Racing Simulation 2
|This article does not cite any references or sources. (December 2009)|
|Racing Simulation 2|
|Release date(s)||1998 (original release)
|Genre(s)||Sport, Sim Racing|
|Mode(s)||Single player, Multiplayer|
Racing Simulation 2 is a driving simulation video game, released for PC developed and released by Ubisoft in 1998 (although it was minorly re-released in 2002) It incorporates and is based around factors from the sport of Formula One. It is the second Racing Simulation game to be released, following the original F1 Racing Simulation and predecessing Racing Simulation 3, which was released in 2001.
The game has two outstanding variations of play - Modern and Classic. Whereas Modern concerns with today's modern formatof Formula One, Classic features original Formula One formats and tracks, mostly from the period of the 1950s.
Leading on from this, the game has two outstanding difficulty variations - Easy and Realistic. Easy automatically adjusts the player's car to the standard of suitably for each up-and-coming race and provides a simple steering guide for each race, whereas Realistic acquires the player having to do this manually and restricts the steering guide, meaning it is a lot harder. It also provides more game modes.
- Quick Start: The player very quickly arrives at a race, without any practice or qualification processes involved, also without having to make any adjustments. The game chooses the circuit, number of opponents, length of race and other adjustable features automatically.
- Single Race: Similar to 'Quick start', although the player has the ability to choose the circuit, number of opponents and other adjustable features. Again, no qualification or practice sessions are included.
- Full Race: Very similar to 'Single Race' however the qualification and practice implements are now involved.
- Championship: There are two types of playable championshipd:
Normal: This takes the basis of a normal Formula season, which 17 races and 21 opponents. The races involved in this (in chronological order as they appear) are:
- Australian Grand Prix
- Brazilian Grand Prix
- Argentine Grand Prix
- San Marino Grand Prix
- Monaco Grand Prix (listed as Cote'd Azur)
- Spanish Grand Prix
- Canadian Grand Prix
- French Grand Prix
- British Grand Prix
- German Grand Prix
- Italian Grand Prix
- Austrian Grand Prix
- Belgian Grand Prix
- Luxembourg Grand Prix
- Hungarian Grand Prix
- Japanese Grand Prix
- European Grand Prix
The points system applies as follows:
- 1st place: 10 points
- 2nd place: 6 points
- 3rd place: 4 points
- 4th place: 3 points
- 5th place: 2 points
- 6th place: 1 points
Any driver finishing below these respective positions does not earn any points.
Custom: This is similar to the Normal Championship, however in this the player can adjust the number and order of circuits, the amount and identity of the opponents, how long each circuit lasts and names of each driver and constructor.
Realistic: All the modes playable in Easy are playable in realistic, however there are a few extra variations:
- Career: In this the player pursues the career of a Formula One driver, being offered a contract by a constructor and working up the ranks each season. The number of seasons for this is unlimited.
- Training: There are 3 modes of training:
Time Attack: The player drives laps around a circuit, attempting to beat his best time.
Driving School: The player is taught how to extend their driving skills.
Demonstration: The player watches a video on how to drive around a certain circuit quickly and safely with implements of skill.
- Scenario: The player is given a certain task to undertake in a situation, such as winning the race, finishing a certain position, or ranking ahead of another driver. There are three difficulty modes for this: 'Amateur', 'Intermediate' and 'Expert'.
The game received equal amounts of positive and negative reviews. Its main points of thorough criticism aroused from the poor audio and sound quality, improveable and unrealistic graphics and finally general lack of enjoyment when involved in gameplay.