Relief mapping (computer graphics)
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In computer graphics, relief mapping is a texture mapping technique used to render the surface details of three dimensional objects accurately and efficiently.[1] It can produce accurate depictions of self-occlusion, self-shadowing, and parallax.[2] It is a form of short-distance raytrace done on a pixel shader.[citation needed]
[edit] See also
[edit] References
- ^ "'Real-time relief mapping on arbitrary polygonal surfaces'". Proceedings of the 2005 Symposium on Interactive 3D Graphics and Games: 155–162. 2005. http://www.inf.ufrgs.br/~comba/papers/2005/rtrm-i3d05.pdf.
- ^ "'Relief Mapping of Non-Height-Field Surface Details". Proceedings of the 2006 symposium on Interactive 3D graphics and games. 2006. http://www.inf.ufrgs.br/~oliveira/pubs_files/Policarpo_Oliveira_RTM_multilayer_I3D2006.pdf. Retrieved 18 February 2011.
[edit] External links
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