanda D. (2007) The Television Will Be Revolutionized. New York, NY: New York University Press. p. 166-167
  25. ^ Wayne Friedman and Jack Neff, "Eagle-Eye Marketers Find Right Spot, Right Time,Advertising Age, 1/22/01.
  26. ^ Lotz, Amanda D. (2007) The Television Will Be Revolutionized. New York, NY: New York University Press. p. 168-169
  27. ^ Lubbell, Sam (January 2, 2006). "Advertising's Twilight Zone: That Signpost Up Ahead May Be a Virtual Product". The New York Times.
  28. ^ Cohen, Nancy (February 23, 2006). "Virtual Product Placement Infiltrates TV, Film, Games". E-Commerce Times.
  29. ^ Jerry Cobb.(2006) www.msnbc.msn.com Product placement goes digital, gets lucrative. NBC.
  30. ^ Kyllo, Blaine (September 1, 2005). "Ads Get Piece of the Action". The Georgia Straight.
  31. ^ "Dixie Square Mall History", pawflimworks.com (archived, 2006)
  32. ^ Peckham, Matt (July 14, 2010). "Walmart Pushing Limited $199 Kinect Pre-Order Bundle". PC Magazine. Retrieved September 2, 2010. 
  33. ^ McNamara, Mary (July 16, 2010). "Television Review: The Jensen Project—Nothing Says Family Togetherness Like a Game of Predict the Cheesy Dialogue. Gather Around, Kids—It's Time for The Jensen Project". Los Angeles Times. Retrieved September 2, 2010. 
  34. ^ Trivection Oven on kitchencontraptions.com
  35. ^ On '30 Rock,' Tina Fey Draws From Her Past At 'SNL', Access Hollywood, October 10, 2006
  36. ^ 30 Rock's Tina Fey Denies Product Placement for McDonalds
  37. ^ "Management Online Review". Morexpertise.com. 2008-09-30. Retrieved 2012-08-06. 
  38. ^ "Locate A Kwik-E-Mart Near You", 7-eleven.com (archived, 2007)
  39. ^ ADVERTISING; Fake Products and the Movies That Loved Them, Stuart Elliott, New York Times, January 9, 2006
  40. ^ a b Van, Eliot (2008-09-19). "Products Placed: How Companies Pay Artists to Include Brands in Lyrics | Listening Post". Wired.com. Retrieved 2012-08-07. 
  41. ^ "BLOG: "Don't cha wish your website was hot like this?"". MusicRadar. 2008-09-23. Retrieved 2012-08-07. 
  42. ^ "Product Placement "oppertunity" from adamkluger -at- inbox.com". Anti-Advertising Agency. 2008-08-22. Retrieved 2012-08-07. 
  43. ^ "Invisible Threads, Jeff Crouse & Stephanie Rothenberg". National Museum of Contemporary Art, Athens, Greece. Retrieved 2012-08-07. 
  44. ^ Staff writer (January 22, 2009). "Migra Corridos Aim To Keep Immigrants Home". The Associated Press (via Daily News). Accessed September 4, 2010.
  45. ^ Ceresole, Carlos (February 15, 2009). "US Uses Songs To Deter Immigrants".BBC Mundo. Accessed September 4, 2010.
  46. ^ Hampp, Andrew (2010-03-13). "How Miracle Whip, Plenty of Fish Tap Lady Gaga's 'Telephone'". Advertising Age. Retrieved 2012-08-07. 
  47. ^ a b "Jason Derulo Is Ridin' Solo on PlentyofFish.com". June 2010. Retrieved 2011-02-18. 
  48. ^ Elliott, Stuart (2011-02-17). "Plenty of Fish, a Dating Site, Promotes Itself in Music Videos". New York Times. Retrieved 2012-08-07. 
  49. ^ Kelly, Liz (2011-02-18). "Celebritology 2.0 - Britney Spears debuts 'Hold It Against Me' video/infomercial". Washington Post. Retrieved 2012-08-07. 
  50. ^ Andrew Hampp (October 10, 2011). "Jennifer Lopez Debuts New Fiat Commercial After Last Spot Called 'Decade's Worst'". Billboard magazine. 
  51. ^ Abe Sauer (September 20, 2011). "Papi-Razzi: Jennifer Lopez Stuffs New Video With Product Placement". BrandChannel. 
  52. ^ "About the ABAC Scheme". The ABAC Scheme Ltd. 
  53. ^ "Midori Product Placement - Alcohol Advertising Review Board". McCusker Centre for Action on Alcohol and Youth, Curtin University, Perth, Australia. 
  54. ^ a b c Lotz, Amanda (2007). The Television Will Be Revolutionized. New York, NY: New York UNiversity Press. pp. 169–170. ISBN 978-0-8147-5220-3. 
  55. ^ http://www.blitzagency.com/our-work/project/damages-cadillac/
  56. ^ "Komik Melangkau Sempadan" (in Malay). Kosmo!. December 9, 2008. Retrieved December 9, 2008. 
  57. ^ "BLOG: "Don't cha wish your website was hot like this?"". MusicRadar. 2008-09-23. Retrieved 2012-08-07. 
  58. ^ "Product Placement "oppertunity" from adamkluger -at- inbox.com". Anti-Advertising Agency. 2008-08-22. Retrieved 2012-08-07. 
  59. ^ "Invisible Threads, Jeff Crouse & Stephanie Rothenberg". National Museum of Contemporary Art, Athens, Greece. Retrieved 2012-08-07. 
  60. ^ Staff writer (January 22, 2009). "Migra Corridos Aim To Keep Immigrants Home". The Associated Press (via Daily News). Accessed September 4, 2010.
  61. ^ Ceresole, Carlos (February 15, 2009). "US Uses Songs To Deter Immigrants".BBC Mundo. Accessed September 4, 2010.
  62. ^ Hampp, Andrew (2010-03-13). "How Miracle Whip, Plenty of Fish Tap Lady Gaga's 'Telephone'". Advertising Age. Retrieved 2012-08-07. 
  63. ^ Elliott, Stuart (2011-02-17). "Plenty of Fish, a Dating Site, Promotes Itself in Music Videos". New York Times. Retrieved 2012-08-07. 
  64. ^ Kelly, Liz (2011-02-18). "Celebritology 2.0 - Britney Spears debuts 'Hold It Against Me' video/infomercial". Washington Post. Retrieved 2012-08-07. 
  65. ^ Andrew Hampp (October 10, 2011). "Jennifer Lopez Debuts New Fiat Commercial After Last Spot Called 'Decade's Worst'". Billboard magazine. 
  66. ^ Abe Sauer (September 20, 2011). "Papi-Razzi: Jennifer Lopez Stuffs New Video With Product Placement". BrandChannel. 
  67. ^ "About the ABAC Scheme". The ABAC Scheme Ltd. 
  68. ^ "Midori Product Placement - Alcohol Advertising Review Board". McCusker Centre for Action on Alcohol and Youth, Curtin University, Perth, Australia. 
  69. ^ Jack Nerad. "The Greatest Cars: Hudson Hornet". Driving Today. 
  70. ^ Larry Edsall; Valerie Höhne (August 2006). "Goodbye, Mustang Sally – Hello, Sally Carrera!". Christophorus Magazine (Porsche AG): pp. 72–78. 
  71. ^ "Apple Gets a Big Slice of Product-Placement Pie". The Washington Post. April 15, 2006.
  72. ^ Modern product placement. TV Guide Magazine. Retrieved 2012-08-06. 
  73. ^ Videogames and Politics, Šisler, Vít. In EnterMultimediale 2, International Festival of Art and New Technologies, Praha: CIANT, 2005, p. 38–40. ISBN 80-239-4927-6.
  74. ^ "One, Two, Three (1961)". IMDB. Retrieved 13 June 2014. 
  75. ^ "Love The Way You Lie (With Me)". thelastpsychiatrist.com. Retrieved August 30, 2010. 
  76. ^ Erika Brooks Adickman. "The Story Behind The Product Placements In Lady Gaga’s "Telephone" Video". Idolator. Retrieved 2012-08-06. 
  77. ^ The Corkscrew Diary
  78. ^ " Film Subsidy Game: Pensacola Filmmaker Trying To Capitalize", Tom Rousch, Pensacola Independent News, May 10, 2007
  79. ^ Exhibit 21,044 Legacy Tobacco Documents Library
  80. ^ Re: agreements between Stallone and Associated Film Promotions Legacy Tobacco Documents Library
  81. ^ Master Settlement Agreement Collections
  82. ^ Bergman, Carol. "Tobacco's Cloudy Image on The Silver Screen". © The Christian Science Monitor. Retrieved 13 June 2014. 
  83. ^ "(yvo72f00)". University of California. Retrieved 13 June 2014. 
  84. ^ "Komik Melangkau Sempadan" (in Malay). Kosmo!. December 9, 2008. Retrieved December 9, 2008. 
  85. ^ Owen, Rob (2012-01-13). "TV Q&A: ABC News, 'Storage Wars' and 'The Big Bang Theory.'". Pittsburgh Post-Gazette. Retrieved August 6, 2012. 
  86. ^ Payola Scandal Again Rocking, Roiling Radio: FCC Scrutiny Recalls '59 Charges, RedOrbit, 19 September 2005
  87. ^ CFR TITLE 47 PART 73.1212 - Sponsorship identification
  88. ^ Morgan, Fiona (August 10, 2005). "Will the Latest Payola Scandal Shake Up the Radio and Music Industries?". Indyweek.
  89. ^ Kurtz, Howard (May 25, 2005). "FCC Panelist Wants Probe of Product 'Payola'". The Washington Post.
  90. ^ FCC’s Adelstein: Probe ‘Payola’, Ted Hearn, Multichannel News, May 30, 2005
  91. ^ "Ofcom confirms product placement on UK TV". The Guardian. Retrieved 25 August 2013. 
  92. ^ "Product placement ban on British TV lifted". BBC News. February 28, 2011. Retrieved 25 August 2013. 
  93. ^ I, Robot (2004) at Brandspotters.com.
  94. ^ Product Placement in the Film "I, Robot" a Huge Success: The Audi RSQ Spurs on the Brand's Image Ratings
  95. ^ I, robot - Movie Review - Motor Trend
  96. ^ TOP 10 WORST MOVIES FOR PRODUCT PLACEMENT Movie Feature at TheShiznit.co.uk
  97. ^ Numsum.com Partial list of product placements in The Island. Retrieved March 8, 2007.
  98. ^ Advertisingindustrynewswire.com Criticism of product placements in The Island. Retrieved March 8, 2007.
  99. ^ Agony Booth Discussion of The Island DVD Commentary Track. Retrieved April 26, 2007.
  100. ^ Themoviespoiler.com Plot, product placements. Retrieved March 23, 2007.
  101. ^ Volkswagen Recruits Top Comedic Talent for ‘Inside the VW Academy’ Series of Digital Only Webisodes. Product Placement News. 2011-01-06. Retrieved 2012-08-06. 
  102. ^ York, Emily Bryson (April 27, 2009). "Subway Caught Up in Fan Effort to Save NBC Series 'Chuck'". Advertising Age. Retrieved 2009-04-30. 
  103. ^ France, Lisa Respers (April 30, 2009). "'Save Chuck' Latest in Campaigns To Rescue Favorite Shows". CNN. Retrieved 2009-04-30. 
  104. ^ Bahar, Narin (April 27, 2009). "Chuck Flashmob Hits Birmingham". SFX. Retrieved 2009-04-28. 
  105. ^ Save Chuck: SideReel.com
  106. ^ THUD: FIVE DOLLAR, FIVE DOLLAR FOOTLONG TO SAVE CHUCK: Chud.com
  107. ^ "Chuck Fans Hit Up Subway". Crain's New York Business.
  108. ^ "Product Placement". Commercial Alert. Retrieved 2012-08-06. 
  109. ^ Scribes chase blurb bonanza: Product placement perturbs WGA, DAVE MCNARY, Variety, November 13, 2005
  110. ^ a b Karniouchina, Ekaterina V; Uslay, Can; Erenburg, Grigori. "Do Marketing Media Have Life Cycles? The Case of Product Placement in Movies". Journal of Marketing 75 (3): 27–48. doi:10.1509/jmkg.75.3.27. 
  111. ^ Auty, Susan; Lewis, Charlie. "Exploring children's choice: The reminder effect of product placement". Psychology and Marketing 21 (9): 697–713. doi:10.1002/mar.20025. 
  112. ^ a b Wilson, Rick T.; Till, Brian D. "Product placements in movies and on Broadway: a field study". International Journal of Advertising 30 (3): 373. doi:10.2501/IJA-30-3-373-398. 
  113. ^ a b Yoo, Seung-Chul; Peña, Jorge. "Do Violent Video Games Impair The Effectiveness of In-Game Advertisements? The Impact of Gaming Environment on Brand Recall, Brand Attitude, and Purchase Intention". Cyberpsychology, Behavior, and Social Networking 14 (7-8): 439–446. doi:10.1089/cyber.2010.0031. 
  114. ^ Redondo, Ignacio. "Product-Placement Planning". Journal of International Consumer Marketing 18 (4): 33–60. doi:10.1300/J046v18n04_03. 
  115. ^ van Reijmersdal, Eva A. "Mixing advertising and editorial content in radio programmes: Appreciation and recall of brand placements versus commercials". International Journal of Advertising 30 (3): 425. doi:10.2501/IJA-30-3-425-446. 
  116. ^ Law, Sharmistha; Braun, Kathryn A. "I'll have what she's having: Gauging the impact of product placements on viewers". Psychology and Marketing 17 (12): 1059–1075. doi:10.1002/1520-6793(200012)17:12<1059::AID-MAR3>3.0.CO;2-V. 
  117. ^ a b c d Bressoud, Etienne; Lehu, Jean-Marc; Russell, Cristel Antonia. "The Product Well Placed: The Relative Impact of Placement and Audience Characteristics on Placement Recall". Journal of Advertising Research 50 (4): 374. doi:10.2501/S0021849910091622. 
  118. ^ Humphreys, Michael S.; Tangen, Jason M.; Bettina Cornwell, T.; Quinn, Emerald A.; Murray, Krista L. "Unintended effects of memory on decision making: A breakdown in access control". Journal of Memory and Language 63 (3): 400–415. doi:10.1016/j.jml.2010.06.006. 
  119. ^ Homer, Pamela Miles. "Product Placements". Journal of Advertising 38 (3): 21–32. doi:10.2753/JOA0091-3367380302. 
  120. ^ Yang, Moonhee; Roskos-Ewoldsen, David R. "The Effectiveness of Brand Placements in the Movies: Levels of Placements, Explicit and Implicit Memory, and Brand-Choice Behavior". Journal of Communication 57 (3): 469–489. doi:10.1111/j.1460-2466.2007.00353.x. 
  121. ^ Matthes, Jörg; Wirth, Werner; Schemer, Christian; Kissling, Anna-Katerina. "I See What You Don't See". Journal of Advertising 40 (4): 85–100. doi:10.2753/JOA0091-3367400406. 
  122. ^ Yoon, Sukki; Choi, Yung Kyun; Song, Sujin. "When Intrusive Can Be Likable". Journal of Advertising 40 (2): 63–76. doi:10.2753/JOA0091-3367400205. 
  123. ^ Nelson, Michelle R; Devanathan, Narayan. "Brand placements Bollywood style". Journal of Consumer Behaviour 5 (3): 211–221. doi:10.1002/cb.173. 
  124. ^ Gould, Stephen; Gupta, P. B.; Grabner-Kräuter, S. (2000). "Product placements in movies: A cross-cultural analysis of Austrian, French and American consumers' attitudes toward this emerging, international promotional medium". Journal of Advertising 29 (4): 41–58. 
  125. ^ de Gregorio, Federico; Sung, Yongjun. "Understanding Attitudes Toward and Behaviors in Response to Product Placement". Journal of Advertising 39 (1): 83–96. doi:10.2753/JOA0091-3367390106. 
  126. ^ Nelson, Michelle R.; McLeod, Laurie Ellis. "Adolescent brand consciousness and product placements: awareness, liking and perceived effects on self and others". International Journal of Consumer Studies 29 (6): 515–528. doi:10.1111/j.1470-6431.2005.00429.x. 
  127. ^ http://lelandreed10.wordpress.com/2013/12/11/40/
  128. ^ Delattre, Eric; Colovic, Ana. "Memory and perception of brand mentions and placement of brands in songs". International Journal of Advertising 28 (5): 0. doi:10.2501/S0265048709200916. 
  129. ^ a b d’Astous, Alain; Séguin, Nathalie. "Consumer reactions to product placement strategies in television sponsorship". European Journal of Marketing 33 (9/10): 896–910. doi:10.1108/03090569910285832. 
  130. ^ Gould, Stephen; Gupta, P. B.; Grabner-Kräuter, S. (2000). "Product placements in movies: A cross-cultural analysis of Austrian, French and American consumers' attitudes toward this emerging, international promotional medium". Journal Of Advertising 29 (4): 41–58. 
  131. ^ Pervan, Simon and Brett A. S. Martin (2002), "Product placement in US and New Zealand television soap operas: an exploratory study", Journal of Marketing Communication, 8, 101-113.