Project CARS

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Project CARS
Project Cars boxart.jpg
Packaging artwork released in all regions.
Developer(s) Slightly Mad Studios
Publisher(s) Slightly Mad Studios
Distributor(s) Bandai Namco Games
Engine Madness[1]
Platform(s) Microsoft Windows
PlayStation 4
Xbox One
SteamOS
Wii U
Release date(s) PlayStation 4, Xbox One, Microsoft Windows
  • NA 17 March 2015
  • EU 20 March 2015
  • AUS 20 March 2015
  • UK 21 March 2015
SteamOS, Wii U
TBA 2015
Genre(s) Sim racing
Mode(s) Single-player, multiplayer
Distribution Optical disc, download

Project CARS (or Community Assisted Racing Simulator) is an upcoming motorsport simulation game developed by the British video game developer Slightly Mad Studios. It is scheduled to be released on 17 March 2015 in the US and 20 March 2015 in Europe[2] for Microsoft Windows, PlayStation 4, and Xbox One, while the Wii U and SteamOS/Linux version have been delayed to later in 2015.[3][4][5] Project CARS was originally also due for release on the PlayStation 3 and Xbox 360 but it was later announced that these versions had been cancelled.[6] Funding for the game was raised by the community and the developers themselves, without the financial aid of a traditional publisher. Through the purchase of Tool Packs players could contribute to development in roles including content creation, QA, and marketing media.[7] Members gain special perks, depending on their purchased tool pack. Members will receive a share of game sales profits generated within the first 3 years after launch as compensation for their efforts, to be paid quarterly.[8]

Gameplay[edit]

Early WIP screenshot from October 2011

Features[edit]

The finished product is intended to represent a realistic driving simulation. In order to differentiate the game from the established industry leaders, Gran Turismo and Forza Motorsport, Slightly Mad Studios' aim is a "sandbox" approach that allows the player to choose between a variety of different motorsports paths and grants immediate access to all included tracks and vehicles.[9] Project CARS will portray racing events spanning multiple days, progressing from shakedown and qualifying runs to the race itself, while changes in weather and lighting conditions are simulated dynamically.[10]

Physics Simulation[edit]

The game adopts an improved version of the Madness engine, which was the basis for the Need for Speed: Shift titles. More processing power available in modern computers allows for the introduction of a dynamic tire model named "SETA", rather than the steady-state model based on lookup tables, as seen in previous generation simulations.[11] To accommodate differing skill levels, Slightly Mad Studios offers gamers (with or without a digital wheel) various driver aids and input filtering methods.

In addition to community feedback, Slightly Mad Studios have acquired the professional services of racing driver and Top Gear's former "Stig", Ben Collins,[12] Clio Cup and European Touring Car Cup racing driver (and younger brother to Formula 1 star Lewis Hamilton) Nicolas Hamilton,[13] and former Formula Renault 3.5L and current ELMS driver Oli Webb.

Content[edit]

As of 6 June 2014, there are over 67 drivable cars and over 52 race tracks (not including circuit layouts) confirmed to be included either in the first release or a following DLC. This number includes the "Test Track" used for testing alpha builds of the game but may be removed in the final release. For licensing reasons, some tracks are currently codenamed using their geographic location. In addition to real world racing circuits and fictional kart circuits, there are two fictional point-to-point roads inspired by Côte d'Azur and California Pacific Coast.

Virtual Reality[edit]

On 26 August 2012 support for the Oculus Rift virtual reality headset was announced on the official forums.[14] The announcement stated that at least one Oculus Rift Development Kit has been ordered. Members of the project are able to follow a link referenced in the forum post to read more details.

Sony's PlayStation 4 virtual reality headset Project Morpheus will also be supported.[15]

Circuits[edit]

On 6 August 2014, Slightly Mad Studios began revealing which circuits would be included in the final game.[16]

Circuit Nation Kart Track Layouts
Mazda Raceway Laguna Seca  United States No GP[17]
Sonoma Raceway  United States No GP[18]
Donington Park  United Kingdom No GP[19]
Circuit de Spa-Francorchamps  Belgium No GP[20]
Brno Circuit  Czech Republic No GP[21]
Nürburgring  Germany No Nordschleife,[22] GP,[23] Sprint[24]
Cadwell Park  United Kingdom No GP[25]
Suzuka Circuit  Japan No GP,[26] East,[27] West[28]
Circuit de la Sarthe  France No Circuit des 24 Heures,[29] Bugatti Circuit[30]
Azure Coast  France No Eastbound, Westbound, Stage 1, Stage 2, Stage 3
Azure Circuit  France/ Monaco No GP[31]
California Highway  United States No Northbound, Southbound, Stage 1, Stage 2, Stage 3
Glencairn  United Kingdom Yes GP, Reverse, East, East Reverse, West, West Reverse
Mount Panorama Circuit  Australia No GP
Oulton Park  United Kingdom No Fosters, International, Island
Road America  United States No GP
Watkins Glen International  United States No GP, GP Reverse, Short, Short Reverse
Brands Hatch  United Kingdom No GP, Indy
Dubai Autodrome  United Arab Emirates Yes GP, National, International, Club, Kart
Hockenheimring  Germany No GP, National, Short
Autodromo Enzo e Dino Ferrari  Italy No GP
Autodromo Nazionale Monza  Italy No GP, Short
Motorsport Arena Oschersleben  Germany No GP, Indy
Silverstone Circuit  United Kingdom No GP, National
Circuit Zolder  Belgium No GP
Bristol Motor Speedway  United States No Oval[32]

See also[edit]

References[edit]

  1. ^ http://www.slightlymadstudios.com/tech.html
  2. ^ "@projectcarsgame Twitter Account". Retrieved 17 October 2014. 
  3. ^ "FAQ - Project CARS". Retrieved 15 August 2014. 
  4. ^ http://mynintendonews.com/2014/07/11/wii-u-version-of-project-cars-has-been-delayed-till-2015/
  5. ^ http://www.wmdportal.com/projectnews/project-cars-races-to-next-gen/
  6. ^ http://kotaku.com/gorgeous-racing-game-does-the-smart-thing-abandons-cur-1459865337
  7. ^ "Project CARS Private forum: Getting Started". 
  8. ^ "WMD Portal & Project CARS Overview (Oct 2011)". 
  9. ^ "Project CARS Interview: How Slightly Mad Studios Are Taking Racing Games To An All New Level". 
  10. ^ "First Look at Project CARS on PS4". 
  11. ^ "1 Year of Project CARS – Multiplayer, New Tire Model & More". 
  12. ^ "Ben Collins". 
  13. ^ "Nicolas Hamilton". 
  14. ^ "Oculus Rift virtual reality headset announcement". 
  15. ^ "Project Cars is one of the first games to support Project Morpheus". 
  16. ^ "Locations". http://www.projectcarsgame.com/. 24 September 2014. Retrieved 24 September 2014. 
  17. ^ http://www.youtube.com/watch?v=Flhq12aFStY
  18. ^ http://www.youtube.com/watch?v=T8DY25FcKU8
  19. ^ http://www.youtube.com/watch?v=8r8E9v-2NqI
  20. ^ https://www.youtube.com/watch?v=F4T3MjUp4Iw
  21. ^ http://www.youtube.com/watch?v=w1Oa1bJK-o0
  22. ^ http://www.youtube.com/watch?v=ePeT3WE_stY
  23. ^ http://www.youtube.com/watch?v=wXnh42LvirQ
  24. ^ http://www.youtube.com/watch?v=stLjmzH8u9E
  25. ^ http://www.youtube.com/watch?v=F3OxQO8P2J4
  26. ^ http://www.youtube.com/watch?v=BhUR7mWfR_Y
  27. ^ http://www.youtube.com/watch?v=CoJs6a5Ohto
  28. ^ http://www.youtube.com/watch?v=U2GHW6sYL08
  29. ^ http://www.youtube.com/watch?v=1Q9QCfHgyX0
  30. ^ http://www.youtube.com/watch?v=sVpi0SIn3IM
  31. ^ http://www.youtube.com/watch?v=exWyG9igiUY
  32. ^ https://www.youtube.com/watch?v=K_pyATIbboM

http://www.cinemablend.com/games/Wii-U-Confirmed-Receive-DirectX-11-Racer-Project-CARS-41448.html

External links[edit]