RPG Tsukūru 2

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For the PlayStation game released in Japan and North America, see RPG Maker 2 (PlayStation).
RPG Tsukūru 2
RPG Tsukūru 2
Cover art
Developer(s) Success[1]
Publisher(s) ASCII Entertainment[2]
Designer(s) T. Momokuri (sample game)[2]
N. Yamashita (original program design)[2]
Composer(s) Shigeharu Isoda
Mitsuhiro Arisaka[3]
Series RPG Tsukūru
Platform(s) Super Famicom[2]
Release date(s) Super NES: Satellaview:
Genre(s) Role-playing video game[2]
Mode(s) Single-player[5]

RPG Tsukūru 2 (RPGツクール2?, "RPG Maker 2")[6] is a creativity program that allows players to design their own traditional role-playing games on the Super Nintendo Entertainment System and the Satellaview. All menus that are available to the player are in Japanese because of its Japan-exclusive release.


A sample player is facing off against a giant dragonfly-like creature in a battle mode. The battlefield consists of grassland followed by a few hills.

Players can create their own worlds, characters (limited to twelve player characters), and even the entire set of bosses (right up to and including the final boss of the game).

An airship, a boat, and some form of land transportation must be assigned different places in the game. While designing the game, the player must add in a title screen, some basic information about the author, and any magic spells that will be used in the game. Monsters must also be added; the editor comes with more than sixty images of typical RPG monsters ranging from insects, dragons, creatures from various mythologies, and even the undead.[7] Players must determine whether they attack on the field, in a dungeon, or as an event-related attack (bosses and special monsters fall under this category). Non-player characters can also be programmed to talk to the character as one of the townspeople (either male or female), sell items like a merchant, and even offer complete healing as an innkeeper.

With Ongaku Tsukūru: Kanadeeru, one could even compose his/her own music to be used in RPG Tsukūru 2. Ongaku Tsukūru: Kanadeeru has a special menu option for converting composed music into a specific format recognized by RPG Tsukūru 2 and Sound Novel Tsukūru, which can only be saved on a Satellaview Memory Cassette (SHVC-031).

The game uses the rare Super Turbo File technology.[1] Even without a patch, video games created in this game can have up to 70% English language content.[1] While the story, items, spell names, and other things can be done in English, the menus will always be in Japanese.[1] Up to three files can be used for saving customized games.[1] However, the process of creating a role-playing game can be tedious and time-intensive.


  1. ^ a b c d e "Developer information". Gaming Sancturary. Retrieved 2010-05-16. 
  2. ^ a b c d e f "Release information". GameFAQs. Retrieved 2010-04-26. 
  3. ^ "Composer information". SNES Music. Retrieved 2010-04-28. 
  4. ^ a b Kameb. 1996/7/14(日). Satellaview History Museum (Japanese). Retrieved 13 June 2010.
  5. ^ "Media information". Legendra (French). Retrieved 2010-05-16. 
  6. ^ "Japanese-English title translation". SuperFamicom.org. Retrieved 2012-07-28. 
  7. ^ "Monster Sprites (RPG Tsukūru 2)". Awardspace. Retrieved 2010-05-16.