RPG Tsukūru: Super Dante

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RPG Tsukūru: Super Dante
RPG Tsukūru: Super Dante
Cover art
Developer(s) Kuusoukagaku[1]
Publisher(s) ASCII Entertainment[1]
Designer(s) N. Yamashita (original program design)[1]
T. Machida (character designer)
Composer(s) Shigeharu Isoda
Mitsuhiro Arisaka[2]
Series RPG Tsukūru
Platform(s) Super NES[1]
Release date(s) (normal version)
  • JP December 1, 1997
(Nintendo Power version)
Genre(s) Role-playing video game
Mode(s) Single-player[3]

RPG Tsukūru: Super Dante (RPGツクール スーパーダンテ?, "RPG Maker: Super Dante")[4] is a program that allows players to design their own traditional role-playing game on Super Nintendo Entertainment System. It is available only in Japan. Literacy in Japanese is required to fully understand the creation process. Role-playing games that were made using this program are usually simple in design because of the cartridge's memory restrictions.

Feature[edit]

The sample player is making a skeleton-type monster for his own personal role-playing game. He is armed with a sword and a shield.

Players must design their characters and a map of the game's overworld by placing land masses in a world completely filled with water (so that villages and dungeons can be properly placed). Any useful items, monsters, and the limitations of the monsters' domain must also be created by the player. The images of monsters used in any customized role-playing game range from insects to skeletons and even dragons among the 100 different images available in the game.

While most of the monsters are palette swaps of each other in order to preserve memory on the ROM cartridge for the player's games that he or she will customize, there is enough variation to supply monsters appropriate for most climate zones. These zones cover all different kinds of possible terrain (including deserts and forests to underground dungeons and grasslands). These monsters are assigned hit points, attack strength, defensive strength, their agility rating, and the amount of gold pieces that they carry by the player/designer(s).

Even a title screen has to be designed using both graphics and alphanumeric text. This screen has the name of the created role-playing game along with the names of the designer(s).

Reception[edit]

On release, Famicom Tsūshin scored the game a 31 out of 40,[5][6] twice giving it an 8 out of 10 in their Reader Cross Review.[7][8]

References[edit]

  1. ^ a b c d e "Release information". GameFAQs. Retrieved 2010-05-06. 
  2. ^ "Composer information". SNES Music. Retrieved 2010-05-09. 
  3. ^ "# of players information". Emuverse. Retrieved 2010-05-17. 
  4. ^ "Japanese-English title translation". SuperFamicom.org. Retrieved 2012-01-24. 
  5. ^ NEW GAMES CROSS REVIEW: RPGツクール SUPER DANTE. Weekly Famicom Tsūshin. No.329. Pg.30. 7 April 1995.
  6. ^ おオススメ!! ソフト カタログ!!: RPGツクール SUPER DANTE. Weekly Famicom Tsūshin. No.335. Pg.115. 12–19 May 1995.
  7. ^ 読者 クロスレビュー: RPGツクール SUPER DANTE. Weekly Famicom Tsūshin. No.341. Pg.32. 30 June 1995.
  8. ^ 読者 クロスレビュー: RPGツクール ~SUPER DANTE~. Weekly Famicom Tsūshin. No.342. Pg.33. 7 July 1995.