Revs (video game)

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Revs
Bbc-revs.jpg
Cover art for the original Acornsoft release of Revs
Developer(s) Geoff Crammond
Publisher(s) Acornsoft, Firebird, Superior Software
Designer(s) Geoff Crammond
Platform(s) BBC Micro, Commodore 64
Release date(s) BBC - 1984, C64 - 1985
Genre(s) Vehicle simulation game
Mode(s) Single player
Distribution Cassette, Floppy disk

Revs is a 1984 Formula Three simulation written initially for the BBC Micro by Geoff Crammond and published by Acornsoft that is notable for its realistic simulation of the sport and as a precursor to its author's later work on Formula One Grand Prix and its sequels.

Gameplay[edit]

Player wing settings

Unlike most contemporaneous racing games, Revs features selection of aerodynamic settings by the player and a full three-dimensional environment. The player is allowed to drive the wrong way around the track or even away from it completely. Unusual for the time, the track and terrain are not planar, but undulations in the ground are reproduced. The game was noted for its use of the BBC's hardware in achieving its display: such was the difficulty in squeezing the game into the BBC's limited memory, part of the game code actually occupies part of the screen memory. Whilst this would ordinarily be distractingly visible, timer-based manipulation of the BBC's display palette has the effect of turning all the 'code pixels' blue, thus hiding it in the game's sky.

Gameplay view from driver's seat

The game features rudimentary AI for control of the opponents' cars, which are driven by individual characters with humorous names. Johnny Turbo and Max Throttle are usually the fastest opponents, whereas Miles Behind is usually the slowest.

Tracks[edit]

The BBC Micro version release features Silverstone as its one track. There is also an expansion pack, Revs 4 Tracks (released in 1985), which adds Brands Hatch, Donington Park, Oulton Park and Snetterton to make a total of five.

Opponents[edit]

The full grid comprises...

  • "Mad" Max Throttle
  • Gary Clipper
  • Desmond Dash
  • Johnny Turbo
  • Percy Veer
  • Davey Rocket
  • Gloria Slap
  • Wilma Cargo
  • Sid Spoiler
  • Harry Fume
  • Hugh Jengine
  • Dan Dipstick
  • Willy Swerve
  • Billy Bumper
  • Roland Slide
  • Rick Shaw
  • Miles Behind
  • Slim Chance
  • Peter Out
  • Dummy Driver (only visible in the game's disassembly - this driver spot was replaced with the user's driver name and appears to have been present to make up the standard driver roster to the full 20 drivers)

Reception[edit]

Car showing Acorn's logo, on display at the Sinsheim Auto & Technik Museum

The game was favourably received by the press for its relative realism.[citation needed] Acorn's marketing for the game included racing sponsorship, with driver David Hunt being sponsored in the 1984 British Formula Three Championship Acorn Computer European Trophy.[1]

Legacy[edit]

Enhanced release[edit]

An enhanced edition of the BBC version was released in 1986 by Superior Software/Acornsoft as Revs plus Revs 4 Tracks which included all 5 tracks. The enhanced edition also included a 'steering assist' driving aid "designed to improve control of the car when using keys or a digital joystick".[2]

An additional 2nd Processor version was also produced[citation needed], designed to take advantage of the additional processing power of the 6502 2nd Processor

Ports[edit]

Revs was later ported to the Commodore 64, with the standard game providing the Silverstone and Brands Hatch tracks. The '4 Tracks' pack for the Commodore (released under the title Revs +) included the Nürburgring, Oulton Park, Snetterton and Donington Park circuits.

References[edit]

  1. ^ "Acorn Computer EuropeanTrophy 1984". 2009-08-08. Retrieved September 19, 2011. David Hunt, GB; Acorn Computer Racing 
  2. ^ REVS manual, 1986 edition

External links[edit]