Quester

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Quester
Quester arcade flyer.jpg
Arcade flyer
Developer(s) Namco
Publisher(s) Namco
Designer(s) Shinji Noguchi
Composer(s) Shinji Hosoe
Platform(s) Arcade, Virtual Console
Release date(s) Arcade
  • JP September 1987
Wii Virtual Console
  • JP December 8, 2009
Genre(s) Breakout clone
Mode(s) Up to 2 players, alternating turns
Cabinet Upright, cabaret, and cocktail
Arcade system Namco System 1
CPU 2x Motorola M6809 @ 2.048 MHz,
1x Motorola M6809 @ 1.536 MHz,
1x Hitachi HD63701 @ 1.536 MHz
Sound 1x Yamaha YM2151 @ 3.57958 MHz,
1x Namco CUS30 @ 96 kHz,
1x DAC
Display Vertical orientation, Raster, 224 x 288 resolution

Quester (クエスター Kuesutā?) is an arcade game, which was released by Namco in 1987 only in Japan. It runs on Namco System 1 hardware, and represents the company's response to Taito Corporation's Arkanoid (which was released in the previous year); however, its graphics and sound effects are considered superior to both the original Arkanoid video game and its immediate sequel, Revenge of Doh. In 2009, it was re-released under the name of Namco Quester (ナムコクエスター Namuko Kuesutā?) on the Virtual Console for the Wii (but the reason for the title change is unknown).

Gameplay[edit]

Screenshot of the game

As with many other ball-and-paddle games (including Namco's own Gee Bee trilogy), the player must control a paddle at the bottom of the screen, and move it left and right to deflect a ball into the formation of bricks above it (and, if a player can keep one ball in play for a preset period of time it will split into three balls) - and certain bricks will also leave powerups when destroyed that will increase the size of the paddle, generate several extra balls in a forcefield when the initial ball goes into it and even create a line below the paddle which will prevent the balls from going out of play when collected. The seventh, fourteenth, twenty-first and twenty-eighth rounds are also "bonus rounds", where a player must destroy all the bricks in the formation within a preset time limit (unless all his balls go out of play); the thirty-third and final round is also a "boss round", where a player is against "Burida" (who is protected by a metal wall with a vulnerable spot on its top side, but does not attack by spitting lethal mirrors like Doh did to both Vaus in Arkanoid and the human Bubblun & Bobblun in Rainbow Islands). Once a player has hit that vulnerable spot on the top side of the wall five times, it will leave Burida vulnerable - and once the ball has hit him, the player shall receive 100000 points for every life he has left and the game will be over.

External links[edit]