Tom Clancy's Rainbow Six: Critical Hour

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Tom Clancy's Rainbow Six: Critical Hour
Rainbow Six Critical Hour XB.jpg
Developer(s) Ubisoft Quebec
Publisher(s) Ubisoft
Composer(s) Bill Brown
Platform(s) Xbox
Release date(s)
  • NA March 14, 2006
  • EU May 19, 2006
Genre(s) Tactical Shooter
Mode(s) Single player, multiplayer
Rating(s) OFLC: MA15+

ESRB: M

Media/distribution DVD

Tom Clancy's Rainbow Six: Critical Hour is the fifth game in the Rainbow Six series, and was released between Rainbow Six: Lockdown and Rainbow Six: Vegas. Critical Hour is partially believed to have been made in response to criticism about Lockdown straying too far from the Rainbow Six roots, but even so it generally received poor ratings by many gaming sites due to its relatively small amount of content. A port of the game for the PS2 was planned for release alongside the Xbox version but was later canceled.

Contents

[edit] Storyline

In Critical Hour, John Clark is retiring and passing the leadership of Team Rainbow on to Domingo "Ding" Chavez. He reminisces on the past missions of Team Rainbow. While cleaning out his office, he remembers seven missions from his years as the head of Team Rainbow. He leaves these missions for future members of Team Rainbow to study and to use for training.

[edit] Gameplay

Critical Hour goes back to the more realistic tactical formula seen in previous Rainbow Six games (before Lockdown), and also features nonlinear levels. Classic weapons return to Critical Hour from the previous Rainbow Six games, as well as the tactical map from previous games. Overall, the game returns to the classic gameplay from the original Rainbow Six and Rogue Spear by removing the Run and Gun element that was seen in Lockdown. Accuracy for the 20+ weapons is also affected by injuries and running. [1]

[edit] Levels

Out of 7 total missions, there are 4 missions from the original Rainbow Six, one from Rogue Spear, and one from Rogue Spear: Urban Operations.

[edit] Multiplayer

There are eight new multiplayer maps for Critical Hour, with 18 maps in all.

The gametypes include the standard Rainbow Six gametypes, plus an assassin mode, sharpshooter, and last man standing. There is also a new skill for every PEC character type - 4 new total - and players can now have up to four PEC characters stored on one gamertag.

[edit] References

[edit] External links

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