Project Reality

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Other uses: Project Reality was also an early code name used by Nintendo for the Nintendo 64.

Project Reality (abbreviated to PR) is a series of tactical first-person shooter video games which aim to create a realistic combat environment and place great emphasis on teamwork and cooperation, taking place in both fictional and historic contemporary military conflicts. Project Reality includes two modifications for the computer game Battlefield 2 on the PC, a modification for the computer game ARMA 2, and an unreleased standalone sequel Project Reality 2 built on the CryEngine 3, still in production.

Project Reality: ARMA 2[edit]

Project Reality: ARMA 2
Project Reality Logo
Developer(s) The Project Reality Team
Publisher(s) The Project Reality Team
Series ARMA
Engine Real Virtuality 3
Platform(s) Windows XP, Windows Vista, Windows 7, Windows 8
Release date(s) Windows
Genre(s) Tactical first-person shooter
Mode(s) Multiplayer
Distribution Digital distribution

Project Reality: ARMA 2 exists as a standalone modification requiring both ARMA 2 and ARMA 2: Operation Arrowhead.[1] It remains self-contained, self developing and does not rely on or use externally held add-ons from other sources where at all possible. What that means to the player is that it is a 'one stop shop' as an installation package, with no requirement for additional multiple add on packs.

Project Reality: ARMA 2 v0.1 BETA was released on September 2 which was shortly followed by the release of Project Reality: ARMA 2 v0.15 beta on March 16, 2012. A year later on March 1, 2013 0.16 version was released including two new terrains (maps). With the release came the news of a cease in development with the ARMA2 mod and a movements of efforts towards ARMA 3.[2]

Project Reality: BF2[edit]

Project Reality: BF2
Project Reality Logo
Developer(s) The Project Reality Team and Black Sand Studios
Publisher(s) The Project Reality Team and Black Sand Studios
Series Battlefield
Engine Refractor 2
Platform(s) Windows XP, Windows Vista, Windows 7, Windows 8
Release date(s) Windows
Genre(s) Tactical first-person shooter
Mode(s) Single-player, multiplayer
Distribution Digital distribution

Gameplay[edit]

Project Reality features five game modes. Two of the game modes involve capturing and holding control points, similar to the Conquest mode of Battlefield 2, although control points must be captured in a certain order, for a battle. Vehicle Warfare mode differs by putting full emphasis on heavy vehicles, and restricting access to infantry kits. The Command and Control mode removes all control points, instead focusing combat around player built fortifications. The Insurgency mode, intended to simulate asymmetrical warfare, involves a conventional forces team searching for and destroying illegal weapon caches while the other team, the insurgents, try to defend them. The mod also features a co-op mode, where human players may play alongside or against computer controlled players. Co-op can also serve as a single-player mode (with bots standing in for teammates).

In contrast the original system of Battlefield 2, players may not spawn at their squad leader when they die, but must instead spawn at permanent spawn points such as main bases, or at temporary rally points created by the squad leader. Players may also spawn at Forward Operating Bases which can be constructed if supply crates are delivered to the desired location. When constructed, other fixed defences such as stationary machine guns and various defensive constructs such as barbed wire or foxholes can be placed afterwards.

The Insurgency game mode diverts slightly from these rules, limiting the insurgent side to spawn on their weapons caches which they must defend, lest they lose the ability to spawn. The opposing team can find out the location of these caches by catching informants for the insurgents, after which an enemy cache will be marked on the conventional forces' map, indicating its position. However, insurgents can still deploy and construct destructible "hideouts" to spawn at, which act in a similar way to the Forward Operating Bases in conventional game modes.

Kits[edit]

Before spawning, the player must choose their equipment by selecting a "class". The player may select various types including Medic, Automatic Rifleman, and Squad Leader. More specialized kits are available at Forward Operating Bases or supply crates, allowing access to sniper rifles, anti-tank equipment, but also kits allowing the player to access vehicles that would otherwise be inaccessible to them such as aircraft or tanks.

Project Reality: BF2 Vietnam[edit]

Project Reality: BF2 Vietnam is a joint co-operative effort between the mod teams of Project Reality: BF2 and Eve of Destruction. On April 1, 2012, it was announced that the first Project Reality: BF2 Vietnam Beta would be released April 6, 2012.[dated info] It contains four maps (including one based on the Battle of Ia Drang) and features the North Vietnamese Army, US Army and US Marine Corps as playable factions.[4]

Project Reality 2[edit]

In early 2009 it was revealed through the official Project Reality forums that a standalone successor Project Reality 2 is in pre-production.[citation needed] A license for the C4 Engine has been purchased as of 2010.[citation needed]

An entry for a game called "Project Reality 2 - The Beaten Zone" has been posted to the official Crytek developers community crytek.net, stating that the game would be using the CryEngine 3.[5] Project Reality staff have dismissed the supposed engine change as rumor, and did not acknowledge any connection to the crydev.net posting.[6]

However, new announcements from the Dev Team, made sure that PR2 will be in fact using the CryEngine 3, since most of the people involved in the development of the game on the C4 Engine thought it wasn't so good to work with,[citation needed] and they have chosen the CryEngine 3 as their new engine to work on. There is no set release date for the game.[7]

Reception[edit]

Critical Response[edit]

Major game review websites, IGN and GameSpy have both reviewed Project Reality. IGN review states "why all BF2 players should download this mod."[8] while GameSpy says that "the mother of all realism mods [has] arrive[d] for BF2".[9] PC Zone Magazine also reviewed Project Reality, saying that "not only does it make the virtual warfare harsher, Project Reality also adds fantastic new maps, vehicles and weapons to the fray".

Awards[edit]

Project Reality: BF2 has been recognized on multiple occasions, including:

  • Addition to Mod DB's Mod Hall of Fame in December 2010, alongside other well known modifications such as Garry's Mod, Counter-Strike and Team Fortress.[10]
  • Mod DB's Mod of the Year and Editor's Choice of Best Multiplayer Mod in 2008.[11][12]
  • Second place in Mod DB's Mod of the Year awards in 2006 and 2007.[13][14]
  • "Best FPS Mod" in GameFlood's $25,000 Mod & Map Contest.[15]
  • Total Gaming Network's award for "Best Modification" in 2007.[16]

Project Reality: Arma 2 won Mod DB's Players Choice of Best Upcoming Mod of the Year Award.[17]

See also[edit]

References[edit]

  1. ^ "PR:Arma2 FAQs". Retrieved 2010-09-30. 
  2. ^ Project Reality: ARMA 2 v0.16 Release Announcement
  3. ^ "Project Reality Mini-Mod". Project Reality Forums. Retrieved 2005-08-07. 
  4. ^ "Project Reality: Vietnam Update". Project Reality Forums. Retrieved April 21, 2010. 
  5. ^ "The Beaten Zone". crydev.net. Crytek UK Ltd. Retrieved 2013-01-17. 
  6. ^ BloodyDeed (2012-07-23). "PR2: The Beaten Zone". Project Reality Forums. Retrieved 2013-01-17. 
  7. ^ "Project Reality 2". Project Reality. Retrieved 2013-01-17. 
  8. ^ "IGN Review". IGN. Retrieved 2007-03-10. 
  9. ^ "GameSpy Review". Gamespy. Retrieved 2007-03-10. 
  10. ^ "Mod DB Mod Hall of Fame". Mod DB. Retrieved 2014-11-08. 
  11. ^ "2008 Mod of the Year Awards - Winners". Mod DB. Retrieved 2014-11-08. 
  12. ^ "2008 Mod of the Year Awards - Best Multiplayer Mod". Mod DB. Retrieved 2014-11-08. 
  13. ^ "Mods of 2006". Mod DB. Retrieved 2014-11-08. 
  14. ^ "2007 Mod of the Year Awards". Mod DB. Retrieved 2014-11-08. 
  15. ^ "GameFlood Announces Winners of the $25,000 Mod and Map Making Contest". gamesindustry.biz. Retrieved 2014-11-08. 
  16. ^ "Total Gaming Network Best of 2007 Results". TGN. Retrieved 2014-11-08. 
  17. ^ "2010 Best Upcoming Mod of the Year Awards". Mod DB. Retrieved 2014-11-08. 

External links[edit]