Ridge Racer Revolution

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Ridge Racer Revolution
Ridge Racer Revolution.jpg
European cover art
Developer(s) Namco
Publisher(s) Namco
Series Ridge Racer
Platform(s) PlayStation
Release date(s)
  • JP December 3, 1995
  • EU May 1996
  • NA September 30, 1996
[1][2]
Genre(s) Racing
Mode(s) Single-player, Multiplayer

Ridge Racer Revolution (リッジレーサーレボリューション Rijji Rēsā Reboryūshon?) is an arcade racing game developed by Namco for the PlayStation in 1995. It is the PlayStation sequel of Ridge Racer (the arcade sequel being Ridge Racer 2[3]). The cover art between the Japanese version and the European & North America version differ significantly. The Japanese version features three regular racing cars: car #3: F/A Racing, car #5: R.T. Blue Mappy and car #18: R.T. Bosconian. However, the game's cover of the European & North American version features the debuting "White Angel" car.[4][5]

Gameplay[edit]

The gameplay system remains unchanged from Ridge Racer with its set of checkpoints, time-limit and track layout (which remains the same at the beginning but then changes significantly). The game consists of 3 courses: "Novice," "Intermediate" and "Expert."[6]

After the player wins the first 3 circuits, reversed versions of the tracks are unlocked,[7] and the time trial mode become a boss race against 2 (rather than 1[7]) other cars including the duel car.[8] There are three duel cars including the original "13th Racing" devil car from the original Ridge Racer from the Novice course. The others are the "13th Racing Kid" (a smaller version of the Devil 13th car) from the Intermediate course and the debuting "White Angel" (as seen on the game cover) from the Expert course. Players will obtain those cars if they win the respective course's time trial boss race.[8]

After the entire game is complete, the player will unlock a new mode which is call the race scene selection. In this mode, the player can choose whether to race during the normal race scene, noon, evening, or night.[9]

Normally only 4 cars are selectable, but all 12 are selectable if a player is able to defeat all of the enemies on the Galaga '88 themed mini game before the title screen. In addition, if this is done in fewer than 44 shots, not only are all cars selectable, but the bodies are smaller and the wheels bigger, more resembling buggies. Other changes include a commentator with a higher-pitched voice and different handling of the cars. The buggy mode was a port of Pocket Racer.[7][8][10]

Ridge Racer Revolution has a two-player link-up mode which when played allowed the players access to the two courses from the original Ridge Racer game known as 'Special 1' and 'Special 2'.[7][8][11]

The audio-tracks on the Ridge Racer Revolution game CD can be played in a standard CD-audio player, as game CD was mastered in Mixed Mode CD format. Track 1 is used for data.[12]

Music[edit]

The Music was also featured on Ridge Racer 2 (1994).[3]

  • 0. Random Play
  • 1. Drive U 2 Dancing
  • 2. Grip
  • 3. Over the Highway
  • 4. ...Dat Dan Day...A
  • 5. Lords of Techno
  • 6. Maximum Zone
  • 7. Rare Hero 2
  • 8. Feeling Over This and That
  • 9. Rotterdam Nation 94
  • 10. Speedster Overheat
  • 11. Rhythm Shift Beat[6]

Reception[edit]

Ridge Racer Revolution received widespread critical acclaim with a near-perfect score of 39/40 from Famitsu. The game was a bestseller in the UK.[13]

References[edit]