Resident Evil 3: Nemesis

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"Resident Evil 3" redirects here. For the third live-action Resident Evil film, see Resident Evil: Extinction.
Resident Evil 3: Nemesis
Resident Evil 3 Cover.jpg
North American PlayStation cover art
Developer(s) Capcom
Publisher(s) Capcom
Director(s) Kazuhiro Aoyama
Producer(s) Shinji Mikami
Writer(s) Yasuhisa Kawamura
Composer(s) Masami Ueda
Saori Maeda
Series Resident Evil
Platform(s) PlayStation
Microsoft Windows
Dreamcast
GameCube
Release date(s)
Genre(s) Survival horror
Mode(s) Single-player
Distribution Optical disc, download

Resident Evil 3: Nemesis, known in Japan as Biohazard 3: Last Escape (Japanese: バイオハザード3 ラストエスケープ Hepburn: Baiohazādo 3 Rasuto Esukēpu?), is a survival horror video game developed by Capcom and originally released for the PlayStation video game console in 1999. It is the third installment in the Resident Evil video game series and acts as both a prequel and sequel to Resident Evil 2. The story of the game follows Resident Evil protagonist Jill Valentine and her efforts to escape from Raccoon City, which has been infected with a new type of biological weapon secretly developed by the pharmaceutical company Umbrella. The game received positive reviews from video game critics and was subsequently ported to the Dreamcast, Microsoft Windows and GameCube.

Gameplay[edit]

The player, playing as Jill Valentine, is evading an enemy. The graphical style of the game features 3D models over pre-rendered backgrounds with fixed camera angles.

Resident Evil 3: Nemesis is a survival horror game where the player controls the on-screen character from a third-person perspective to interact with the environment and enemies. Jill Valentine is the sole protagonist and main controllable character of the game, with another character also being controllable for a brief portion of the game.[1] To advance through the game, the player is challenged to explore the fictional Raccoon City while avoiding, outsmarting and defeating various types of enemies. The player can open doors, push certain objects, climb obstacles, and pick up items. All items collected are stored in an inventory that the player can access at any time. Items in the inventory can be used, examined, and combined to make new ones.[1] The inventory is limited to a certain number of slots, and the player must often move items from the inventory to a storage box located in special rooms to manage space.[1]

In combat, the player has the ability to dodge attacks, use firearms against enemies, and shoot certain objects like explosive barrels, causing them to explode and damage nearby enemies. The player can also run and perform a quick 180 degree turn to evade enemies.[2] The player has a certain amount of health which decreases when attacked by enemies. The lower the player's health is, the slower the player's movement speed will be. Nevertheless, players can increase their health by collecting and using herbs, which can be mixed with other herbs to increase their healing effect. The game also incorporates an ammunition creation system, in which new ammunition can be created from different varieties of gunpowder.[1] In addition to engaging in combat, the player must often solve numerous puzzles that focus on logical and conceptual challenges.[2]

Unlike in previous Resident Evil games, the player is occasionally prompted to choose between one of two possible actions. These choices affect the direction of the game and story.[1] Additionally, a creature called Nemesis is encountered multiple times throughout the game as a recurring boss. Nemesis is considerably more powerful than the player and has the ability to use a rocket launcher as a weapon, dodge incoming fire, and pursue the player from one area to the next. During one of these encounters, the player can choose to either fight Nemesis or run until he is evaded.[2] A variety of encounters are possible, with some being mandatory, and some varying in nature and location based on certain choices made by the player. Even if evaded or defeated during one of these encounters, Nemesis will inevitably continue to pursue the player until the end of the game.[1]

Upon completing the game, a new minigame titled The Mercenaries: Operation Mad Jackal is unlocked.[1] In this minigame, the player must chooses to play as one of three characters that appear in the main game and run from one side of the city to the other within a limited amount of time. However, the starting time limit given is insufficient to actually perform this task directly, and the player must continuously receive time bonuses by performing certain actions like defeating enemies and exploring hidden areas. Completing the main game also unlocks alternate costumes for Jill and epilogue files that detail the activities of different characters following the events of the game.[1] The mercenaries minigame and alternate costumes for Jill are available from the start of the game in the Microsoft Windows and Dreamcast versions of the game.[3][4]

Plot[edit]

Resident Evil 3: Nemesis begins 24 hours prior to the events of Resident Evil 2 and follows Special Tactics And Rescue Squad (STARS) member Jill Valentine as she attempts to escape from Raccoon City. Nearly all of Raccoon City's citizens have been transformed into zombies by an outbreak of the T-virus, a new type of biological weapon secretly developed by the pharmaceutical company Umbrella. On her way to the Raccoon City Police Department, Jill runs into fellow team member Brad Vickers, but he is soon killed by Nemesis, a bio-organic weapon created by Umbrella for the sole purpose of hunting down and eliminating the surviving STARS members, who are first-hand witnesses of Umbrella's unethical and illegal experiments. After evading Nemesis, Jill encounters three surviving members of the Umbrella Biohazard Countermeasure Service (UBCS): Carlos Oliveira, Mikhail Victor and Nikolai Zinoviev. Nikolai explains to Jill and Carlos that a rescue helicopter can be contacted if they manage to reach Raccoon City's Clock Tower and ring the tower's bell.

As the game progresses, Nikolai is presumed dead after an encounter with zombies in an Umbrella marketing office, while Mikhail sacrifices himself to save Jill and Carlos from Nemesis by detonating a grenade in a cable car's rear compartment on its way to the Clock Tower, causing the car to speed out of control and crash into the Clock Tower's main courtyard. As a result, Jill and Carlos are briefly separated. At the Clock Tower, Jill manages to summon the helicopter by ringing the Clock Tower's bell. However, Nemesis eventually destroys the helicopter and infects Jill with the T-virus. Jill manages to temporarily defeat Nemesis, but after the fight she falls unconscious due to the T-Virus. Carlos finds Jill and takes her to safety within the Clock Tower. Three days later, Carlos finds a cure for Jill's T-Virus infection in the Raccoon City General Hospital. When Carlos leaves the hospital, a large amount of explosives explode in the hospital's main lobby. Carlos returns to Jill with the vaccine, encountering Nemesis for a brief period.

After recovering from the infection, Jill proceeds towards the Raccoon Park and enters the park caretaker's cabin. There, she discovers from Nikolai that he is one of an unknown number of "supervisors" sent into Raccoon City along with the UBCS to gather combat data from the soldier's encounters with Umbrella's bio-weapons. He is then forced to leave after a tremor shakes the cabin. Jill follows Nikolai outside, only to discover that the tremor was caused by a massive worm-like creature. Jill defeats the creature and escapes to a dead factory at the rear of the park after another brief encounter with Nemesis. Inside the factory, Jill meets up with Carlos, who tells her that the US government is planning to launch a nuclear missile into Raccoon City to eradicate the T-Virus infestation. Jill then encounters Nemesis and grabs a keycard needed to escape, but the factory's control tower announced that the missile attack on Raccoon City has begun, with only a short time left before the city is destroyed.

Jill makes her way to the factory's control tower and encounters Nikolai for the last time in an helicopter. Nikolai fires at Jill and she can either reason with Nikolai or destroy the helicopter. If Jill negotiates with Nicholai, he reveals that he has killed the other supervisors and boasts about collecting the bounty placed on Jill by Umbrella before escaping. After that, Jill makes her way to the rear yard and confronts Nemesis one last time. After an intense battle, Jill manages to defeat Nemesis with the help of a prototype railgun. Soon after, Jill meets up with Carlos and the pair escape the city via a helicopter piloted by STARS Alpha Team's weapons specialist Barry Burton. The final cutscene of the game shows the nuclear missile vaporizing the city and its infected populace.

Development[edit]

Resident Evil 3: Nemesis was developed by Capcom and produced by Shinji Mikami, who previously worked on the original Resident Evil and Resident Evil 2.[5] Development of the game began with a team of 20 people. However, as the game was getting closer to its release date, the development team gradually increased to between 40 and 50 staff members.[6][7] Unlike the majority of the early scripts in the series, the scenario of the game was not created by Capcom's Flagship studio but by internal Capcom writer Yasuhisa Kawamura. Nevertheless, the story was proofread and sanctioned by Flagship to avoid continuity errors with other installments in the series, an issue that was also given attention in monthly meetings between all directors and producers.[8]

Resident Evil 3: Nemesis uses the same game engine as its predecessors.[9] The environments consist of 2D pre-rendered backgrounds while moving objects such as enemies and some interactive elements consist of 3D polygon graphics.[10] The developers chose this technique because having full 3D graphics would not allow them to create graphically rich and detailed environments.[8] According to project supervisor Yoshiki Okamoto, "the number of polygons allocated for the enemies would not be sufficient. We did not want to have blocky, pixelated zombies."[8] Interaction with the environment was improved so that the player could shoot objects like explosive barrels to damage enemies.[10] Developers also added more variety of zombies, who can take the form of policemen, doctors, and ordinary citizens, among others.[8]

Unlike previous Resident Evil games, which take place inside buildings, Resident Evil 3: Nemesis takes place in Raccoon City. The developers noted that the city setting allowed them to create more varied environments.[11] Capcom also decided to give the game a more action-oriented style, which resulted in the 180-degree turn and the introduction of a dodge feature so that the player can avoid enemy attacks.[9] Additionally, the developers designed the game so that up to nine enemies can appear at the same time and improved their artificial intelligence so that they can hunt the player up and down stairs.[9][12] The eponymous Nemesis creature was inspired by the liquid-metal T-1000 Terminator from Terminator 2: Judgment Day.[9] According to Mikami, "I wanted to introduce a new kind of fear into the game, a persistent feeling of paranoia. The Nemesis brings that on in spades. When it disappears after the first confrontation, you live in constant dread of the next attack. The idea is to make you feel like you're being stalked."[13]

The game was developed in tandem with the Dreamcast version of Resident Evil Code: Veronica.[8] Although Code: Veronica takes place after Resident Evil 2, Okamoto explained that Capcom wanted Nemesis to be the third game in the series to keep the titles of the PlayStation games consistent.[8] Unlike Resident Evil 2, which features two discs with two different protagonists, Resident Evil 3: Nemesis is a single-CD game that centers mainly on Jill Valentine.[8] Capcom chose Jill as the protagonist of the game because she was "the only suitable character remaining", noting that Resident Evil protagonists Claire Redfield and Chris Redfield were previously chosen for Code: Veronica.[9]

Marketing and release[edit]

Resident Evil 3: Nemesis was featured at the Tokyo Game Show in March 1999.[14] A playable version of the game was available at the Electronic Entertainment Expo in 1999. At the time, the dodging feature had not been completed and was absent from the demo.[15] To promote the game, Capcom included a brief demo of Resident Evil 3: Nemesis in the US shipments of their earlier game Dino Crisis, which had a successful launch in Japan.[16] Prior to the release of the game, Capcom spent US$20 million on advertisement campaigns for Resident Evil 3: Nemesis and Dino Crisis, as well as the Nintendo 64 version of Resident Evil 2.[17] The marketing campaign included dedicated television advertising, print advertising, and incentives to the consumer.[17] A double soundtrack album for the game, composed by Masami Ueda, Saori Maeda and Shusaku Uchiyama, was released on September 22, 1999.[18] Additionally, a novelization of the game titled Nemesis and written by S. D. Perry was published in 2000.[19]

Resident Evil 3: Nemesis was first released for the PlayStation video game console on September 22, 1999 in Japan and November 10, 1999 in North America. The first 500,000 units of the game included additional demo discs of Dino Crisis.[20] According to NPD, Resident Evil 3: Nemesis was the top selling game for the PlayStation in the US during the first two weeks of November 1999.[21] The game was eventually released on March 17, 2000 in Europe and became a bestseller in the UK.[22] As of May 2008, a total of 3.5 million copies of the PlayStation version had been sold according to Capcom.[23] After its original release on the PlayStation, Resident Evil 3: Nemesis was subsequently ported to the Microsoft Windows, Dreamcast, and GameCube systems, featuring enhanced 3D character models and higher resolution graphics. As of November 2003, 41,395 copies of the GameCube version had been sold in the US.[24] In 2012, Resident Evil 3: Nemesis was digitally released on the PlayStation Network, allowing PlayStation 3 and PlayStation Portable users to play any version of the game via emulation.[25]

Reception[edit]

Reception
Review scores
Publication Score
GC PC PS Dreamcast
AllGame 2.5/5 stars[33] 3/5 stars[34] 4.5/5 stars[35] 3.5/5 stars[36]
Computer and Video Games 8.1/10[37] 9.0/10[38] 8.0/10[39]
Famitsu 36/40[40] 31/40[41]
GameCritics 9.0/10[44]
Game Informer 7.75/10[42] 8/10[43]
GamePro 4/5 stars[45] 5/5 stars[46] 4/5 stars[47]
Game Revolution A-[48] C[49]
GameSpot 4.7/10[50] 6.9/10[3] 8.8/10[51] 8.3/10[4]
IGN 5/10[52] 7.6/10[53] 9.4/10[2] 8/10[54]
Official PlayStation Magazine (US) 4.5/5 stars[55]
Official PlayStation Magazine (UK) 10/10[56]
Aggregate scores
GameRankings 63.71%[26] 74.15%[27] 88.21%[28] 81.11%[29]
Metacritic 62/100[30] 71/100[31] 79/100[32]

The original, PlayStation version of Resident Evil 3: Nemesis received very positive reviews from video game critics.[28] GameSpot said: "Unlike other series that offer incremental 'improvements', the RE lineup continues to refine an already excellent premise".[51] IGN critic Doug Perry praised the game, saying: "The story still wonderfully unfolds in an intensely slow, intriguing way, and the combination of the great story telling and precise style of gameplay is still perfectly blended".[2] Dale Weir from Game Critics called it "the best Resident Evil game in the entire series".[44]


References[edit]

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External links[edit]