Revolution3D

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Revolution3D
Developer(s) VirtualART
Initial release 1998 (1998)
Stable release 0.9.3 / October 31, 2007; 6 years ago (2007-10-31)
Development status Unmaintained
Operating system Windows
Available in C++
Type Game engine
License proprietary

Revolution3D is a 3D graphics engine developed by VirtualART. It is free for non-commercial and commercial use and uses DirectX 9.0.[1] The project was started in 1998 by Simon Theophil and competed with the engine Truevision3D.[2] Revolution3D can be used with C++, C#, Visual Basic, Java and Python.

In 2001 Microsoft developed a game called Donkey .NET using Revolution3D. This game was a programming example for the new .NET platform and Visual Basic .NET programming language.[3][4]

References[edit]

  1. ^ "DevMaster.net - Revolution3D - Engine Details". devmaster.net. Retrieved 9 January 2009. 
  2. ^ "Developing Tablet PC Applications". books.google.com. Retrieved 9 January 2009. 
  3. ^ "Bill Gates Speech Transcript - Tech Ed 2001". microsoft.com. Retrieved 9 January 2009. 
  4. ^ "Microsoft TechEd Trip Report: Tuesday, June 19th". oreillynet.com. O'Reilly Media. Retrieved 9 January 2009. 

External links[edit]