Rayman 3: Hoodlum Havoc
|Rayman 3: Hoodlum Havoc|
|Developer(s)||Ubisoft Shanghai (GC)
Feral Interactive (OS X)
Rayman 3: Hoodlum Havoc is the third major platform game installment in the Rayman series. It tells the story of how Rayman stops André, an evil black lum, from taking over the world with his army of sack-like "Hoodlum" soldiers. Unlike the game's predecessor, Rayman 3 took a more light-hearted turn, it has sarcastic self-referential undertones and pokes fun at the platforming video game genre. It was released for the GameCube, PlayStation 2, Xbox and Windows by Ubisoft in 2003 and OS X by Feral Interactive in 2004. A remastered HD version of the game was released for PlayStation Network and Xbox Live Arcade in 2012. 2D versions were developed for the Game Boy Advance and N-Gage. A follow up game, Rayman: Hoodlums' Revenge, was released for the Game Boy Advance in 2005.
Rayman's controls are similar to that of Rayman 2: The Great Escape, albeit he is now limited to utilising long-ranged punches (and kicks at some opportunities), as opposed to throwing Energy Spheres. Instead, Rayman can now find special "Laser Washing Powder" cans containing one of five temporary power-ups. The Vortex allows Rayman to fire mini-tornadoes instead of punching, the Heavy Metal Fist increases Rayman's strength and allows him to break down certain doors, the Lockjaw gives Rayman extendable claw weapons that can be used to latch onto and electrocute enemies or swing across gaps, the Shock Rocket allows Rayman to fire a remote controlled missile, and the Throttle Copter provides Rayman with a special helmet that allows him to fly vertically for a limited time.
André, the leader of the Black Lums, is a lum, who was supposedly said to have grown out of pure evil. One night, he transforms other Red Lums into Black Lums to join him. The group eventually gains enough hair from various animals throughout the forest to dress up to disguise themselves as Hoodlums. In the middle of the process, Murfy, one of the residents and workers of the Fairy Council, discovers them. André later on discovers him hiding nearby and begins to make chase of him. Murfy is eventually chased to a small clearing, where Rayman and his friend Globox, are sound asleep. Just as Murfy reaches them, Globox is awakened by the commotion. Now aware of the situation, Globox helps Murfy try to get Rayman, who is still unawakened by the commotion, to safety. In the process, Globox accidentally removes Rayman's hands, forcing Murfy to pick Rayman up by his hair and drag him away from the clearing himself. In an attempt to save himself, Globox runs away to safety, taking Rayman's hands along with him.
As time passes, more and more Hoodlums are invading the forest. After reaching the entrance to the Council, Rayman and Murfy discover Globox hiding in a barrel. Just as Rayman gets his hands back from his rather cowardly friend, André and a few of his minions join them, giving chase to a much frightened Globox. As Rayman and Murfy pursue after them, they learn of André's evil plan: to taint the heart of the world so that he can create that same energy into an army of Hoodlums. Undeterred, the twosome continue the chase. Eventually, André catches up with Globox, who ends up accidentally swallowing the evil creature. Afterwards, Rayman attempts to seek out a doctor that can rid André from Globox's insides and Murfy departs from the team, warning Rayman that the Black Lum may force Globox to drink plum juice which the glute unfortunately is allergic to.
Along the way, Rayman meets up with three doctors: Otto Psi (a play on the word autopsy), Romeo Patti (homeopathy), and Art Rytus (arthritis) (or Gonzo). As all three doctors fail independently to purge André with body music, which André appears to hate (when Otto tried playing Globox's arm like a guitar, André moved to a fistula within the glute's body by going through a kidney near a spare rib and when Romeo tried playing Globox's body like a Caribbean drum set, the Black Lum moved to Globox's brain. Art Rytus' head-pricking failed to work also, though the Black Lum remained in Globox's head), they succeed in getting rid of him after allying with each other in Art Rytus' clinic room. Now angry and still undeterred by his plans for world domination, André teams up with Reflux, a being whom Rayman had to duel with to prove his worth to the Knaaren race. Hungry for power and desperate to get rid of Rayman, the two decide to team up and make even more havoc for Rayman.
In a final faceoff, Reflux absorbs the power of the Leptys - a god worshipped by his people - and takes on a more powerful, winged form. Rayman ends up destroying Reflux and turning André back into a Red Lum. Shortly thereafter, Rayman and Globox return to the clearing that they were in at the very beginning. Globox is sharing his sorrow with Rayman about André's return to a Red Lum. Rayman tries to console him by saying that he thinks that there is really no way to bring André back. Globox then shares that, unlike making a Black Lum turn back into a red one by scaring it, you can do it the other way round as well. At a loss for what would truly scare a lum, Rayman and Globox fall asleep.
The cut-scene at the end reveals how it all began; Rayman's hands go off on their own (which might explain how they were pulled off from Rayman) and once they come across a Red Lum they scare it, turning it into André. As Rayman and Globox return to the starting point, the history could repeat itself.
As a counterpart to the 3D PC & console versions of the game, the Game Boy Advance and N-Gage versions of the game were 2D sidescrolling platformers, controlling similarly to the original Rayman game.
The GameCube version of the game features exclusive content compared to the other releases of the game, which include several minigames. Additional content could be unlocked by connecting the Game Boy Advance version of the game to it.
A high definition version of Rayman 3, titled Rayman 3 HD, was announced by Ubisoft in November 2011 and was released on PlayStation Network and Xbox Live Arcade in March 2012, nine years after the original version. The game runs at 60 frames per second, in up to 720p. This version includes the original game content including the nine extra standalone minigames, and features newly introduced leaderboards and trophies/achievements. However, it lacks the original intro which featured the Groove Armada song "Madder" (which is still credited, anyway), and also lacks the "Wanna Kick Rayman" bonus videos, which are replaced with the pages of from art book that came with the collector's edition of Rayman Origins. This game also has a different ESRB rating than its non-HD counterpart, which is E for Everyone, whereas the HD version is rated E10+. It also changes the score counter which can be up to 999,999 while SD versions were capped to 99,999 (it's still possible to score with a glitch).
Rayman 3: Hoodlum Havoc received generally mixed to positive reviews from critics. Aggregating review websites GameRankings and Metacritic gave the Game Boy Advance version 82.34% and 83/100, the PlayStation 2 version 80.19% and 76/100, the PC version 78.31% and 74/100, the GameCube version 78.08% and 77/100, the Xbox version 76.91% and 75/100, the Xbox 360 version 68.58% and 69/100 and the PlayStation 3 version 67.89% and 72/100.
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- Rayman 3: Hoodlum Havoc at MobyGames
- "IGN: Rayman 3: Hoodlum Havoc Review (GCN)".
- "Rayman 3: Hoodlum Havoc For GameCube Review".