Red Alarm

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Red Alarm
Image: Red Alarm.jpg
Developer(s) T&E Soft
Publisher(s) Nintendo
Platform(s) Virtual Boy
Release date(s) NA August 14, 1995
JP July 21, 1995
Genre(s) Shooter
Mode(s) Single player
Rating(s) ESRB: Kids to Adults (KA)
Media 1MB Virtual Boy Game Pak
Input methods Virtual Boy controller

Red Alarm (レッドアラーム Reddo Arāmu?) is a game for the Nintendo Virtual Boy video game console. Released in August 1995 by T&E Soft, it was one of the four titles available at the console's introduction. The game takes place 70 years in the future (from the game's release), where a computer named KAOS threatens to take over the world and destroy mankind. The player's mission is to enter KAOS using a Tech-Wing Fighter plane and destroy it.

The game is set in a full 3D environment, using wire frame graphics similar to those used in games like Atari's Battlezone and Star Wars arcade games, as well as Starglider and X. The player has extensive control over the plane's movements, using all available buttons on the Virtual Boy's controller. Red Alarm stands out amongst the small crop of titles available for the Virtual Boy as one of the games that makes best use of the controller and 3D effects, and has a slightly smoother frame rate when compared to games like Star Fox on the SNES.

Contents

[edit] Controls and Gameplay

Because the Virtual Boy was released prior to the rise in popularity of the analog stick in console video games, the designers of the system implemented dual D-pads for control (for more information see the article on the controller for the system). In this specific game, one D-pad controlled the pitch and rotation of the ship, while the other controlled forward, back and strafe movement (in bursts). The A and B buttons controlled speed on a throttle-like setup, where tapping A would cycle forward through the speeds the ship could go, and tapping B would cycle down to stop and fly backwards.

The illusion of 3D that is generated by the Virtual Boy's unique setup gives the player a good sense of their proximity to enemies and objects.

While there is no set time limit in a stage, players must complete it before their fuel runs out. Each level ends in a boss encounter (usually inside of an arena).

Another interesting feature is the ability to watch a replay of a stage once completed, with the ability to freely rotate and zoom the camera's point of view, which makes for an excellent display of the Virtual Boy's 3D capabilities.

[edit] Reception

Red Alarm was awarded Best Virtual Boy Game of 1995 by Electronic Gaming Monthly.[1]

[edit] See also

[edit] External links

[edit] References

  1. ^ Electronic Gaming Monthly's Buyer's Guide. 1996. 
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