Pseudorealism

From Wikipedia, the free encyclopedia
Jump to: navigation, search

Pseudorealism, also spelled pseudo-realism, is a term used in a variety of discourses often pejoratively, connoting any artistic and dramatic technique, or work of art, film and literature perceived as superficial, not-real or non-realistic.[1] The term is often used to describe artistic methods deviating from what's commonly referred to as an accurate representation of reality. By definition, the term is highly subjective.[2]

According to some, the term pseudorealism in reference to art, has a parallel in mathematical field of representation theory or the idea that something unreal can still give the impression of the real.[3] There, a (pseudo real) Quaternionic representation is a group representation that is equivalent to its complex conjugate, but that is not a real representation.[3]

Criticism[edit]

The term has been used to describe a certain type of film productions, TV programmes, and video games,[4] where special effects, computer generated imagery and 3D animation are used to augment reality based images. In this context the word pseudoreal has a negative connotation. At the opposite end of the spectrum, the term is also used to describe photorealistic CGI animation and 3D computer graphics indistinguishable from cine-photography.[5]

Some sources equate pseudorealism with Magic realism, popular in film, literature, and visual arts,[6] or even the cynical pseudo-realism of the Stalinist era as exposed by Orwell.[7]

One Bangalore-born artist, Devajyoti Ray, would like to see it as a separate art-form in conjunction with his own figurative paintings created more freely in the context of traditional Indian art.[8]

Notes and references[edit]

  1. ^ Eric Loren Smoodin, Ann Martin, Hollywood quarterly: film culture in postwar America, 1945-1957. Page 235. University of California Press.
  2. ^ A Defence Of Paradise-Engineering. BLTC Research, 1998. Use of term: pseudo-realism.
  3. ^ a b David Surman | Swinburne University of Technology - Academia.edu. Swinburne.academia.edu. Retrieved on 2010-10-21.
  4. ^ David Surman, Master's Thesis: CGI Animation - Pseudorealism, Perception and Possible Worlds. GameCareerGuide.com. Retrieved on 2010-10-21.
  5. ^ David Surman, Master's Thesis: CGI Animation - Pseudorealism, Perception and Possible Worlds. GameCareerGuide.com. Retrieved on 2010-10-21.
  6. ^ What is pseudo-realism? Pseudo-realism.com. [unreliable source?]
  7. ^ Christopher Hitchens, Why Orwell Matters. Page 93. Basic Books, 2003. ISBN 0465030505.
  8. ^ Hasina Khatib, "Pseudorealism back in Mumbai". Hindustan Times. Mumbai, November 14, 2011.