Ravager of Time

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Ravager of Time
I8 Ravager of Time.jpg
Code I8
Rules required AD&D (1st Edition)
Character levels 8 - 10
Campaign setting Generic
Authors Graeme Morris & Jim Bambra
First published 1986
Linked modules
I1, I2, I3, I4, I5, I6, I7, I8, I9, I10, I11, I12, I13, I14

Ravager of Time is an Advanced Dungeons & Dragons game module published in 1986. Player characters, stricken by a rapid aging process, engage in a campaign against the sorceress Nuala in a swamplands setting, culminating in an assault on Nuala's keep. As a TSR UK production, it features a notably different expository style, non-player-character types, atmosphere, and situations than many of the game modules created in the U.S.

Contents

[edit] Plot summary

In Ravager of Time, the player characters are hired to search a fenland for a lord's son who slew his father, but the character become entangled in the plot of the evil that taints Eylea.[1]

The Lord Temporal Rughlor returned from the wider world to settle at Ffenargh Manor, Lorge, with a radiant young wife, Nuala. However, her beauty hid a will for evil and a hunger for the forgotten lore of an ancient wizard buried below Lorge. Rughlor discovered his wife’s evil and destroyed her and himself, and Lorge was abandoned. But Nuala’s treacherous beauty, even as a distorted tale, fascinated another scion of Ffenargh Manor, Miles D’Arcy, who, with the aid of a thief and one of Eylea’s strange relics, found and resurrected the sorceress. He completed her last terrible spell, causing his own doom, and embroiled a group of powerful adventurers in Nuala’s plot to gain allies for her bid for power in the Ffenargh. Nuala now plans to use these adventurers and her own new powers to overthrow the creaky clerical hierarchy of Eylea and rule the Ffenargh.

The adventure includes statistics for new monsters, the slime golem, and the life-bane duplicates.[1]

[edit] Publication history

I8 Ravager of Time was written by Graeme Morris and Jim Bambra, with a cover by Jeff Anderson, and interior illustrations by Tim Sell, and was published by TSR in 1986 as a 24-page booklet with an outer folder.[1]

  • Design: Graeme Morris & Jim Bambra
  • Production: Phil Gallagher & TSR UK Design Team
  • Cover Art: Jeff Anderson
  • Interior Art: Tom Sell
  • Cartography: Geoff Wingate
  • Proofreading: Carol Morris, and Mike Brunton
  • Typesetting: Don Buxton and Phil Gallagher

ISBN 394-55421-3

[edit] Reception

[edit] Reviews

It was reviewed in Adventurer #3 (1986).

[edit] References

  1. ^ a b c Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 102. ISBN 0-87975-653-5. 

[edit] See also


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