R-Type
| R-Type | |
|---|---|
Japanese arcade flyer of R-Type. |
|
| Developer(s) | Irem Produce (planning)[1] |
| Publisher(s) | Irem (Japan) Nintendo (North America) |
| Platform(s) | Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, Game Boy, MSX, PC Engine, Sega Master System, Sinclair ZX Spectrum, NEC PC-88VA, PlayStation, Mobile phone (Java ME), Virtual Console, Xbox 360 (XBLA) |
| Release date(s) | Arcade version:
TurboGrafx-16
(Delisted on September 30, 2011) Xbox Live Arcade February 4, 2009 |
| Genre(s) | side scrolling shoot-em-up |
| Mode(s) | Single player, multiplayer |
| Rating(s) | |
| Cabinet | Upright |
| Display | Raster, standard resolution (Used: 384 x 256) horizontal orientation |
R-Type (アールタイプ) is a side scrolling shoot-em-up arcade game produced by Irem in 1987. The player controls a space fighter named R-9a "Arrowhead" to defend humanity against a mysterious but powerful alien life-form known as "Bydo", which was later discovered to be not entirely alien in origin. R-Type is recognized as one of the classics of the shooter genre from the 1980s arcade.
Contents |
[edit] Gameplay
R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The significance of the R- in the series title refers to the production code as well as the term of endearment for the player fighter craft, the "Round Canopy".
The original R-Type was well-received by most gaming critics. However, it was also infamous for its relentless difficulty. It earned 7th place in IGN's Top 10 most difficult games to beat.[3] The gameplay of R-Type is noticeably distinct among shoot 'em ups. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level.
[edit] Bydo
The R-Type series, until recently, never really explained much about the ubiquitous enemy of the series: the Bydo Empire.
- The pre-mission text for Stage 5.0 of R-Type Final is a perfect summation of the background plot of the game:
The Humans of the 26th century abandoned a horrible weapon in space. That mistake has come back to haunt us in the form of the Bydo Empire.
- From the instruction booklet for R-Type Final:
The Bydo is the living embodiment of evil. A living weapon built with the self-replicating properties of DNA, the Bydo has physical mass, yet exhibits the properties of a wave. It diffuses easily, and fills any environment it encounters. The Bydo can even interfere with, and ultimately consume, human thought itself.
- From Irem's official R-Type webpage:
The Bydo were created by mankind in the 26th century to be used as weapons of ecological destruction against our enemies within the galaxy. Unlike conventional weapons of defense, the Bydo were conceived as limited range weapons with the purpose of destroying every ecological form in their path. The Bydo were placed inside a container almost as large as the moon where they consumed everything and continued to evolve. A combination of physics, genetic engineering, and black magic resulted in man-made creatures of evil. Mankind intended to send the Bydo through a wormhole to the enemy solar system to annihilate their planet. Everything appeared to be going as planned. However, there was a slight error and the Bydo became active in our own solar system. For 150 hours they raged until they were carried away to another dimension by a special weapon. It appeared that mankind in the 26th century was safe. However, the Bydo were still alive and continued to evolve in another dimension. After wandering for what seemed like an eternity, they reappeared in the 22nd century to demonstrate their power against Earth.
The Bydo backstory developed from being negligible into being a complex fictional example of retrocausality, where humankind disposed of an experimental weapon into an alternate dimension and that weapon frees itself into mankind's own past.
- The Bydo Empire:
Within the heart of the Bydo Empire, a cloning plant was discovered. It lies in a steam cleaned area inside of a gigantic computer which controls the planet itself. Not only did they multiply as life forms, but achieved mass production of mobile weapons systems. These instincts of destruction and the feelings of terror which they caused, prompted mankind to call them the Bydo Empire.
[edit] Power-ups
[edit] Force
The Force is R-Type's most notable and unique innovation. Described as "an indestructible living weapon", it is a glowing, spherical pod that can be attached to the player's ship. Players of R-Type sometimes qualify the weapon's name with words such as 'Pod', or 'Unit', or even 'Droid', but officially it is simply a Force.
- From Irem's official R-Type webpage:
The Force is a piece of Bydo flesh. It has characteristics of both a life form and a mineral. By absorbing a certain type of energy, it undergoes a three stage transformation. When struck by a beam, a catalytic function causes the beam to change its form. Against the Bydo, the purest form of energy was extracted from this piece, and converged into a ball-like shape and manipulated through a control rod. The name "Force" implies both a physical and mental power. Four rods are needed to control the Force. Each one organically combines with the energy inside.
To obtain the Force, the player must collect a weapon power-up. When this is done, the Force arrives onscreen from behind. To attach the Force to the ship, the player simply flies into it. When the Force is attached, either to the front or back, it acts as a weapons system and will fire in whatever direction it is facing.
The Force has three levels of power. It is at its least powerful when it first appears, but increases in power whenever the player collects a new weapon power-up. The Force's visual appearance is different for each power level, and becomes more sophisticated as this increases:
- Red - Counter-air Laser - at full power, this is a powerful, horizontal double transverse wave.
- Blue - Rebound Laser - fires three thin beams; one horizontal, two at 45° diagonals. These beams can rebound off walls.
- Yellow - Counter-ground Laser - fires two flamelike beams vertically upward and downward. These can travel along the ground and walls.
The player has a single button with which to control the Force. By pressing the button when the Force is attached to the ship, it is rocket-ejected away in whatever direction it is facing. When detached, the Force can be made to fire, but it uses an array of simple blasters rather than the weapons it supplies to the ship. By pressing the button again, the Force can be called back to the ship. Because it homes in on the player's ship, the player can control it in a limited manner by moving the ship as it is returning.
The Force also, importantly, acts as a shield. It is indestructible and can block normal enemy weapons. It can also damage or destroy enemies by collision.
It is almost customary to have at least one instance, usually during the final boss battle, where the Force can be ejected and launched into a boss' weak point, lodged there, and constantly damage it until the boss falls.
[edit] Wave Cannon
The Wave Cannon is a special weapon integrated into the R9 craft. By simply holding the fire button down, the player can build up energy in their ship, drawing in tiny, glowing particles through the ship's nose. A 'BEAM' bar at the bottom of the screen indicates how much energy the ship is charged with. Releasing the fire button discharges this energy as a destructive beam, which at full power can tear through waves of enemies. The Wave Cannon is a powerful weapon, but has the disadvantage that the player cannot fire while charging the cannon. In addition, it can only fire forward.
Further installments of the series see upgrades to the nature of the Wave Cannon's full discharge and give an added element to the gameplay. For example, in R-Type II, if the cannon is not fired when the 'BEAM' bar has been charged completely, the gauge is able to enter a second stage of charging, and if the cannon is fired during this time, it launches a wide spread shot of medium power energy shots instead of a single large shot.
[edit] Bits
Bits are small, floating orbs, resembling miniature Forces in appearance. The player can acquire up to two Bits at once; they hover a short distance above and below the fighter. Bits can shield the ship from certain enemy weapons and can also be rammed into enemies to cause damage. When used in conjunction with the Counter-air Laser, they can fire small projectiles. This trend continues in later R-Type games - some Bits have the ability to use a miniature version of the Red weapon of some Forces.
In the history of the R-Type saga, Bits are the product of incomplete research that was intended to independently mimic the bioenergy technology of the Bydo, namely, the Force Device itself; only with human life force. The project was extremely controversial and was not completed in time for the R-9's initial launch, and thus the units were limited to defensive roles and minimal offensive capacity. The Bit Cores resemble smaller versions of the Force Core for this reason.
[edit] Missiles
The R9 can be equipped with two missiles, which home in on enemies.
[edit] Critical response
| Reception | |
|---|---|
| Review scores | |
| Publication | Score |
| Computer and Video Games | 93%[4] |
| CRASH | 92%[5] |
| Sinclair User | 90%[6] |
| Your Sinclair | 9/10[7] |
| ACE | 871[8] |
| The Games Machine | 90%[9] |
The Sinclair ZX Spectrum version of R-Type was awarded 9/10 in the January 1989 issue of Your Sinclair[10] and was placed at number 6 in the Your Sinclair official top 100. The Games Machine praised the "incredible use of colour" and that it "blows away almost every other shoot'em up on the Spectrum". Crash congratulated Electric Dreams for "retaining the frenetic arcade feel and producing such a brilliant game". Sinclair User praised the weapons system and difficulty curve. C+VG concluded their review by saying "an excellent shoot'em up that's both challenging and addictive. An absolute must for Spectrum blasting fanatics".
[edit] Legacy
[edit] Sequels
- R-Type II (1989)
- Armed Police Unit Gallop (1991)
- Super R-Type (1991)
- R-Type Leo (1992)
- R-Type III: The Third Lightning (1993)
- R-Type Delta (1998) / US version (1999)
- R-Type Final (2003)
- R-Type Command (2007)
- R-Type Dimensions (2009)
- R-Type Tactics II: Operation Bitter Chocolate (2009)[11]
[edit] Influence
Pulstar and Blazing Star for the Neo Geo bear a great similarity to R-Type, right down to the use of a Force-like device. A common myth is that ex-Irem employees left to start the game's developer, Aicom.
An R-Type port was produced as an unlicensed NES/Famicom cartridge by "Magic Series Corp" under the name "Magic Dragon". The level design and music are the same as the original game, but the graphics have been largely redone from scratch (for example, the R-9 more closely resembles a fighter jet, and the first enemies encountered have been changed to birds.)
One game very similar to the R-Type series was Konami's 1991 shmup Xexex. (a.k.a. Orius) The game played almost exactly like R-Type, even using a Force-like weapon called a 'flint'; and even going as far as using weapons of the same name, such as the Ground Laser and Search Laser. The game also took elements from Gradius, such as the Speed Up and an announcer naming the craft's (Flintlock TMF-01) power-ups. The Flintlock's ship design is very similar to that of R-Type's R-9 fighter; also having three grips protruding from its back which locks on to its Force-like weapon, the 'flint'; hence the craft's name.
Another game similar to R-Type is Rezon, released by Allumer in 1991.[12][13][14]
On the Commodore 64 and Amiga, a clone called Katakis was produced by Factor 5. It was considered by many C-64 players to be technically better to that computer's R-Type port, due to the C-64 version of R-Type being a rushed production. Katakis featured a rather unusual two-player mode, where the second player controlled the Force, creating a dual-role challenge - one of assault and one of protecting the vulnerable main ship. Due to legal challenges from Activision, the clone was later re-made and renamed Denaris.
A fairly accurate port of R-Type was released for the PC Engine and TurboGrafx 16 consoles, although both versions suffered from a slightly lower resolution, reduced colour palette, sprite flickering and slow down - due to the slightly reduced resolution, the playfield also scrolls slightly in the vertical axis whenever the player's ship approaches the top or bottom of the screen. The Japanese release for the PC Engine was split across two game cards (HuCards) titled R-Type I and R-Type II [15][16] and the later North American release for the TurboGrafx 16 contained the entire game on a single card.[17] The PC Engine version of R-Type is notable for having a boss at the end of Stage 6, rather than a prolonged wave of enemies as in all other versions.
The Turbografx 16 version of R-Type was one of the first games confirmed for Nintendo's Virtual Console. The North American and European versions include all eight levels while the Japanese release is split between two downloads, mirroring the original release formats for each region respectively. A Sega Master System version became available for Japan on May 19, 2009, for North America on November 2, 2009 and for Europe on September 25, 2009, however due to licensing issues, this version has been delisted on September 30, 2011 in North America and Europe[18] and October 18, 2011 in Japan.
At the end of the second level of Turrican II, you can see the Force in the hangar where you go on a ship. The whole third level is made of a ship similar to R-Type.
The third boss of the game Radiant Silvergun, was designed as an homage to the Arrowhead: it has an indestructible force, two bits, a wave cannon, and all three laser types (counter air, rebound, counter ground).
The Xbox Live Arcade game R-Type Dimensions was released on February 4, 2009. It is a port of the original R-Type and the sequel R-Type II. It can be played either with the original 2D graphics or with new 3D graphics, and has added co-op gameplay functionality.
In the PlayStation 3's communitarian-based social gaming network, PlayStation Home, Irem has released a Game Space in the Japanese Home to promote the release of R-Type Tactics II: Operation Bitter Chocolate on the PSP and PSPgo. This is the first PSP title to receive a PlayStation Home Game Space.[19]
In 2010, DotEmu developed an iOS port of R-Type, published by Electronic Arts, released also for Android in september 2011.
[edit] Humor
Irem has used R-Type and its Bydo villains for more than a few of their trademark elaborate April Fool's Day pranks.
Dobkeratops, the R-Type level 1 boss can be seen in Irem's Undercover Cops, on a television screen, which can be picked up for points.
R-Type was later represented in the Japan-only Game Boy title, Shuyaku Sentai Irem Fighter along with three other Irem franchises: Mr. Heli, Ninja Spirit and Hammerin' Harry.
2000 saw them selling "traditional Japanese sweets" containing "Force". When asked in the phony order form on which one was your favorite, the three choices were "R9 (Standard Force)", "RX (Tentacle Force)", and "R13 (Anchor Force)". All three were the ship designation and Force names in R-Type Delta.
In 2003, they put up a website that was selling various versions of the R-9 fighter much in the same manner as a car. Three choices were offered: the standard model, the sport model, and the convertible model.
Irem set up "Irem Burger" as their 2004 prank. R-Type played a supporting role here, with three "Bydo Burgers": The Living Body Burger, the Machine Burger, and the Harmony Burger. As well, some of the other "burgers" were filled with game discs, the one for R-Type Final proudly on display right below the top bun.
2005 saw Irem debuting a phony console, the "EXIDNA". One of the "games" available at launch: R-Type Final 2. As if that weren't enough, they also had a triple-wide "Bydo Monitor" as a peripheral, that of course R-Type Final 2 would support.
[edit] References
- ^ Produce staff. "Company Info (web archive)". Pro-Net.co.jp. Archived from the original on 2000-05-10. http://web.archive.org/web/20000510054117/http://www.pro-net.co.jp/company/top.html. Retrieved 2008-10-20.
- ^ "This Week's Downloadable Lineup Truly Sparkles". Nintendo of America. 2 November 2009. http://www.nintendo.com/whatsnew/detail/uKBVi6hn_qT2yeFlFBBYKa8dZJ0glUFW. Retrieved 3 November 2009.
- ^ Top 10 Tuesday: Toughest Games to Beat
- ^ http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue085/Pages/CVG08500021.jpg
- ^ http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue59/Pages/Crash5900027.jpg
- ^ http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue081/Pages/SinclairUser08100091.jpg
- ^ http://www.ysrnry.co.uk/articles/rtype.htm
- ^ http://www.worldofspectrum.org/showmag.cgi?mag=ACE/Issue15/Pages/ACE1500050.jpg
- ^ http://www.worldofspectrum.org/showmag.cgi?mag=TheGamesMachine/Issue15/Pages/TheGamesMachine1500035.jpg
- ^ R-Type
- ^ "R-Type Remake Creator: Downloadable Game Market 'A Godsend'". Gamasutra.com. June 11, 2009. http://www.gamasutra.com/php-bin/news_index.php?story=24003. Retrieved 2009-06-11.
- ^ Rezon Videogame by Taito/Allumer (1991) - The International Arcade Museum and the KLOV
- ^ rezon at arcade-history: video games, pinballs, slot machines, etc
- ^ Shmups!
- ^ "Video Game Den". Video Game Den. http://www.videogameden.com/hucard.htm?rt1. Retrieved 2011-08-13.
- ^ "List of PC Engine games - Wikipedia, the free encyclopedia". En.wikipedia.org. http://en.wikipedia.org/wiki/Chronological_list_of_PC_Engine_games. Retrieved 2011-08-13.
- ^ "R-Type". Hardcore Gaming 101. http://www.hardcoregaming101.net/rtype/rtype.htm. Retrieved 2011-08-13.
- ^ Last Chance To Grab R-TYPE for Virtual Console
- ^ "Sparkling flash space". Sony Computer Entertainment. http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http://playstationhome.jp/member/lounge/r-type.html&sl=ja&tl=en. Retrieved 2009-12-05.
[edit] External links
- R-Type Mobile official website (free demo)
- R-Type at the Killer List of Videogames
- R-Type Series at the Open Directory Project
- R-Type at MobyGames
- R-Type at World of Spectrum
- The R-Type Hangar
- Full game list at UVL
- R-Type for Amstrad CPC at CPCWiki
- R-Type CPC 128K dedicated website
- R-Type at thelegacy.de
- Complete video from the Arcade version
|
||||||||
- 1987 video games
- Arcade games
- Amiga games
- Amstrad CPC games
- Atari ST games
- Commodore 64 games
- Game Boy Color games
- Game Boy games
- Mobile games
- MSX games
- R-Type
- Sega Master System games
- Sharp X68000 games
- Side-scrolling video games
- TurboGrafx-16 games
- Virtual Console games
- Xbox 360 Live Arcade games
- ZX Spectrum games
- PlayStation Portable games
- PlayStation Network games