Prophecy (Magic: The Gathering)

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Starter 2000 Invasion
Prophecy
Released June 5, 2000
Size 143 cards (55 commons, 44 uncommons, 44 rares)
Mechanics Rhystic spells
Dev. code Dionysus
Exp. code PCY
WikiProject Magic: The Gathering
Third set in the Masques block
Mercadian Masques Nemesis Prophecy

Prophecy is a Magic: The Gathering expansion set. It was the third set of the Masques block, along with the expansion Mercadian Masques and Nemesis. The Prophecy expansion consists of 143 cards. Its expansion symbol are three crystals. Prophecy is set on the plane of Dominaria.[1]

Contents

[edit] Set history

When released, was one of the least popular sets ever among tournament players. Though many casual players liked it because of the enormous Avatar and Winds cycle, both of which had a big effect at a big cost, it had relatively little impact on Standard tournaments. As of February 2012 only 21 cards from the Prophecy expansion have been reprinted.

[edit] Mechanics

The main theme and mechanic of the set was lands; specifically, whether lands were untapped or not. Similarly, the Rhystic cards gave the player an advantage if no other players paid a certain amount of mana. Prophecy introduced no keyword mechanics.

[edit] Storyline

Keld has declared war on Jamuraa in order to reclaim 'hero's blood', known also as tufa, which is a type of fossil fuel to run great machines. The city-states of Jamuraa form the Kipamu League and then repulse the invaders.

The war bears a striking similarity to the Peloponnesian War between the Athenian Empire and the Peloponnesian League.[citation needed]

[edit] References

[edit] External links

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