Railroad Tycoon II

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Railroad Tycoon II
Railroad Tycoon 2 cover.jpg
Developer(s) PopTop Software
Publisher(s) Gathering of Developers, Take-Two Interactive
Series Railroad Tycoon
Platform(s) Windows, Linux (PowerPC/x86), Mac OS, Dreamcast, PlayStation
Release date(s) Windows
  • NA October 31, 1998
  • EU 1998
PlayStation
  • NA January 31, 2000
  • EU 2000
Dreamcast
  • NA June 30, 2000
  • EU June 30, 2000
Genre(s) Business simulation game
Mode(s) Single-player, Multi-player
Screenshot from Railroad Tycoon II.

Railroad Tycoon II is a game for the PC, Macintosh, PlayStation and Dreamcast in the Railroad Tycoon series. The Dreamcast version is a Gold Edition with improved graphics and gameplay. Railroad Tycoon II: Gold Edition was ported to Linux by Loki Software.

Gameplay is displayed in dimetric view, contrary to the top-down view of Railroad Tycoon.

Gameplay[edit]

Railroad Tycoon II is a railroad simulation that covers the entire history of railroads from inception to the present day (and beyond). The player chooses a map (scenario) and assumes the role of chairman of a railroad company. The player tries to make profits for investors (usually including the player) and completes various other objectives while being hindered by rivals, random events (train breakdowns, train robbers, economic swings) and scripted events particular to the scenario.

Most of the gameplay consists of building tracks, stations and trains, which are used for hauling passengers and freight from one station to another. Delivery revenue can vary by time, distance, demand, cargo type, economic state, station improvements and difficulty level. Companies can connect to and use each other's track and stations, so revenue can be split. Expenses include the fuel, track and engine maintenance and management fee. The fuel cost depends on the cargo weight and the distance each engine runs. Engine maintenance depends on engine age and the engine's type (some locomotives cost more to maintain than others). The elder engines cost more to keep them on the line. The track maintenance is solely calculated from track mileage.

The player will determine what kind of cargo(es) to put on/off at each station that the player adds to its routing. Way-points may also be inserted to override default track selection where multiple paths are possible.

There are many industries in the game, and each can produce and/or convert specific cargoes. For example, coal mines produce coal, iron mines produce iron, and, in the advanced game, a steel mill can convert 1 load of iron plus 1 load of coal into 2 loads of steel. The players are encouraged to find a chain of production to make new cargo by hauling the right type of cargo to each step of the industries. By doing this right, the player can haul raw materials one way, "create" manufactured return cargo, and make even more money hauling finished products back the other way.

Trains and Industry[edit]

One the key elements of game play relates to the player purchasing an operating a variety of trains, each of which possesses different attributes relating to speed, fuel type, preferred cargo, and the ability to traverse hills and steep track grades. In general, the player should balance the cost of operating a train and the time required to transport cargo, with the balance being that the profit from cargo delivery outweighs train operating costs. The player also may purchase various industrial plants to earn extra money based on amount of cargo received and delivered. Basic industry, such as bakeries, textile mills, and tool and die factories earn less profit than advanced factories such as canneries, steel mills and automobile plants, although the latter requires multiple goods delivered to produce one final product. Furthermore, idle industry which do not produce goods will generate a negative profit, thus increasing overall operating costs and overhead.

Train List

The following trains are available for game play; certain trains are only seen in specific time periods and scenarios. In addition to the statistics listed below, trains are subject to "mechanical reliability" which is a randomly generated factor influencing how often a train will break down. All trains begin their operational lives with a set chance of mechanical failure, with some engine types more prone to breakdowns than others. Breakdown percentage chance increases the older an engine becomes; a train may also suffer a "train wreck" which completely destroys the engine and all present cargo.

Train Fuel Available Top Speed Incline Ability Preferred Cargo
Trevithick Steam 1804 8 mph Very poor Passenger & Freight
John Bull 1831 20 mph
DeWitt Clinton 1833 17 mph
Prussian 1837 26 mph Poor
American C 1848 26 mph
Iron Duke 1855 50 mph
8 Wheeler 1868 45 mph Very poor
Vulcan 1872 45 mph
Consolidation 1877 39 mph Fair
Truck Shay 1882 15 mph Freight
Mastodon 1890 43 mph Poor Passenger & Freight
10 Wheeler 1892 49 mph
Mogul 1895 47 mph Fair
Bobo Electric 53 mph
Atlantic Steam 1902 71 mph Poor Passenger
Camelback 1905 29 mph Good Freight
Pacific 1908 87 mph Fair Passenger & Freight
Class G10 1910 50 mph Good
Prairie 1912 43 mph Poor
D16sb American 1914
Class 13 H 1917 39 mph Good Freight
USRA 1918 39 mph Fair Passenger & Freight
Mikado 1919 54 mph Good
Be 4/6 II Electric 1920 35 mph Very Good
Class B12 Steam 1923 67 mph Good
USRA 0-8-0 1930 45 mph
Class A4 Mallard 1935 126 mph Poor Passenger
2-Co-Co-2 GG1 Electric 97 mph Good Passenger & Freight
1-Do-1 Class E18 1936 88 mph Poor Passenger
Hudson Steam 1937 87 mph Very Good Passenger & Freight
Daylight 78 mph Fair
Streamliner 1938 103 mph Poor Passenger
Landi-Lok Electric 1939 67 mph Good Passenger & Freight
Big Boy Steam 1941 68 mph


Additional steam engines (mid to late)

Diesel engines

Bullet trains

Economics[edit]

Also important is financial manipulation of companies, including issue bonds, share repurchases, stock issues, manipulating dividends, merge other company and declare bankruptcy. These features can be very useful in some scenarios and could destroy the opponent or make great deal of money for the player himself under the master's hands.

The player can buy or sell any companies' stocks when he figures the stock prices are too low or too high. The broker may allow the player to buy on margin or short sell stocks if he has enough value of stocks or cash to rely on. The computer players, as the player's opponents, can also do these. They may bankrupt the player when he is heavily in debt.

The game also simulate a real world economy environment. The economy may fluctuate during the game play. There are 5 levels of economy: Booming, Prosperity, Normal, Recession and Depression. When the economy is good, the revenue of the hauled goods and the stock prices will be higher. However, along with the goods and the stock prices surging, the railroad companies will have to pay more to build tracks when the economy is booming. The interest rate will also be adjusted with the economy level, including the interest received from cash and the interest paid for the bonds. The better the economy is, the lower the interest rate is.

Campaigns and Scenarios[edit]

The original game features eighteen missions, divided between North America, Europe and the rest of the world. The missions can be played on three difficulty levels, and each also includes three listed objectives. Completing only the first objective awards the player a bronze medal, the first two a silver medal, and all three a gold medal. The player may play any mission in each set as many times as they wish; they may also continue even though a mission has been failed. The final score for the whole 18 mission campaign is calculated by the difficulty level and the number of each type of medal achieved.

In addition to the campaign, Railroad Tycoon II features many single scenarios. As with the campaign, each scenario is based on a geographical location, which may be fictional. Most scenarios also have a medal system similar to that of the campaign, although any scenario may be played in sandbox mode as well. Many scenarios constrain the player to some specific point on the timeline and feature scripted events: for example, the Korean map presents an alternative history as the player is informed about the averted Korean civil war.

Additional single scenarios may be created using the map editor included. Maps may be imported, drawn from scratch, or edited from existing maps and saved under new names. Many fan creations have been shared on various fan sites. Most have only a dozen or so events, but there doesn't appear to be an upper limit. The educational US History Scenario, with over 400 events spanning 200 years, is like a campaign all on its own.

Soundtrack[edit]

The soundtrack of Railroad Tycoon II consist mostly of classical "railroad" blues and bluegrass genre from the era the game revolves around. These pieces were not, unlike most contemporary games, midi files, but rather high quality studio recordings; some even with vocals. This fact has contributed to the solid ratings this game has received. The soundtrack consists of the following tracks:

# Title Length # Title Length
1 1AIntro 2:27 27 Mississippi Chateu 2:40
2 Another Blues Song 2:01 28 Mountain Valley Roll 2:49
3 Burnin' Boogies 2:54 29 No Time To Lose 2:43
4 Chi-Town Blues 2:24 30 Old Flame 2:40
5 Clickity-Clack 1:01 31 Pickin' in D 2:51
6 Coal Mountain Fog 2:52 32 Production 1:41
7 Cross Roads 3:16 33 Riches Steel 2:13
8 Dark Day 2:35 34 Rockin' Blues 2:21
9 Deep Blue 3:06 35 Skippin' Harp 1:11
10 Down Home 2:14 36 Slow Slidin' 2:40
11 Foot Stomp 3:21 37 St. Louis Slide 2:17
12 Freedom 2:36 38 Stranded 2:38
13 Goin' Places 2:13 39 Sunset and Lonely 2:46
14 Grit 3:27 40 The Grind 2:40
15 Happy Go Lucky 2:40 41 The Third Blues 2:34
16 Harp Attack 2:10 42 Tired Ole Blues w/ Harp 2:39
17 Harp How-Down 0:41 43 Tired Ole Blues w/o Harp 2:25
18 How Now 2:33 44 Torchered Blues in G 2:40
19 Humpn' Cars 2:31 45 Train Derail 4:17
20 I am the Pourch 2:49 46 Train-O-Monica 0:51
21 I Missid my Train 2:40 47 Tricky 2:36
22 It's So Easy 2:40 48 Wicked Blues 2:52
23 Kentucky Pluck 2:49 49 When Am I Goin' Home 2:02
24 Lazy Slide Pickin 2:41 50 Wiskey 2:43
25 Lonely Cowboy 0:56 51 When Am I Goin' Home (bonus jam track) 2:02
26 Main Theme 4:26

Editions[edit]

Railroad Tycoon 2: Gold[edit]

This is a collection of Railroad Tycoon 2 and Railroad Tycoon 2: The Second Century, in one package.

Railroad Tycoon 2: Platinum[edit]

This is equivalent to the Gold Edition plus over 50 community-made maps added and enhanced mouse-wheel support. Maps (scenarios) developed specifically for the platinum edition may not function in some earlier versions. The last official patch to Railroad Tycoon 2 was platinum v1.56 on 19-Feb-2003.[1] After that, further development proceeded to Railroad Tycoon 3.

References[edit]

  1. ^ http://www.philsteinmeyer.com/55/the-missing-railroad-tycoon-2-map/