Quiz Kids Challenge

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Quiz Kids Challenge
Genre Game show
Directed by George Choderker
Presented by Jonathan Prince
Narrated by Johnny Gilbert
Charlie Tuna
Country of origin United States
Executive producer(s) Julian Fowles
Scott Sternberg
Running time 30 Minutes
Production company(s) The Guber-Peters Entertainment Company
Distributor Guber-Peters Program Sales
Columbia Pictures Television
Original channel Syndicated, with additional airings on Game Show Network
Original run September 10, 1990 (1990-09-10) – December 28, 1990 (1990-12-28)

The Quiz Kids Challenge is an American game show series that aired originally in syndication from September 10 to December 28, 1990, as well as on Game Show Network at the end of the 1990s. It was a slightly different version of the Quiz Kids, and was hosted by Jonathan Prince and announced by Johnny Gilbert and Charlie Tuna.


Two teams of three competed in a general knowledge quiz game. One team featured schoolchildren (the titular "Quiz Kids") of various ages who competed for an entire week of shows. The other featured three adults and changed on a daily basis. The show featured no returning champions.

Round one[edit]

A game board of nine monitors displayed eight categories. A random player was chosen to pick a category and a toss-up question was asked for $50. Buzzing in and answering correctly won the team $50, and the opposing team got a chance to answer if a player came up with an incorrect answer. Seven of the eight categories featured three total tossup questions, making each category worth a potential $150 for the team. The eighth category was the Triple Play category and the team that chose it got to attempt one question unopposed for $150. Control of the board was determined by who gave the last correct answer.

Later in the run, the first round also had a Viewer's Choice, in which the home viewer sent in what categories they want to see on the show.

Round two (Double or nothing)[edit]

In the Double or Nothing round, eight new categories were displayed on the board. The trailing team was given control of the board to start and as before, a $50 toss-up question was asked. In this round, the team could decide to bank the $50 or let one of the other two players attempt another question which, if answered correctly, would double the stakes for the category to $100. If that player answered correctly, the team decided once again to either bank the $100 or let the remaining player attempt a third question which would make the category worth $200 for the team. If the team in control took the gamble and failed to answer a question at any point, the opponents would be able to steal the banked money by answering the questions themselves.

100-Second challenge (Final round)[edit]

The 100-Second Challenge was a speed round that would determine the day's winner. Four categories were used and the team trailing entering the round got first choice of category. The clock would not start until a team buzzed in after the question was asked, and play continued as normal with each question being a toss-up. If neither team was able to answer a question in a category it would be replaced by a new category. Each right answer won $50, and every 25 seconds, the value was doubled.

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