Ready at Dawn Studios LLC is an American video game developer located in Irvine, California and is composed of former members of Naughty Dog and Blizzard Entertainment.[1] Formed in 2003, the company has primarily worked on titles for the PlayStation Portable (PSP), most notably the Sony Computer Entertainment intellectual property God of War and Daxter.
History[edit]
Ready at Dawn was founded in 2003 in Irvine, California, USA by Didier Malenfant, Andrea Pessino, and Ru Weerasuriya, former members of the Sony Computer Entertainment subsidiary Naughty Dog.[2] They released their first title, Daxter for the PSP, to high critical praise. The company finished working on their second PSP title, God of War: Chains of Olympus[3] as well as a Wii port of Ōkami, with added motion controls.[4] In June 2008 it was confirmed that the company have ceased developing titles for the PSP, and that they had returned the relevant development kits to Sony.[5] However, reports claim that the developer received new development kits after returning. Their next title was God of War: Ghost of Sparta, collaboratively developed with Sony's Santa Monica Studio for the PSP, with their new proprietary engine. Ready at Dawn released the God of War: Origins Collection for the PlayStation 3 on September 13, 2011. This collection is a port of their two God of War games for the PSP, Chains of Olympus and Ghost of Sparta, to the PS3 with high-definition graphics, DualShock 3 support, Trophies, and Stereoscopic 3D, the first God of War release to support this feature.
Ready at Dawn licensed ProFX, a technology to procedurally generate texture files, reducing their size.[6] In October 2009, Ready at Dawn began working on a new game engine. The Ready At Dawn Engine is said to be a wholly console-centric platform, integrated with a suite of third-party tools that require no additional license. These tools include 3D content editing, audio, user interface and asset management systems.[7] In July 2010, it was announced that Ready at Dawn had fired thirteen employees, citing the company's status as independent as the main reason behind the firings.[8] In early 2012, the company began hiring for the development of a third-person action-adventure game for a "next generation home console game system."[9] The title was later revealed at E3 2013 as The Order: 1886.
References[edit]
- ^ http://www.readyatdawn.com/company_history.html
- ^ Ready at Dawn staff. "About". Ready at Dawn Studios. Retrieved February 28, 2012.
- ^ Roper, Chris (March 13, 2007). "God of War for PSP Confirmed". IGN. Retrieved February 28, 2012.
- ^ Bramwell, Tom (October 18, 2007). "Okami confirmed for Wii". Eurogamer. Retrieved February 28, 2012.
- ^ Martin, Matt (June 10, 2008). "Ready at Dawn officially finished with PSP development". gamesindustry.biz. Eurogamer. Retrieved February 28, 2012.
- ^ Remo, Chris (August 12, 2008). "Ready At Dawn Licenses Allegorithmic's ProFX". Gamasutra. UBM plc. Retrieved September 1, 2008.
- ^ Crossley, Rob (October 12, 2008). "Ready At Dawn declares war with new engine". Develop. Intent Media. Retrieved February 28, 2012.
- ^ Thorsen, Tor (July 14, 2010). "God of War PSP studio axes 13". GameSpot. CBS Interactive. Retrieved July 14, 2010.
- ^ Spencer (February 28, 2012). "Ready At Dawn Ramping Up For New Third Person Action/Adventure Game". Siliconera. Retrieved February 28, 2012.
- ^ "Daxter for PSP". Metacritic. CBS Interactive. Retrieved February 28, 2012.
- ^ "God of War: Chains of Olympus for PSP". Metacritic. CBS Interactive. Retrieved February 28, 2012.
- ^ "Okami for Wii". Metacritic. CBS Interactive. Retrieved February 28, 2012.
- ^ "God of War: Ghost of Sparta for PSP". Metacritic. CBS Interactive. Retrieved February 28, 2012.
- ^ http://www.metacritic.com/game/playstation-3/god-of-war-origins-collection
External links[edit]
|
|
|
| Video games |
|
|
| People |
|
|
| Developers |
|
|
| Universe |
|
|
| Related articles |
|
|
|
|
|