Ragnagard
Ragnagard | |
---|---|
![]() | |
Developer(s) | Saurus[a] |
Publisher(s) |
|
Director(s) | Ryōmi Momota |
Producer(s) | Nobuyuki Tanaka |
Designer(s) | Hiroaki Fujimoto |
Programmer(s) | Hideki Suzuki |
Artist(s) | Kyoosuke Motoya Motohiro Toshiro Ryōmi Momota |
Composer(s) | Hideki Suzuki |
Platform(s) | |
Release | |
Genre(s) | Fighting |
Mode(s) | |
Arcade system | Neo Geo MVS |
Ragnagard[b] is 2D arcade fighting game developed by Saurus and System Vision, and published by SNK and Saurus for the Neo Geo arcade, Neo Geo CD and Sega Saturn. The game's characters are all based on Shinto deities.[1]
Gameplay
![](http://upload.wikimedia.org/wikipedia/en/thumb/a/af/NEOGEO_Ragnagard_%28Shin%C5%8Dken%29.png/220px-NEOGEO_Ragnagard_%28Shin%C5%8Dken%29.png)
Ragnagard is a fighting game using pre-rendered sprites similar to that of Rare's Killer Instinct but with different gameplay mechanics. The game features an Aerial Battle System which is done by pushing up on the joystick and both of the weak punch and weak kick buttons together, allowing for air combos and air dashing. Players can also charge up the power gauge (based on four elements of Water, Wind, Fire, and Thunder, though each character only uses two of the four elements) which allows for Desperation Moves to be performed. Super Desperation Moves can be performed only if the player's life is flashing red, similar to The King of Fighters series.
Ports and related releases
Ragnagard was later ported to the Neo-Geo AES, the home console version of the Neo-Geo MVS. This version features limited continues and different difficulty settings. This version was later re-released through the Wii's Virtual Console exclusively in Japan. Ragnagard was also ported to the Neo-Geo CD exclusively in Japan; this version features an improved intro, slightly cleaner background music, and a few other tweaks. This version of Ragnagard was later ported to the Sega Saturn, also exclusively in Japan. This version features a few new modes and control customization, while some of the game's graphics and gameplay were improved and altered. Unlike the arcade and Neo-Geo version, in which the player could play as one of the bosses by entering a cheat code, the Neo-Geo CD and Sega Saturn versions allowed the player to play as the bosses only by entering the versus mode.
Reception
Publication | Score |
---|---|
AllGame | (AC) ![]() ![]() ![]() ![]() ![]() |
Electronic Gaming Monthly | (NG) 4.675/10[3] |
Famitsu | (SS) 63/100[4] |
M! Games | (SS) 75%[5] |
Player One | (NGCD) 78%[6] |
Ragnagard received generally mixed reception from critics since its release in arcades and other platforms.[4][7][8]
AllGame's Kyle Knight felt mixed in regard to the pre-rendered visual presentation and audio design but criticized balance issue with characters and gameplay.[2] Electronic Gaming Monthly's four reviewers gave the Neo Geo AES version a 4.675 out of 10. Crispin Boyer had a subdued reaction, but the other three panned the game. Shawn Smith and Ken Williams found it boring due to the characters' choppy movements and the lag time between each move, and Dan Hsu and Williams remarked that while the pre-fight animations are impressive, the graphics are undistinguished once the fight starts.[3] MAN!AC's Robert Bannert commended the character designs but felt overall mixed about Ragnagard when reviewing the Saturn conversion in regards to several design aspects.[5] Player One's Christophe Delpierre compared the visual style of the game with Killer Instinct.[6]
Notes
References
- ^ "Maximum News: 3D Rendering with a 2D Fighting Game? Enter Shinoken". Maximum: The Video Game Magazine. No. 5. Emap International Limited. April 1996. p. 123.
- ^ a b Knight, Kyle (1998). "Ragnagard [Japanese] (Arcade) - Review". AllGame. All Media Network. Archived from the original on 2014-11-17. Retrieved 2021-07-13.
- ^ a b Smith, Shawn; Hsu, Dan; Boyer, Crispin; Williams, Ken (September 1996). "Review Crew: Neo•Geo - Ragnagard (SNK)". Electronic Gaming Monthly. No. 86. Ziff Davis. p. 28.
- ^ a b "NEW GAMES CROSS REVIEW: 神凰拳". Famitsu (in Japanese). No. 434. ASCII Corporation. April 11, 1997. p. 31. Retrieved 2020-05-22.
- ^ a b Bannert, Robert (June 1997). "Overseas – Sega Saturn: Ragnagard". MAN!AC (in German). No. 44. Cybermedia. p. 63.
- ^ a b Delpierre, Christophe (October 1996). "Vite Vu – Neo Geo CD: Ragnagard". Player One (in French). No. 68. Média Système Édition. p. 118.
- ^ "Sega Saturn Soft Review - 神凰拳". Sega Saturn Magazine (in Japanese). No. 45. SoftBank Creative. March 28, 1997. p. 152.
- ^ "NF編集部にまる - ネオジオゲームㇱインレビュー: 神凰拳". Neo Geo Freak (in Japanese). No. 25. Geibunsha. June 1997. pp. 124–128.
External links
- 1996 video games
- ACA Neo Geo games
- Arcade video games
- D4 Enterprise games
- Fighting games
- Multiplayer and single-player video games
- Neo Geo games
- Neo Geo CD games
- Nintendo Switch games
- PlayStation Network games
- PlayStation 4 games
- Saurus games
- Sega Saturn games
- SNK games
- Video games based on Japanese mythology
- Video games set in Japan
- Video games with pre-rendered 3D graphics
- Virtual Console games
- Video games developed in Japan
- Xbox One games
- Hamster Corporation games