Project DReaM

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For the predecessor to the Banjo-Kazooie video game series, see Project Dream.

Project DReaM was a Sun Microsystems project aimed at developing an open interoperable DRM architecture that implements standardized interfaces.[1] Its primary goal was the creation of a royalty-free digital rights management industry standard. On 22 August 2005, Sun announced that it was opening up Project DReaM, which had started as an internal research project,[2] as part of their Open Media Commons initiative.[1] It was released under the Common Development and Distribution License (CDDL). Due to inactivity on the project, it was closed and archived in August 2008.[3] DReaM is an acronym that stands for "DRM everywhere/available".

Project DReaM included of a Java Stream Assembly API[4] to support digital video management and distribution,[5] a hardware- and operating system-independent interoperable DRM standard called DRM-OPERA,[6] and the Sun Streamng Server to stream video and audio over IP.[4] The key characteristics of Project DReaM were as follows:[7]

  • Network identity focus: Project DReaM approaches DRM (and CAS) from a network identity management-focused perspective, rather than a device-centric approach.[8]
  • Interoperability: Project DReaM uses an open approach and fully specifies everything necessary to build heterogeneous, interoperable, vendor neutral implementations.
  • No reliance on security through obscurity: Project DReaM's architecture does not follow the traditional model of security through obscurity which must maintain a closed source code base in order to operate securely.
  • Royalty-free design model: Project DReaM is designed to be royalty free, allowing developers to avoid encumbered technology that carries onerous licensing costs.

Project DReaM technology required the software code to be signed and run on trusted computing hardware, on which unauthorized or unsigned code cannot be run. This approach was criticized by journalist Cory Doctorow, who characterized Project DReaM as crippleware.[9] Project DReaM was favorably mentioned by Mike Linksvayer in a 2008 article discussing its support for fair use and Creative Commons-licensed content.[10]

See also[edit]

References[edit]

  1. ^ a b Sun Microsystems President Jonathan Schwartz Shares Project DReaM
  2. ^ Douglas, David; Papadopoulos, Greg; Boutelle, John (2009-08-24). "Chapter 16 Footnotes". Citizen Engineer: A Handbook for Socially Responsible Engineering. Pearson Education. ISBN 9780137044665. 
  3. ^ Sommar, Tomas (2011). DRM Interoperability and DLNA Devices (Thesis). Stockholm: Royal Institute of Technology. p. 29. ISSN 1653-5715. Archived from the original on 2013-07-30. Retrieved 2015-04-09. 
  4. ^ a b Bobowicz, John (2005-08-21). "Open Media Commons turns the tables on DRM". Java.net. Oracle Corporation. Archived from the original on 2015-04-04. Retrieved 2015-04-04. 
  5. ^ Ng, Kia (2007-10-31). "Online Music Distrubtion". Interactive Multimedia Music Technologies. IGI Global. p. 351. ISBN 9781599041520. 
  6. ^ Garg, Sachin (2005-08-22). "Sun Announces Open-Source DRM Project". The Data Compression News Blog. Archived from the original on 2015-04-04. Retrieved 2015-04-04. 
  7. ^ dream:
  8. ^ Khadraoui, Djamel (2007-05-31). "From DRM to Enterprise Rights and Policy Management". Advances in Enterprise Information Technology Security. IGI Global. p. 178. ISBN 9781599040929. 
  9. ^ Doctorow, Cory (2006-04-14). "How Sun's "open DRM" dooms them and all they touch". Boing Boing. Happy Mutants. Archived from the original on 2011-04-02. Retrieved 2014-04-04. 
  10. ^ Linksvayer, Mike (2008-02-28). "Is it possible to design non-defective DRM?". Creative Commons. Archived from the original on 2014-04-14. Retrieved 2015-04-09. 

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