Rampage World Tour
|Rampage World Tour|
|Developer(s)||Game Refuge Inc. (Arcade/PlayStation)
Point of View (Sega Saturn/PC)
Saffire (Nintendo 64)
Digital Eclipse (Game Boy)
GT Interactive (Europe)
|Designer(s)||Brian Colin, Jeff Nauman|
|Mode(s)||Single-player, multiplayer Game Boy Color
Up to three simultaneous players control the monsters George (a King Kong-like gorilla), Lizzie (a Godzilla-like dinosaur/lizard), or Ralph (a giant werewolf), created from humans who were mutated by experiments conducted at Scumlabs. They need to destroy all buildings in a high-rise city to advance to the next city. On their way they can destroy helicopters, tanks, taxis, police cars, boats, and trolleys, as well as eat people.
The monsters can jump and climb buildings, and attack enemies and buildings with punches. Some buildings also take damage when jumped on.
The player receives damage from enemy bullets, grenades, shells, etc., and from falls. Damage can be recovered by eating the right food, such as fruit, roast chicken, or soldiers. If a monster takes too much damage, it reverts into a naked human and starts walking off the screen sideways covering themselves with their hands. If the player continues, the human will mutate back into the monster with a full life bar.
The game was developed as an arcade game for Midway by Game Refuge Inc. designers Brian Colin and Jeff Nauman, who conceived and designed the original back in 1986. It was then ported to the Sega Saturn, Nintendo 64, Game Boy Color, PlayStation, Microsoft Windows and as a download on the PlayStation 3's PlayStation Network only through Midway Arcade Treasures and has been re-released on Midway Arcade Treasures 2 as well as being an unlockable in Rampage: Total Destruction.
The Game Boy Color port made an appearance in the movie The Beach.
George, Lizzie, and Ralph have been released due to an explosion at a Scumlabs facility. The trio begin to destroy all of Scumlabs' bases scattered throughout the world and kill its employees. In the last levels, Scumlabs CEO Eustace DeMonic turns himself into a monster in an attempt to combat George, Lizzie, and Ralph, but is defeated during a battle on a lunar base. After this, the only surviving Scumlabs employee Dr. Elizabeth Veronica tries to kill the monsters with a ray gun on her spaceship, but this only shrinks them and they wind up inside her ship.
Like in the first Rampage game, the goal of every stage is to destroy all the buildings in each city while avoiding or destroying the military forces. If the player takes too long in destroying the city, jets will fly in and bomb the remaining buildings, ending the stage with a lower score.
In this game, the player has some control over the course of the game. In the first level, Peoria, a tourism billboard cycles through different regions in the country (Northeast, Southwest, etc.). Destroying the billboard when it is showing one of these regions will send the player in that direction. Players may also choose to eat or ignore the "World Tour" powerups and control which country they can visit. After getting a World Tour power-up, the next few levels will take place in a foreign location until a Scumlabs plant is destroyed. However, the most memorable power-up is the purple radioactive waste, which transforms the player into a super monster known as V.E.R.N. The game will not end until every Scumlabs city has been destroyed, which may cause some erratic traveling around towards the end of the game (including multiple world tour trips if the players have missed or purposely kept from getting world tour flags).
Charles Ardai of Computer Gaming World noted that the PC port of the game had performance and graphics issues when played in full-screen mode. Best performance was achieved when the screen was set to a postcard-sized frame. He found the action to be basic, although there is a variety of animation. He added that it is "suffused with all the monster movie fun that was conspicuously lacking in the recent Godzilla film".
- Ardai, Charles (October 1998), "Rampage World Tour", Computer Gaming World (San Francisco, CA: Ziff-Davis) (171): 230
- PlayStation Pro #18 (March 1998) p. 26–27