|Designer(s)||Stephen J Sweeney, Richard Sweeney|
|Release date(s)||December, 2001|
|Genre(s)||Shoot 'em up|
The game is non linear allowing the player to choose the order of the missions they will undertake in the system. The player's craft can also be upgraded with a choice of secondary weapons and ability to powerup the main plasma cannons.
It also features computer controlled wingmates who will assist the player in battle. If the wingmate's craft is destroyed the wingmate will eject and be available in the next mission. Some missions however stipulate that the wingmate must not be allowed to be killed.
In the future a weapons corporation known as WEAPCO has dominated the known galaxy with their AI driven starfighters. Under the rule of WEAPCO people begin to suffer and perish. A young rebel pilot called Chris Bainfield makes it his duty to free his home star system, known as Spirit, of WEAPCO's control. He hires a mercenary known as Krass Tyler to steal a Firefly starfighter for him. Along with his close friend, Sid Wilson, Chris begins his mission to fight in to Sol and take down the WEAPCO empire. After preventing a WEAPCO frigate from causing Spirit to supernova he begins the liberation of a number of slaves, including Phoebe Lexx who joins him in his quest. Shortly thereafter the pair are lured into a trap set by Kline Kethlan, the commander of WEAPCO's forces. Bainfield dog fights Kethlan who escapes just before Bainfield can destroy his starfighter.
Resuming their journey towards Sol, the three allies rescue Phoebe's twin sister, Ursula, before they are attacked by Krass Tyler. The mercenary informs them that it is nothing personal and that he has been paid off by WEAPCO to eliminate the team. Eventually the group arrive at Earth where they battle for control of the planet.
With WEAPCO overthrown Bainfield chases Kethlan to Venus where he begs the commander to surrender, so that he does not have to kill him. Kethlan refuses and informs Bainfield that he would prefer to die a warrior's death. The two dog fight for one last time, with Bainfield emerging as the victor.
Project: Starfighter has been original developed for the Amiga, the code was available as freeware around 2001. On 7 March 2002 the game was released for Linux too, and the source-code was released under non-commercial terms. On 18 April 2004 the game become available for Debian and the GPL license was linked for the complete Parallel Realities website.
- Freeware Gaming Roundup: Back to the Basics! - Maximum PC
- www.parallelrealities.co.uk/starfighter.html webarchive version 2001 Can I use it as a basis for a commercial product? No! This code is freeware. If you make anything out of it you should make the product freeware. You may not use this code to construct a shareware product either.
- www.parallelrealities.co.uk/fighters.html webarchive version 2002 License: This code may be used as the user wishes, with the exception of any commercial (including shareware) package. Since you are receiving this code for free, the program you make it a part of should also be free (hey, that's only fair, right?). You can credit Parallel Realities if you wish, although it is not necessary.
- parallelrealities.co.uk/LICENSE webarchive versions
- Abandonia Reloaded @ Project: Starfighter
- Project: Starfighter - netzwelt
- Project Starfighter - OS4Depot
- Magnus "MdaG" Olsson, Project Starfighter review, reloaded.org
- JuegaLinEx: más de 140 juegos compatibles con GNU-Linux, Chapter 31, Page 90
- Linux Format, March 2003, Hot Pick