From Wikipedia, the free encyclopedia
Jump to: navigation, search
Raptr logo.jpg
Raptr logo
Web address http://raptr.com/
Commercial? Yes
Type of site
Social Networking
Registration Required
Available in English
Users 22 million[1] (March 2014)
Created by Dennis Fong [2]
Launched September 3, 2008
Current status Active

In computing, Raptr, a social-networking website and instant messenger developed by Raptr, Inc., targets video-game players. Dennis Fong, co-founder of Xfire, founded the company Raptr, Inc. in 2007; it is located in Mountain View, California. The company has raised 12 million dollars in funding from investors including Accel Partners and Founders Fund.


The client, which is a downloadable application for Microsoft Windows, supports Yahoo! Instant Messenger, GTalk, Windows Live Messenger, Xfire, ICQ, and Facebook Chat protocols and allows users to import their Xbox Live, PlayStation Network, and Steam accounts. It also includes other features such as game/achievements tracking, in-game overlay, and game management. Raptr offers a few images showing a user's game statistics for use in signatures.

Screenshot of the Raptr client interface which a user can download.

On the website, users add video games to their profile, as well as track game play time and achievements, share reviews, game related information, and game activity. Raptr lets users publish their gaming accomplishments to sites like Twitter, Plurk, FriendFeed, and Facebook.

Raptr launched in a closed beta on February 2, 2008,[3] and launched an open beta to the public on September 3, 2008.[4]

Raptr has partnerships with video game publishers Activision, Ijji [5] and the Raptr client was bundled with the PC release of Red Faction: Guerrilla.[6] In December 2009, Raptr partnered with Gamespot to provide both communities with extra features.[7]

2014, Raptr rebooted its business so that it can focus on being a communications platform for PC gamers. In the past, the company focused on providing all sorts of data about gamers on mobile, online PC, and console platforms. But it is retreating from that and focusing on PC gaming instead. The reason is that a new PC-hardware service has been a hit with members and because PC gaming has grown to more than 900 million gamers worldwide, said Dennis Fong.[8]

See also[edit]


External links[edit]