République
| République | |
|---|---|
| Developer(s) | Camouflaj, Logan |
| Designer(s) | Ryan Payton |
| Artist(s) | Alexei Tylevich |
| Platform(s) | iOS, Microsoft Windows, Mac OS X |
| Release date(s) | September 2013 |
| Genre(s) | Stealth, survival horror |
| Mode(s) | Single-player |
République is an upcoming stealth survival horror video game, developed by Camouflaj and Logan. The game was originally announced for iOS devices but has since expanded to PC and Mac computers. A Kickstarter crowdfunding campaign was completed successfully on May 11, 2012, raising more than $500,000.
Contents |
Gameplay [edit]
République combines elements of stealth action with survival horror. Players communicate with the main artificial intelligence-controlled character, Hope, through their phone or computer.[1] The player controls surveillance cameras in the fictional totalitarian state of République in order to monitor Hope's actions, as well as hack into various electronic devices.[2] The player must help Hope navigate through the environment to escape her captors. In the computer version, players will be able to access multiple cameras at once.[3]
Plot [edit]
République takes place in an unnamed totalitarian state, within a facility called "Metamorphosis".[4] Hope is a woman who was born and raised in this facility and contacts the player in an attempt to escape. Other characters include a deceased revolutionary (voiced by David Hayter) who leaves audio logs behind for Hope and the "Mentor" (voiced by Jennifer Hale) who serves as Hope's caretaker.[5]
Development [edit]
Ryan Payton, founder of Camouflaj, initiated the project because he wanted to "stop complaining about the lack of real games on mobile and start making one".[6] The idea for Hope came about when he was performing a thought experiment about how to make Love Plus for a Western audience.[7] Payton cites Nineteen Eighty-Four as a major influence on the atmosphere.[8] The game also draws inspiration from Metal Gear, the first Resident Evil, and Demon's Souls.[1][9] The central themes are "voyeurism, paranoia, censorship, and control".[1] Logan co-founder Alexei Tylevich serves as art director; Logan will focus on visual development while Camouflaj handles the gameplay and systems.[4] Payton claims the game will last 4–6 hours and feature "Metroidvania"-style exploration.[10]
On April 11, 2012, Camouflaj launched a Kickstarter crowdfunding campaign to raise $500,000 to help with development costs. The game was initially for iOS devices only but PC and Mac versions were announced two weeks in.[11] The project was funded on May 11, 2012 with a total of $555,662.[12][13]
References [edit]
- ^ a b c Ashcraft, Brian (2012-04-05). "République's Ambitions Are Way Greater Than Just Metal Gear Stealth". Kotaku. Retrieved 2012-05-19.
- ^ Davis, Justin (2012-04-10). "From Halo 4 to Republiqu". IGN. Retrieved 2012-05-19.
- ^ Berghammer, Billy (2012-05-01). "Update #8: Team Meeting About République PC & Mac". Kickstarter. Retrieved 2012-05-19.
- ^ a b Miller, Matt (2012-04-10). "République: The Ryan Payton Interview". GameInformer. Retrieved 2012-05-19.
- ^ Berghammer, Billy (2012-05-03). "Update #10: David Hayter and Jennifer Hale Join The Cast of République!". Kickstarter. Retrieved 2012-05-19.
- ^ Fletcher, JC (2012-04-10). "Camouflaj Kickstarting iOS stealth game 'Republique,' see the first trailer". Joystiq. Retrieved 2012-05-19.
- ^ Parish, Jeremy (2012-05-10). "Why I'm Supporting the Republique Kickstarter". 1UP.com. Retrieved 2012-05-19.
- ^ Berghammer, Billy (2012-04-25). "Update #4: Top 10 Community Questions". Kickstarter.com. Retrieved 2012-05-19.
- ^ Sheffield, Brandon (2012-04-11). "The origins of Republique: when Metal Gear Solid meets Demon's Souls". Gamasutra. Retrieved 2012-05-19.
- ^ Pereira, Chris (2012-04-10). "Republique May Pave The Way For More Hardcore iOS Games". 1UP.com. Retrieved 2012-05-19.
- ^ Berghammer, Billy (2012-04-26). "Update #5: République Announced For PC And Mac!". Kickstarter.com. Retrieved 2012-05-19.
- ^ Payton, Ryan (2012-05-11). "Update #16: We All Did It!". Kickstarter.com. Retrieved 2012-05-19.
- ^ Payton, Ryan (2012-05-11). "Update #17: We Are Funded". Kickstarter.com. Retrieved 2012-05-19.