|This article is missing information about examples of algorithms that are used in the procedural generation of random dungeons. (December 2012)|
A random dungeon is a dungeon in a role-playing video game which is procedurally generated by the computer using an algorithm, such that the dungeon is laid out differently every time the player enters it, and a player often never plays through quite the same dungeon twice.[further explanation needed] Random dungeons are usually found in the Action RPG genre of games. Programs are also available that generate random dungeons for tabletop role-playing games.
Random dungeons first appeared in the ASCII adventure game Rogue, then in other "roguelikes", combining the kinds of maze-like dungeons found in the role-playing game Dungeons & Dragons with a computer's ability to generate mazes on the fly. Random dungeons have followed video game technology through the advent of 2D and subsequently 3D graphics, although they still often rely on most of the same basic algorithms that were used when they used ASCII graphics.
Examples of games that center on random dungeons
|This section does not cite any references or sources. (September 2012)|
"Skins" have been made for some of these games that use 2D graphics in place of the ASCII characters.
- The Fushigi no Dungeon series
- Diablo II
- Biomotor Unitron
- Dungeon Hack
- The Binding of Isaac
- Desktop Dungeons
- Azure Dreams
- Champions of Norrath
- Coded Arms
- Dark Cloud
- Dark Cloud 2
- Neverwinter Nights with the Infinite Dungeons premium expansion module.
- Persona 3
- Persona 4
- Untold Legends: Brotherhood of the Blade
- Virtual Hydlide
- * Montfort, Nick (2003). Twisty Little Passages. MIT Press. p. 224. ISBN 0-262-63318-3.
- Wichman, Glenn R.. ""A Brief History of "Rogue"". "Rogue's biggest contribution, and one that still stands out to this day, is that the computer itself generated the adventure in Rogue. Every time you played, you got a new adventure. That's really what made it so popular for all those years in the early eighties."