Riddick Bowe Boxing
|Riddick Bowe Boxing|
Main menu screen for Super NES version
|Release date(s)||Super NES:|
|Mode(s)||Single-player (exhibition or career)
Two-player (exhibition only)
Riddick Bowe Boxing (リディック･ボウ ボクシング Boxing Ridikku Bou?) is a multiplatform boxing video game released in 1993. It was also released for the Nintendo Game Boy and Sega Game Gear consoles. The game is virtually identical to Evander Holyfield's "Real Deal" Boxing, apart from the fighters included and the style of the graphics.
Riddick Bowe Boxing features gameplay that was practically identical to that featured in Evander Holyfield's "Real Deal" Boxing. The graphics are similar in function; however, they have been completely redrawn in a more cartoon-like style. As in Evander Holyfield's "Real Deal" Boxing, the visuals of a fight are made up of 2D sprite-based boxers and a simple 3D boxing ring. A small overhead map of the ring featuring both fighters' positions is also visible during fights. The game features a career mode in which the player fights their way through all the boxers in the game until facing Bowe himself. The game also features an exhibition mode in which players can play as any boxer and put them in matches against any boxer in the game.
Using this as a navigation aid, it is possible to move boxers 360 degrees around the ring. However, due to all the boxers' sprites being drawn from one side-on point of view, their lateral movement appears somewhat unusual.
During the fight
During a fight, each boxer has a stamina meter that decreases whenever the player is hit. When the stamina meter reaches zero and the player is punched in the face, the player suffers a knockdown. As well as their main stamina meter they also have a meter for their head and their body, which shows how damaged the corresponding section is. When the head or body meter reaches zero, that boxer takes much more damage when hit in that area. Large amounts of punishment to the head also result in visible cuts.
If a boxer is knocked down three times in a single round, the fight ends in a TKO. Unlike in real-life boxing matches, a fight never stops for other reasons; a boxer can be pummeled for an entire fight without throwing one punch in return, but unless he is knocked down three times, or he fails to get up in ten seconds after being knocked down, the fight is allowed to continue. One major difference from Greatest Heavyweights is that a fighter can be repeatedly punched in the body and not fall down even if his stamina meter reaches zero. In fact, being pummeled in the body repeatedly eventually makes a boxer's stamina infinite for a short time.
During career mode, the player creates his or her own boxer. Options to edit include name, hair colour, skin colour and shorts colour. Each boxer in the game had three attributes: power, speed and stamina. These attributes all vary widely between the 25 ranked boxers that appear in either career or exhibition mode in addition to 40 other fighters that only appear in career mode. Riddick Bowe has the highest stats, but starts losing them after losing the championship. Eventually, he retires in the course of the game's career mode, after which only resetting the internal data will bring him back.
During career mode, all of the attributes are increased by using money earned from fights to pay for various activities, including free weights session and a protein diet. As the boxer progressed from match to match, his statistics started to fade. After 35 fights, his hair turned from normal to grey. Finally after 40 fights, the player is forced to retire even if he or she has never beaten the champion. Losing two fights in a row will also cause the player to retire.
Electronic Gaming Monthly gave the SNES version a 7.2 out of 10 average, commenting, "Quite simply, this is the best boxing game for the SNES out there. The punches of your player are incredibly easy to do and it controls like a dream." Reviewing the SNES Chavez release, GamePro noted that it has "abundant options" but deemed it a mediocre game due to the rudimentary gameplay and uninvolving graphics and sounds. They also warned prospective buyers that the game and manual are both in Spanish.
Reviewing the Game Gear version, GamePro criticized the lack of backgrounds and weak sound effects, and said of the gameplay, "Somehow, your fighter moves around and blocks punches, even if you don't press any buttons. The buttons you do press don't respond quickly or accurately enough to make you feel like a champ."
- "Release information (Super NES)". GameFAQs. Retrieved 2014-09-12.
- "Release information (Game Boy)". GameFAQs. Retrieved 2012-04-22.
- "Release information (Game Gear)". GameFAQs. Retrieved 2012-04-22.
- "Game overview". MobyGames. Retrieved 2008-11-13.
- "Career mode information". allgame. Retrieved 2011-12-16.
- "Review Crew: Riddick Bowe Boxing". Electronic Gaming Monthly (56) (EGM Media, LLC). March 1994. p. 34.
- "Strong Fighter - Weak Game". GamePro (58) (IDG). May 1994. p. 114.
- "Bowe Gets Knocked Out on Game Gear". GamePro (57) (IDG). April 1994. p. 120.