Red Dead Redemption

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Red Dead Redemption
Red Dead Redemption.jpg
Developer(s) Rockstar San Diego[a]
Publisher(s) Rockstar Games
Distributor(s) Take-Two Interactive
Producer(s) Steve Martin
David Kunkler
Designer(s) Christian Cantamessa
Programmer(s) Ted Carson
Artist(s) Joshua Bass
Daren Bader
Nick Trifunovic
Writer(s) Dan Houser
Michael Unsworth
Christian Cantamessa
Composer(s) Bill Elm
Woody Jackson
Series Red Dead
Engine RAGE, with Euphoria and Bullet Physics
Platform(s) PlayStation 3
Xbox 360
Release date(s) NA 20100518May 18, 2010
PAL May 21, 2010[b]
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer
Distribution Optical disc, download[3][4]

Red Dead Redemption is an open world, western action-adventure video game developed by Rockstar San Diego and published by Rockstar Games. It was released for the PlayStation 3 and Xbox 360 consoles on May 18, 2010. It is the second title in the Red Dead franchise, and is a spiritual successor to 2004's Red Dead Revolver. The game, set during the decline of the American Frontier in the year 1911, follows John Marston, a former outlaw whose wife and son are taken hostage by the government in ransom for his services as a bounty hunter. Having no other choice, Marston sets out to bring the three members of his former gang to justice.

Red Dead Redemption is played from a third-person perspective in an open world environment, allowing the player to interact with the game world at their leisure. The player can travel the virtual world, a fictionalized version of the Western United States and Mexico, primarily by horseback and on foot. Gunfights emphasize a gunslinger gameplay mechanic called "Dead Eye" that allows players to mark multiple shooting targets on enemies in slow motion. The game makes use of a morality system, by which the player's actions in the game affect their character's levels of honor and fame and how other characters respond to the player. An online multiplayer mode is included with the game, allowing up to 16 players to engage in both co-operative and competitive gameplay in a recreation of the single-player setting.

Upon its release, Red Dead Redemption was acclaimed by many reviewers, with praise directed at the game's visuals, dynamically-generated music, voice acting, gameplay, and story. As of September 2011, the game has sold over 12.5 million copies. It won year-end accolades, including Game of the Year awards from several gaming publications. After the game's release, several downloadable content additions were released; Red Dead Redemption: Undead Nightmare, later released as a standalone game, added a new single-player experience in which Marston searches for a cure for an infectious zombie plague that has swept across the Old West. A Game of the Year Edition containing all additional content was released in October 2011.

Gameplay[edit]

Red Dead Redemption is an open world game. As protagonist John Marston, players can interact with the environment and engage in combat with enemies, using various firearms. Different breeds of horses are the main forms of transportation, each with different attributes. These horses must be tamed in order to use them. Marston can utilize trains to get from place to place quickly, but he can also stop the train by threatening or killing the passengers or driver.[5]

In addition to following the main storyline, the player character will witness and can take part in random events they encounter as they explore the game world. These include public hangings, ambushes, pleas for assistance, encounters with strangers, ride-by shootings, and dangerous animal attacks. For example, if a group of people ride into town firing guns in the air, Marston can kill them, and will receive a bonus of honor and fame for protecting the town. The player character can also take part in optional side activities, most of which give the player money. Money can also be purchased through PlayStation Store as Rockstar's "Grand Theft Auto" "Shark Cards". This was made available with a new update from Rockstar. There are various stores to buy supplies with the earned money such as weapons, medicine, and horses. These side activities include dueling, in which the player character must be a faster draw than their opponent; bounty hunting, where Marston can hunt down bounties on wanted posters; herb collecting, which involves gathering exotic plants from around the game map for town medics; and gambling, where people can be found playing games such as poker and Five Finger Fillet;[6][7] and hunting, in which the player can kill wild animals and skin their hides.[7]

Red Dead Redemption makes use of a morality system where players have the ability to gain positive or negative honor.[5] Honor can be gained by making morally positive choices, such as taking in an outlaw alive, or saving a woman from a kidnapping. The player character's overall honor standard is lowered for committing crimes or other negative choices. This works in conjunction with another system, fame, which affects how people react based on Marston's honor status. If Marston has little honor, non-player characters feel insecure around him. If he has a high amount of honor, other characters will usually greet him and feel safe around him. He will also receive discounts in some stores, more pay for jobs and other bonuses.[5][8] A very low honor rating can result in a town's establishments closing their doors when Marston arrives. To combat this he can disguise himself by wearing a bandana when performing criminal acts.[5]

Combat[edit]

Red Dead Redemption features a cover system that allows the player character to hide behind objects and reach out to fire on people and animals.

Gunfights are a major gameplay mechanic in Red Dead Redemption. The player can take cover, target a specific person or animal, blindfire, and free aim. Individual body parts can also be targeted, in order to take targets down non-lethally. When the player shoots an enemy, the game engine uniquely creates the AI reactions and movements depending on where they were hit. The player character can choose from period-accurate weapons including revolvers, pistols, lever or bolt-action rifles, shotguns, sniper rifles, knives, explosives, lassos, mounted Gatling guns, and cannons.[9] Duels utilize a gunslinger gameplay mechanic known as Dead Eye. Dead Eye is a targeting system that is used in a bullet time-like manner, allowing the player to slow down time to place a precise shot or paint in multiple shots. When the targeting sequence ends, Marston automatically fires to all marked locations in extremely quick succession.[5]

Adopted from the Grand Theft Auto series, Red Dead Redemption has a modified wanted system. When the player commits a crime such as killing people near witnesses, some will run to the nearest police station. The player can bribe them or kill them before they reach the station. If a crime is committed near a police officer, the wanted meter immediately appears along with a bounty count which increases with each crime committed. If Marston's bounty becomes high enough he will be pursued by either the U.S. Marshals or by the Mexican Army depending on his locations. To evade law enforcement in pursuit, John Marston must escape a circular zone until the wanted meter disappears. Alternatively, the player character can kill all lawmen in a town to have the wanted meter disappear.[5] Despite the chase being aborted, a bounty is placed upon John which will cause bounty hunters to come after him in the wilderness. It is impossible to surrender to these bounty hunters by putting away Marston's weapon and standing still as they will kill him regardless. Only law enforcement in towns and a posse will accept surrenders. The law will continue to chase Marston unless he pays his bounty at a telegraph station or presents a pardon letter. When arrested, Marston pays off his bounty and is then released. If the player does not have enough money to pay back the bounty, the law will assign bounty hunting activities.[5]

Multiplayer[edit]

Red Dead Redemption includes online multiplayer with a maximum of 16 players per session. Every multiplayer game, both free-for-all and team based, will begin with a Mexican standoff. Survivors of the standoff will be able to move to any part of the battlefield in preparation for respawning enemies. Crates in the environment contain extra weapons, ammo, and other powerups. Players can level up and complete weapon challenges which earn them rewards such as new character models, golden weapon skins, new titles, and new breeds of animal mounts.[10] Additional multiplayer modes were added via downloadable content (DLC). Stronghold is an attack or defend scenario, with teams switching roles as the round ends. It is included in the Liars and Cheats pack.[11] The Undead Nightmare pack included two new games modes: Undead overrun mode, and Land Grab. It also included eight new zombie characters.[12]

The free-for-all and team versions of Shootout mode both follow a traditional deathmatch scenario where players or teams must accumulate the most kills. Many capture the flag variants are also available. Hold Your Own is a traditional mode where each team has to defend their bag of gold to from the enemy team whilst capturing the other. Grab The Bag has both teams attacking one bag placed in a section of the map. Gold Rush is a free-for-all variant, trying to grab and keep as many bags as possible. The multiplayer portion Red Dead Redemption also features open world gameplay.[5] All players in the server can form or join a group of other players, known as a posse, of up to eight players and take part in activities such as hunting or attacking computer-controlled gang hideouts or another player's posse.[13]

Synopsis[edit]

Setting[edit]

Red Dead Redemption spans two fictitious United States counties and a fictitious Mexican state: New Austin, West Elizabeth, and Nuevo Paraiso. New Austin and West Elizabeth are adjacent to each other and share a southern border with Mexico. Nuevo Paraiso is a Mexican state, separated from U.S. territory by the San Luis river. The game takes place primarily in the year 1911, featuring the final decade of the American Frontier and the cowboy and outlaw archetypes that shaped it. The landscape of the Wild West is beginning to fade and modern technologies like automobiles, machine guns, and oil drilling projects are beginning to appear.

Plot[edit]

The game begins in 1911, where John Marston (Rob Wiethoff), a former outlaw, is taken from his family by the Bureau of Investigation. They state Marston will be granted amnesty if he brings the remaining members of his old gang to justice. Marston agrees and sets off to track Bill Williamson (Steve J. Palmer), who now runs his own gang. Marston confronts Williamson at his stronghold, Fort Mercer, only to be shot and left for dead. A local rancher, Bonnie MacFarlane (Kimberly Irion), finds him wounded and takes him to her ranch for recovery. Several days later, Marston begins repaying the MacFarlanes for their help in the form of odd-jobs around the ranch. During this time he works with a U.S. Marshal, Leigh Johnson (Anthony De Longis) and his deputies, the dim-witted Jonah and sarcastic Eli; Nigel West Dickens (Don Creech), a con artist selling patent medicines; Seth Briars (Kevin Gilkmann), a treasure hunter and grave robber who prefers the company of the dead to that of the living; and an unreliable alcoholic arms dealer known only as Irish (K. Harrison Sweeney). Marston performs various tasks and favours in exchange for help with an attack on Fort Mercer. Marston and his group breach the fort and defeat Williamson's gang only to find that Williamson had already fled to Mexico to seek help from Javier Escuella (Antonio Jaramillo), another member of Marston's former gang.

In Mexico, Marston initially sides with Mexican Army Colonel Agustín Allende (Gary Carlos Cervantes) and his right-hand man Captain Vicente de Santa (Hector Luis Bustamante), to help put down a rebellion in return for Allende delivering Escuella and Williamson to him. However, Allende attempts to betray Marston, forcing him to side with the rebels. With the help of elderly gunslinger Landon Ricketts (Ross Hagen), rebel leader Abraham Reyes (Josh Segarra), and Luisa (Francesca Galeas), one of Reyes' many lovers, Marston leads an assault on the El Presidio fortress, where they discover Escuella, who attempts to bargain for his life by revealing Williamson has been under Allende's protection. Marston and Reyes storm Allende's palace, where they apprehend and execute both Williamson and Allende after a short chase. Reyes takes charge of the local government and plans to advance on the capital, while Marston leaves to return to his farm.

Much to his dismay, Bureau agents Edgar Ross (Jim Bentley) and Archer Fordham (David Wilson Barnes) refuse to let Marston return to his family until Dutch van der Linde (Benjamin Byron Davis), the leader of Marston's former gang, is killed. Discovering that Dutch has been building his own gang with sympathisers from the local Indian reservation, Marston joins Ross, Fordham and a group of soldiers in an attack on Dutch's hideout. Marston chases Dutch to a cliff overlooking the river and mountains. Dutch ultimately chooses to commit suicide, backing off a cliff to his death. Moments before he dies, he warns Marston that the government will just find another "monster" to justify their pay. Marston is released from his deal with the government and returns to his family at his farm. After some time Marston is forced to repel a surprise attack on his ranch from Ross and government agents. He manages to get his family to safety but stays behind to hold back the attackers. Despite a valiant last stand he is shot multiple times by Ross and his men. He is buried by his family on the hill overlooking the ranch.

The game then moves three years ahead to 1914, where Marston's son Jack (Josh Blaylock) stands over the graves of his parents, John and Abigail (Sophie Marzocchi). He leaves home to search for the now-retired Ross, and eventually finds the former agent hunting on a riverbank in Mexico. The two duel, with Jack emerging the victor. The fate of John Marston's companions are later summarized: Marshal Leigh Johnson retired from Armadillo to be replaced by Jonah, and then moved as far as possible from the town; Abraham Reyes, though promising to lead Mexico into an age of freedom, was consumed by power and became a tyrant; Bonnie MacFarlane eventually married; Irish shot himself dead in an outhouse when his gun accidentally discharged; Seth Briars eventually found the treasure he was looking for and became rich; and finally, Landon Ricketts passed away quietly in his sleep.

Development[edit]

Rockstar San Diego began to develop Red Dead Redemption in 2005. Development was conducted by a team of more than 800 people, including Rockstar San Diego's core team and staff from parent company Rockstar Games's studios around the world.[14] The game runs on the proprietary Rockstar Advanced Game Engine (RAGE), which was improved for the game to improve its draw distance rendering capabilities.[15] The Euphoria and Bullet software handle additional animation and rendering tasks.[16] Having exhausted the use of previous hardware on previous projects, Rockstar felt inspired after realising the potential power of the PlayStation 3 and Xbox 360.[17] Analyst estimations place the game's combined development and marketing budget between US$80 million and US$100 million, which would make it one of the most expensive video games ever made.[18]

The open world was created to represent iconic features of the American frontier. Key members of the game world product team took research trips to Washington and the Library of Congress in their extensive research on the American frontier.[19] They also captured a multitude of photographs, and analyzed various classic Western films.[16] The team considered creating the open world one of the most technically demanding aspect of the game's production, in terms of filling the world with enough content to interest players.[20] The team chose 1911 as the game's setting as they felt that exploring the transformation from "the old West" into a modern world was intriguing.[15] The team viewed Red Dead Redemption as a spiritual successor to Red Dead Revolver, and designed it to improve upon the gameplay mechanics. They sought to maintain the shooting mechanic and expand on other game features, attempting to achieve realism with every feature of the game.[16] In particular, the team faced a challenge in creating realistic movement for the horse, resulting in the engagement of a stunt horse to simulate movement for the designers.[21]

After an audition process, Rob Wiethoff was selected to portray John Marston.[22] The cast's performances were mostly recorded using motion capture technology, with additional dialogue and sound effects recorded in a studio.[23] Red Dead Redemption also features an original score, which was composed by Bill Elm and Woody Jackson, collaborating with each other over fifteen months.[24] Rockstar also consulted musicians who played traditional Western instruments, such as harmonica player Tommy Morgan.[25]

Though a technology demonstration was shown in 2005,[26] Red Dead Redemption was first formally announced by Rockstar Games on February 3, 2009.[27] They released its debut trailer on December 1, 2009, introducing the game's protagonist.[28] The game missed its original projected April 2010 release date, pushed back to May 18, 2010 to allow for further polishing.[29] To spur pre-order game sales, Rockstar collaborated with several retail outlets to provide pre-order bonuses. These included exclusive in-game outfits, weapons and horses,[30] as well as the game's official soundtrack.[31]

Additional content[edit]

Post-release content was added to Red Dead Redemption as downloadable content (DLC) packs. Outlaws to the End, released on June 22, 2010, added six new cooperative side missions for the game's multiplayer. The Legends and Killers pack was released on September 21, 2010; it added eight multiplayer characters from Red Dead Revolver, nine map locations, and a Tomahawk weapon. The Liars and Cheats pack was also released on September 21, 2010; it added competitive multiplayer modes and mini-games, additional characters from the single-player game and the Explosive Rifle weapon.[32] The Hunting and Trading pack was released on October 12, 2010; it added a jackalope to the game's world, and some additional outfits.[33] Undead Nightmare, released on October 26, 2010, added a new single-player campaign with ghost towns and cemeteries full of zombies; in the game's story, players continue to assume control of Marston as he searches for a cure to the zombie outbreak.[34] The Myths and Mavericks pack, released for free on September 13, 2011, added additional characters from the single-player campaign.[35][36]

A Game of the Year Edition containing all downloadable content was released for both PlayStation 3 and Xbox 360, on 11 October 2011 in North America and on 14 October 2011 internationally.[37]

Reception[edit]

Critical response[edit]

 Reception
Aggregate scores
Aggregator Score
GameRankings 95% (PS3)[38]
94% (X360)[39]
Metacritic 95/100[40][41]
Review scores
Publication Score
1UP.com A[42]
Edge 10/10[43][c]
Eurogamer 8/10[45]
Game Informer 9.75/10[46]
GamePro 5/5 stars[47]
GameSpot 9.5/10[50]
GameSpy 5/5 stars[48]
GameTrailers 9.5/10[49]
IGN 9.7/10[51]

Red Dead Redemption was released to critical acclaim. Metacritic, which assigns a normalized rating in the 0–100 range, calculated an average score of 95 out of 100, indicating "universal acclaim", based on 73 reviews for the PlayStation 3 version and 96 reviews for the Xbox 360 version.[40][41] GameRankings assigned it an average review score of 95% based on 50 reviews for the PlayStation 3 version,[38] and 94% based on 73 reviews for the Xbox 360 version.[39] Commercially, the game has also been very successful. By August 2011, the game had shipped over 11 million copies, 2 million of which were retail units of Undead Nightmare.[52] By September 2011, Red Dead Redemption had sold over 12.5 million units.[53]

Many critics praised the landscape, environment and graphics of Red Dead Redemption. Erik Brudvig of IGN lauded the environmental details, noting the player can even scare a flock of birds from the bushes as they ride past. He also noted that the game's dynamic events, weather and ambient sounds provide a rich experience for players. He summarized by stating "you can also expect a fantastic game that offers the Western experience we've all been waiting for."[51] Game Informer called the scenery "breathtaking", and the cinematic cutscenes "vastly improved" over Grand Theft Auto IV, and named it the "best-looking Rockstar game to date".[46]

The music, sound and voice acting in the game was also widely praised and spoken about. It won the Best Original Music and Best Voice Acting awards from GameSpot.[54][55] When talking about the sound design of Red Dead Redemption, Game Informer said "From pitch-perfect gunshots to the daunting rumble of prairie thunderstorms, the remarkable attention to audio detail brings the world to life".[46]

Critics and reviewers spoke about the successful use of the game engine, and made similarities of the controls and physics to the Grand Theft Auto series. Game Informer said that Rockstar "[transposed] the Grand Theft Auto gameplay template onto a Wild West setting".[46] Good Game reviewer Stephanie Bendixsen said that "[Rockstar] really looked at what people liked and didn't like in their game design from [Grand Theft Auto IV], and included it here".[56] Eurogamer's Simon Parkin felt Red Dead Redemption successfully "re-clothes" the Grand Theft Auto framework in an "exciting, distinct and expertly realised scenario".[45]

The multiplayer aspect of Red Dead Redemption received mixed commentary from critics. GamePro '​s Will Herring praised the variety of multiplayer modes and the open gameplay, but noted that it put more responsibility on the players for keeping the game interesting.[47] Justin Calvert of GameSpot also gave high marks for the game's variety of multiplayer modes, but felt that there was a lack in customization options for players.[50] In a more critical view of multiplayer, Scott Sharkey of 1UP.com noted that games can suffer from griefing due to the open nature of multiplayer gameplay. He also criticized the leveling and unlocking aspects, noting that "The first few minutes spent as a toothless miner riding a balky mule can be pretty humiliating".[42] G4TV's Jake Gaskill echoed this sentiment. He noted that the game often respawns players in a similar location to their death, which allows the killing player to repeatedly grief the other player.[57] Rockstar has since added a feature which allows for players being griefed to transport to another area upon respawn.[58]

Awards[edit]

Since its release, the game has received a large number of awards. It won several Game of the Year awards from media outlets such as GameSpy,[59] GameSpot,[60] Good Game,[61] Computer and Video Games,[62] and Machinima,[63] among others.[64][65] The game's music also received awards for its original score from GameSpot,[54] Machinima.com,[63] and Spike TV.[66] José González also received an award from Spike for his original song "Far Away".[66] The graphics received honors at the Korean Games Conference,[67] and from the television program Good Game.[68] Red Dead Redemption: Undead Nightmare also received Best Downloadable content awards from Spike TV,[66] G4 TV[69] and Game Revolution.[70] At the 2010 Spike Video Game Awards, Red Dead Redemption won the Game of the Year, Best Song in a Game ("Far Away" by José González), Best Original Score and Best DLC (Undead Nightmare) awards.[66]

Red Dead Redemption was not nominated for any of the jury based awards at the BAFTA Video Game Awards due to Rockstar's refusal to submit the title for consideration. Kevin Price, Chief Operating Officer at BAFTA, said: "We don't have the right to automatically enter a video game. We encourage the publishers and developers to enter." and "We're not happy that that game isn't in the longlist this year, but the simple answer is it wasn't entered."[71][72]

Legacy[edit]

Critics concurred that Red Dead Redemption was one of the best games of the seventh generation era of video game consoles.[111] Dan Whitehead of Eurogamer wrote that he hoped the eighth generation of consoles would offer "similarly powerful experiences".[112] IGN ranked the game third on its 2011 list of the top modern video games,[113] and seventh on its 2014 list of the best games of the generation.[114] GamesRadar listed Red Dead Redemption at second on its list of the best games of all time, in February 2013,[115] and sixth on its list of the best video game stories, in July 2013.[116] In September 2013, the game was ranked the thirteenth best PlayStation 3 game,[117] and the seventeenth best Xbox 360 game, by IGN.[118] In November 2013, the game was ranked at fourth and eighth place on Eurogamer and Hardcore Gamer '​s list of the best games of the generation, respectively.[111][119] In January 2014, Computer and Video Games ranked the game at number fifteen on its list of the best games of the generation.[120] In June 2014, the game placed at number five on IGN's list of the "Games of a Generation: Your Top 100" as voted by readers of the site.[121] In August 2014, the game placed at seventh on Good Game '​s Top 100 list.[122]

References[edit]

Notes
  1. ^ Additional work by Rockstar North, Rockstar NYC, Rockstar Leeds, Rockstar New England and Rockstar Lincoln.[1]
  2. ^ Red Dead Redemption was released in Japan on October 7, 2010.[2]
  3. ^ Edge originally gave the game 9/10,[44] but retroactively changed the score to 10/10.[43]
Footnotes
  1. ^ Rockstar San Diego (May 18, 2010). "Red Dead Redemption". PlayStation 3 and Xbox 360 (v1.0). Rockstar Games. Level/area: Credits. 
  2. ^ Hussain, Tamoor (July 28, 2010). "Red Dead Redemption hitting Japan". Computer and Video Games. Future plc. Retrieved December 10, 2014. 
  3. ^ R* Q (December 21, 2010). "Red Dead Redemption Now Available on Xbox LIVE Games on Demand". Rockstar Games. Retrieved June 19, 2012. 
  4. ^ Chen, Grace (November 15, 2011). "PlayStation Store Update - PlayStation Blog". PlayStation Blog. Retrieved June 19, 2012. 
  5. ^ a b c d e f g h Rockstar San Diego (2010). Red Dead Redemption Game Manual. Rockstar Games. Retrieved April 10, 2013. 
  6. ^ R* Y (November 16, 2010). "Rockstar Games Tips: Becoming an Ace Online Poker Player (Red Dead Redemption: Undead Nightmare Collection / Liars and Cheats Pack)". Rockstar Games. Retrieved April 4, 2013. 
  7. ^ a b McWhertor, Michael (May 28, 2009). "Red Dead Redemption Eyes-On Impressons". Kotaku. Retrieved April 10, 2013. 
  8. ^ Cocker, Guy (January 28, 2010). "Red Dead Redemption Hands-On—Xbox 360 Previews at GameSpot". GameSpot. Archived from the original on June 1, 2010. Retrieved March 29, 2010. 
  9. ^ "Features: Weapons". Rockstar Games. Retrieved March 29, 2010. 
  10. ^ Yoon, Andrew (April 8, 2010). "Red Dead Redemption's online 'Multiplayer Free Roam' revealed". Joystiq. Retrieved April 8, 2010. 
  11. ^ Bramwell, Tom (August 27, 2012). "Red Dead's Liars and Cheats Pack dated". Eurogamer. Retrieved April 10, 2013. 
  12. ^ Yin-Poole, Wesley (October 22, 2010). "Rockstar details RDR's Land Grab Mode". Eurogamer. Retrieved April 10, 2013. 
  13. ^ R* Q (April 8, 2010). "Multiplayer in Red Dead Redemption". Rockstar Games. Retrieved April 8, 2010. 
  14. ^ Ingham, Tim (May 16, 2010). "News: Red Dead Redemption gets another winning review". Computer and Video Games. Future plc. Archived from the original on September 4, 2014. Retrieved June 19, 2012. 
  15. ^ a b Cabral, Matt (April 7, 2010). "Interview: Christian Cantamessa – Red Dead Redemption". GameFan. Archived from the original on September 26, 2014. Retrieved September 26, 2014. 
  16. ^ a b c Staff (February 11, 2010). "Red Dead Redemption Exclusive Q&A". GameSpot. CBS Interactive. Archived from the original on August 28, 2014. Retrieved August 29, 2014. 
  17. ^ Onyett, Charles (May 8, 2009). "Red Dead Redemption: A Man and His Horse". IGN. Ziff Davis. p. 1. Archived from the original on September 22, 2014. Retrieved September 24, 2014. 
  18. ^ Schiesel, Seth (May 16, 2010). "Video Game Review - 'Red Dead Redemption' Brings Old West to Life". The New York Times. The New York Times Company. Archived from the original on September 4, 2014. Retrieved September 4, 2014. 
  19. ^ Onyett, Charles (May 8, 2009). "Red Dead Redemption: A Man and His Horse". IGN. Ziff Davis. p. 3. Archived from the original on September 24, 2014. Retrieved September 24, 2014. 
  20. ^ Onyett, Charles (May 8, 2009). "Red Dead Redemption: A Man and His Horse". IGN. Ziff Davis. p. 2. Archived from the original on September 24, 2014. Retrieved September 24, 2014. 
  21. ^ GameSpot Staff (May 10, 2010). "Breaking in the Digital Horses of Red Dead Redemption". GameSpot. CBS Interactive. Archived from the original on October 5, 2014. Retrieved October 5, 2014. 
  22. ^ Stafford, Patrick (June 19, 2013). "What happened to John Marston". Polygon. Vox Media. Archived from the original on September 24, 2014. Retrieved September 14, 2014. 
  23. ^ Murray, Charlie (January 4, 2011). "Rob Wietoff (AKA John Marston) Nave360 Interview". Nave360. Archived from the original on October 4, 2014. Retrieved October 5, 2014. 
  24. ^ Stuart, Keith (May 26, 2010). "Redemption songs: the making of the Red Dead Redemption soundtrack". The Guardian. Guardian Media Group. Archived from the original on September 4, 2014. Retrieved August 17, 2014. 
  25. ^ R* Q (July 28, 2010). "Behind the Scenes of the Red Dead Redemption Soundtrack". Rockstar Newswire. Rockstar Games. Archived from the original on October 5, 2014. Retrieved October 5, 2014. 
  26. ^ Rockstar Games (May 26, 2007). "Red Dead Redemption 2005 Teaser". YouTube. Archived from the original on September 4, 2014. Retrieved May 12, 2010. 
  27. ^ Robinson, Martin (February 4, 2009). "Red Dead Redemption Announced". IGN. Archived from the original on September 4, 2014. Retrieved April 3, 2013. 
  28. ^ R* Q (December 1, 2009). "Red Dead Redemption Official Trailer: "My Name Is John Marston"". Rockstar Newswire. Rockstar Games. Archived from the original on September 4, 2014. Retrieved August 17, 2014. 
  29. ^ Jackson, Mike (March 4, 2010). "News: Red Dead Redemption delayed to May". Computer And Video Games. Archived from the original on September 4, 2014. Retrieved June 19, 2012. 
  30. ^ R* Q (February 9, 2010). "Red Dead Redemption Exclusive Pre-Order Bonuses: The Referendum, The Golden Guns, The War Horse and More". Rockstar Newswire. Rockstar Games. Archived from the original on September 4, 2014. Retrieved August 16, 2014. 
  31. ^ R* Q (April 8, 2011). "Red Dead Redemption: Deadly Assassin Outfit, Golden Guns Weapon Pack and War Horse Now Available on Xbox LIVE and PlayStation Network". Rockstar Newswire. Rockstar Games. Archived from the original on September 4, 2014. Retrieved April 4, 2013. 
  32. ^ Totilo, Stephen (July 8, 2010). "Red Dead Redemption Adding Zombies, Multiplayer Poker, More". Kotaku. Gawker Media. Archived from the original on October 5, 2014. Retrieved April 10, 2013. 
  33. ^ R* Q (October 5, 2010). "Free Hunting and Trading Outfits Pack for Red Dead Redemption Coming October 12th". Rockstar Newswire. Rockstar Games. Archived from the original on October 5, 2014. Retrieved October 6, 2010. 
  34. ^ Reparaz, Mikel (October 14, 2010). "Red Dead Redemption – Undead Nightmare hands-on". GamesRadar. Future plc. Archived from the original on October 5, 2014. Retrieved October 15, 2010. 
  35. ^ R* Y (June 6, 2011). "FREE Fan Appreciation DLC for Red Dead Coming Soon". Rockstar Newswire. Rockstar Games. Archived from the original on October 5, 2014. Retrieved June 19, 2012. 
  36. ^ R* S (September 1, 2011). "Release Date & Details on the Free Red Dead Redemption Myths and Mavericks Bonus Pack". Rockstar Newswire. Rockstar Games. Archived from the original on October 5, 2014. Retrieved June 17, 2014. 
  37. ^ Goldfarb, Andrew (September 14, 2011). "Red Dead GOTY Edition This Fall". IGN. Ziff Davis. Archived from the original on October 5, 2014. Retrieved October 5, 2014. 
  38. ^ a b "Red Dead Redemption for PlayStation 3". GameRankings. CBS Interactive. Retrieved December 26, 2010. 
  39. ^ a b "Red Dead Redemption for Xbox 360". GameRankings. CBS Interactive. Retrieved May 18, 2010. 
  40. ^ a b "Red Dead Redemption for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved October 3, 2010. 
  41. ^ a b "Red Dead Redemption for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved May 17, 2010. 
  42. ^ a b Sharkey, Scott (May 17, 2010). "Red Dead Redemption Review". 1UP. Archived from the original on July 24, 2012. Retrieved May 17, 2010. 
  43. ^ a b "The ten amendments: we crown seven games from the last 20 years of Edge with a retrospective 10". Edge Magazine. Future Publishing. Retrieved 22 February 2014. 
  44. ^ Edge Staff (May 17, 2010). "Review: Red Dead Redemption". Edge Online. Retrieved May 18, 2010. 
  45. ^ a b Parkin, Simon (May 17, 2010). "Red Dead Redemption Review". Eurogamer. Retrieved October 4, 2010. 
  46. ^ a b c d Bertz, Matt (May 17, 2010). "Rockstar Wrangles The Best Video Game Western Of All Time". Game Informer. GameStop. Retrieved October 1, 2014. 
  47. ^ a b Herring, Will (May 7, 2010). "Red Dead Redemption review from GamePro". GamePro. Archived from the original on May 22, 2010. Retrieved May 17, 2010. 
  48. ^ Tuttle, Will (May 19, 2010). "Red Dead Redemption - Xbox 360". GameSpy. Retrieved May 19, 2010. 
  49. ^ "News: Red Dead Redemption Review". GameTrailers. May 17, 2010. Retrieved May 17, 2010. 
  50. ^ a b Calvert, Justin (May 18, 2010). "Red Dead Redemption Review". GameSpot. Retrieved June 19, 2012. 
  51. ^ a b Brudvig, Erik (May 17, 2010). "Red Dead Redemption Review". IGN. Ziff Davis. Retrieved May 17, 2010. 
  52. ^ Graft, Kris (August 8, 2011). "Take-Two: Red Dead Redemption Ships 11M Units". Gamasutra. Retrieved August 10, 2011. 
  53. ^ Orland, Kyle (September 14, 2011). "Grand Theft Auto IV Passes 22M Shipped, Franchise Above 114M". Gamasutra. Retrieved February 6, 2012. 
  54. ^ a b c "Best Original Music - The Best Games of 2010". GameSpot. Archived from the original on December 20, 2010. Retrieved April 9, 2013. 
  55. ^ "Best Voice Acting - The Best Games of 2010". GameSpot. Archived from the original on December 17, 2010. Retrieved April 9, 2013. 
  56. ^ Good Game (May 31, 2010). "Good Game stories — Red Dead Redemption". Australian Broadcasting Corporation. 
  57. ^ Gaskill, Jake (May 17, 2010). "Red Dead Redemption Review". G4TV. Retrieved May 18, 2010. 
  58. ^ "The Escapist: Forums: The News Room: Rockstar Bringing New Law to Red Dead Redemption's Multiplayer". Retrieved March 8, 2014. 
  59. ^ "GameSpy Game of the Year 2010". GameSpy. Retrieved June 19, 2012. 
  60. ^ "GameSpot Game of the Year 2010". GameSpot. Archived from the original on June 19, 2013. Retrieved June 19, 2012. 
  61. ^ Good Game. "GG Awards 2010 - Game of the Year". Australian Broadcasting Corporation. Retrieved December 15, 2010. 
  62. ^ CVG Staff. "Feature: The Top 10 Games of 2010". Computer And Video Games. Retrieved December 22, 2010. 
  63. ^ a b Shibley, Billy. "Machinima.com announces 2010 Inside Gaming Awards Winners". Machinima.com. Retrieved December 14, 2010. 
  64. ^ "Best Video Games of 2010". C|NET. Retrieved December 15, 2010. 
  65. ^ "The Platinum Chalice Awards 2010". GamesRadar. Retrieved December 20, 2010. 
  66. ^ a b c d e VGA (October 27, 2011). "Video Game Awards 2010 Winners". Spike. Retrieved April 3, 2013. 
  67. ^ Kwag, Sophia (September 20, 2010). "KGC AWARDS, to go forward a step with the Global Game Awarding Ceremony". AVING USA. Retrieved December 15, 2010. 
  68. ^ Good Game. "GG Awards 2010 - Best Graphics". Australian Broadcasting Corporation. Retrieved December 24, 2010. 
  69. ^ "Best of 2010: Best DLC". G4TV. December 14, 2010. Retrieved April 5, 2013. 
  70. ^ Reboucas, Eduardo. "Game Revolution: 2010 GR Awards — Best DLC Add-on". Game Revolution. Retrieved December 24, 2010. 
  71. ^ Minkley, Johnny (March 16, 2011). "BAFTA explains Red Dead snub". Eurogamer. Retrieved May 31, 2014. 
  72. ^ Brown, Nathan (December 15, 2010). "No Red Dead Redemption at BAFTAs". Edge. Retrieved May 31, 2010. 
  73. ^ "Best Story - The Best Games of 2010". GameSpot. Archived from the original on October 11, 2011. Retrieved April 9, 2013. 
  74. ^ "Best New Character - The Best Games of 2010". GameSpot. Archived from the original on January 7, 2012. Retrieved April 9, 2013. 
  75. ^ "Best Atmosphere - The Best Games of 2010". GameSpot. Archived from the original on December 24, 2010. Retrieved April 9, 2013. 
  76. ^ "Best Voice Acting - The Best Games of 2010". GameSpot. Archived from the original on December 24, 2010. Retrieved April 9, 2013. 
  77. ^ "Best Improved Sequel - The Best Games of 2010". GameSpot. Archived from the original on January 8, 2012. Retrieved April 9, 2013. 
  78. ^ "Best Writing/Dialogue - The Best Games of 2010". GameSpot. Archived from the original on December 21, 2010. Retrieved April 9, 2013. 
  79. ^ "Best Ending - The Best Games of 2010". GameSpot. Archived from the original on January 1, 2012. Retrieved April 9, 2013. 
  80. ^ "Best Action/Adventure Game - The Best Games of 2010". GameSpot. Archived from the original on March 28, 2013. Retrieved April 9, 2013. 
  81. ^ "Best PS3 Game - The Best Games of 2010". GameSpot. Archived from the original on December 31, 2010. Retrieved April 9, 2013. 
  82. ^ "Best Xbox 360 Game - The Best Games of 2010". GameSpot. Archived from the original on March 28, 2013. Retrieved April 9, 2013. 
  83. ^ "Game of the Year - The Best Games of 2010". GameSpot. Archived from the original on December 20, 2010. Retrieved April 9, 2013. 
  84. ^ "Best Downloadable Content - The Best Games of 2010". GameSpot. Archived from the original on July 31, 2013. Retrieved April 9, 2013. 
  85. ^ "Best Graphics, Artistic - The Best Games of 2010". GameSpot. Archived from the original on December 24, 2010. Retrieved April 9, 2013. 
  86. ^ "Best Sound Design - The Best Games of 2010". GameSpot. Archived from the original on December 24, 2010. Retrieved April 9, 2013. 
  87. ^ "Best Original Game Mechanic - The Best Games of 2010". GameSpot. Archived from the original on December 24, 2010. Retrieved April 9, 2013. 
  88. ^ "Funniest Game 2010 - Red Dead Redemption: Undead Nightmare - Xbox 360". IGN. Ziff Davis. Archived from the original on December 17, 2013. Retrieved April 9, 2013. 
  89. ^ "Best Story 2010 - Red Dead Redemption - PS3". IGN. Ziff Davis. Archived from the original on April 4, 2012. Retrieved April 9, 2013. 
  90. ^ "Best Character 2010 - John Marston (Red Dead Redemption) - PS3". IGN. Ziff Davis. Archived from the original on October 14, 2013. Retrieved April 9, 2013. 
  91. ^ "Best Story 2010 - Mass Effect 2 - Xbox 360". IGN. Ziff Davis. Archived from the original on December 17, 2013. Retrieved April 9, 2013. 
  92. ^ "Coolest Atmosphere 2010 - Limbo - Xbox 360". IGN. Ziff Davis. Archived from the original on December 17, 2013. Retrieved April 9, 2013. 
  93. ^ "Coolest Atmosphere 2010 - Thane (Mass Effect 2) - Xbox 360". IGN. Ziff Davis. Archived from the original on December 17, 2013. Retrieved April 9, 2013. 
  94. ^ "Best Visuals 2010 - Limbo - Xbox 360". IGN. Ziff Davis. Archived from the original on December 17, 2013. Retrieved April 9, 2013. 
  95. ^ "Best Horror Game 2010 - Alan Wake - Xbox 360". IGN. Ziff Davis. Archived from the original on December 17, 2013. Retrieved April 9, 2013. 
  96. ^ "Best Xbox 360 Game of the Year 2010 - Mass Effect 2 - Xbox 360". IGN. Ziff Davis. Archived from the original on December 17, 2013. Retrieved April 9, 2013. 
  97. ^ "Funniest Game 2010 - Costume Quest - PS3". IGN. Ziff Davis. Retrieved April 9, 2013. 
  98. ^ "Coolest Atmosphere 2010 - Castlevania: Lord of Shadows - PS3". IGN. Ziff Davis. Archived from the original on April 4, 2012. Retrieved April 9, 2013. 
  99. ^ "Most Addictive Game 2010 - Pac-Man Championship Edition DX - PS3". IGN. Ziff Davis. Archived from the original on April 4, 2012. Retrieved April 9, 2013. 
  100. ^ "Best Visuals 2010 - God of War III - PS3". IGN. Ziff Davis. Archived from the original on April 4, 2012. Retrieved April 9, 2013. 
  101. ^ "Most Bang for Your Buck 2010 - The Sly Collection - PS3". IGN. Ziff Davis. Archived from the original on April 4, 2012. Retrieved April 9, 2013. 
  102. ^ "Best Horror Game 2010 - Heavy Rain - PS3". IGN. Ziff Davis. Archived from the original on April 4, 2012. Retrieved April 9, 2013. 
  103. ^ "Best PS3 Game of the Year 2010 - Heavy Rain - PS3". IGN. Ziff Davis. Archived from the original on June 13, 2012. Retrieved April 9, 2013. 
  104. ^ "GameSpy: Game of the Year 2010 - Page 6". GameSpy. Retrieved April 9, 2013. 
  105. ^ "GameSpy: Game of the Year 2010 - Page 9". GameSpy. Retrieved April 9, 2013. 
  106. ^ "Nominees for Spike Video Game Awards 2010 revealed". Destructoid. November 17, 2010. Retrieved April 9, 2013. 
  107. ^ "2011 Interactive Achievement Awards". Academy of Interactive Arts & Sciences. Retrieved April 14, 2013. 
  108. ^ "2011 Winners & Nominees". British Academy of Film and Television Arts. February 15, 2011. Archived from the original on November 8, 2012. Retrieved April 11, 2013. 
  109. ^ "11th Annual Game Developers Choice Awards". Game Developers Choice Awards. Archived from the original on January 27, 2013. Retrieved April 11, 2013. 
  110. ^ Franich, Darren (November 28, 2012). "10 Best Videogames Since 2002 | Photo 9 or 10". Entertainment Weekly. Retrieved April 9, 2013. 
  111. ^ a b Robinson, Martin (November 4, 2013). "Eurogamer's Games of the Generation: The top 50". Eurogamer. Retrieved November 14, 2013. 
  112. ^ Whitehead, Dan (October 22, 2013). "Games of the Generation: Red Dead Redemption". Eurogamer. Retrieved June 20, 2014. 
  113. ^ IGN (June 27, 2011). "Red Dead Redemption - #3 Top Modern Games". IGN. Ziff Davis. Retrieved November 14, 2013. 
  114. ^ "Red Dead Redemption - #7 Top Games of a Generation". IGN. Ziff Davis. Retrieved June 20, 2014. 
  115. ^ GamesRadar Staff (February 15, 2013). "The 100 best games of all time". GamesRadar. Retrieved November 14, 2013. 
  116. ^ GamesRadar Staff (July 12, 2013). "The best videogame stories ever". GamesRadar. Retrieved November 14, 2013. 
  117. ^ Moriarty, Colin; Goldfarb, Andrew (September 3, 2013). "The Top 25 Xbox 360 Games (3)". IGN. Ziff Davis. Retrieved November 14, 2013. 
  118. ^ IGN Staff (September 20, 2013). "The Top 25 Xbox 360 Games (2)". IGN. Ziff Davis. Retrieved November 14, 2013. 
  119. ^ HG Staff (November 8, 2013). "Top 100 Games of the Generation: The Top Ten Games of the Generation". Hardcore Gamer. Retrieved November 14, 2013. 
  120. ^ CVG Staff (January 1, 2014). "CVG's Games of the Generation 20 - 1". Computer and Video Games. Retrieved June 20, 2014. 
  121. ^ IGN Staff (June 4, 2014). "Games of a Generation: Your Top 100". IGN. Ziff Davis. Retrieved June 20, 2014. 
  122. ^ Good Game (August 12, 2014). "Good Game Stories - Good Game Top 100 - Final List". Australian Broadcasting Corporation. Archived from the original on August 22, 2014. Retrieved August 23, 2014. 

External links[edit]