Rast (Dungeons & Dragons)

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Rast
Characteristics
Type Outsider
Image Wizards.com image
Stats Open Game License stats

In the Dungeons & Dragons fantasy role-playing game, the rast is an outsider from the Elemental Plane of fire.

Publication history[edit]

The rast first appeared in second edition for the Planescape setting in Planescape Monstrous Compendium Appendix III (1998).[1]

The rast appeared in the third edition Monster Manual (2000),[2] and in the 3.5 revised Monster Manual (2003).

Description[edit]

A rast has an odd appearance. There is a central body, about the size of a large dog, with as many as 10 to 15 spindly spider's legs coming out of it. Each of these legs is tipped with a claw. The head is almost exactly the same size as the central body, and resembles a cross between a snake, a vulture and a goblin (some would say it is almost monkey-like). The central body and legs of the Rast are brown, while the head and claws are rust red.

The rast attacks with a paralyzing gaze. When fighting a group, it tries to paralyze as many as possible. If there are any left, it moves in and attacks with its claws. For some reason, it can only use four of the 10 - 15 claws at once. It can also bite, grab and grapple, and drain blood from its opponents. Due to limited information, little else is known about the creature.

Rasts cannot speak.

They are regarded as neutral in alignment.

References[edit]

  1. ^ Cook, Monte. Planescape Monstrous Compendium Appendix III (TSR, 1998)
  2. ^ Williams, Skip, Jonathan Tweet, and Monte Cook. Monster Manual. Wizards of the Coast, 2000