||This biographical article needs additional citations for verification. (November 2010)|
January 17, 1959 |
Cheltenham1, Pennsylvania, US
|Occupation||Co-founder and CEO of Cyan Worlds|
Rand Miller (born January 17, 1959 in Philadelphia, Pennsylvania, U.S.) is CEO and co-founder of Cyan Worlds (originally Cyan). He and brother Robyn Miller became famous due to the success of their computer game Myst, which remained the number one-selling game from its release in 1993 until that record was surpassed by The Sims nearly a decade later. Rand also worked on the game's sequel, Riven, and later reprised his role as protagonist Atrus in Myst III: Exile, Myst IV: Revelation, Myst V: End of Ages, realMyst, and Uru. He also co-authored Myst novels The Book of Atrus, The Book of Ti'Ana, and The Book of D'ni.
Myst and Riven
The Uru project
Following the success of Myst and Riven, Miller spent nearly seven years spearheading development of Uru: Ages Beyond Myst, an online massively-multiplayer extension of the Myst franchise. Miller noted that "the essence of Uru was people love to explore and the fault in the one-off games is you get to explore until it stops. Well, what if it didn't stop? What if the worlds continued?"
Upon its release in 2003, Uru was a commercial failure. Online services were ceased by original publisher Ubisoft in 2004. Despite this earlier setback, Cyan Worlds announced in Los Angeles at E3 2006 that they would be partnering with GameTap to bring Uru Live online again. On February 15, 2007, Myst Online: Uru Live was released. However, this version also failed to attain sufficient popularity and was shut down in 2008.
Miller appeared shocked by Uru Live's ultimate failure, as reflected in his letter to the Uru Live community, which he wrote to explain why the game had to be shut down for an indefinite amount of time. In a previous interview, Miller had stated that finance from outside investment, not technology, was the reason for the failed project, "I think the biggest failure was running out of money, and thus running out of time, and thus losing control of our own destiny. No matter what promises are made or common goals are agreed upon, whoever pays the bills has the final say."
- WorldVillage.com Gamezone interview about Myst
- Adventure Classic Gaming interview about Myst and Uru development history
- Imaginarium interview after Riven
- The Adrenaline Vault interview about "Mudpie" - what later became Uru at The Adrenaline Vault
- Tiscali UK interview about Uru's release
- JustAdventure interview about Uru's release
- Ubisoft / MystWorlds.com Q&A chat session during Uru Live launch
- Gamestudies Interview
- "Cyan Worlds, Inc". Web.archive.org. 2007-03-28. Archived from the original on 2007-03-28. Retrieved 2013-03-04.
- Chalk, Andy (October 17, 2013). "Myst Studio Brings Obduction To Kickstarter". The Escapist. Retrieved October 18, 2013.