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RivaTuner ATI.PNG
RivaTuner main menu with ATI video card
Developer(s) Alexey Nicolaychuk
Stable release 2.24c / August 23, 2009
Operating system Microsoft Windows
Type Windows Registry Tweaking
License Freeware
Website RivaTuner English Homepage and RivaTuner Russian Homepage (Russian)

RivaTuner is a freeware program developed by Alexey Nicolaychuk in 1997 [1] for the NVIDIA video cards, from the Riva TNT to the GeForce 700 Series, which also has limited support for the ATI video cards from the Radeon 8500 and above.[2]

It is one of the most common programs used for overclocking GPUs. It allows driver-level Direct3D and OpenGL tweaking (only in the NVIDIA video cards) and low-level hardware access.

It supports NVIDIA drivers from Detonator 2.08 to the newest ForceWare.

RivaTuner currently works with Windows 2000, Windows Server 2003 x32, Windows XP, Windows Vista, Windows 7, and Windows 8. It also works with the older Windows 98, 98 SE and Me, but they are no longer officially supported.


(Unconfirmed until an investigation deepens) EVGA released its own "In House" version of Precision X v15.0 on July 16, 2014. It seems that EVGA copied and pasted the entire Rivatuner core feature set and design. The complete design of the the overlay, monitoring, fan profiles and screen captures etc have been copied from Rivatuner. The original programmer of the Rivatuner core, Unwinder, never allowed EVGA to do this. EVGA only paid royalties for usage of the tweaking / overclocking part of their utility.

EVGA states that it's developed entirely by them, but the creator of Rivatuner, Alexey, had these points to raise;

  • Original EVGA Precision EXE resources and dialog templates were copy-pasted to this “in-house” project as is, even original dialog control IDs are the same. Company PRs already claim that GUI is 100% designed by EVGA which is sadly not true, company designed concept art of EVGA Precision skin only. All product properties, entire monitoring section, setting and so on came from directly original RivaTuner (and were available in other RivaTuner based products like HIS iTurbo years before Precision was born) and EVGA has no relation to designing them at all. So company directly violated our license agreement terms and reverse engineered licensed binaries to copy data from it and represent it as their own design.

  • EVGA completely cloned original RivaTuner’s RTMUI multilanguage context help system and localization engine. Contents of “Help” and “Localization” folders were copy-pasted to new product as is from original Precision, including localization and GUI translation databases for different languages. “Help” folder contains direct mapping of dialog IDs to help files, I guess getting easy access to it as direct reason of “copying” original dialog templates with original dialog IDs. So the company also violated our license agreement terms and redistributed parts of original product without permission.

  • Even “in-house” skin still uses my original raster fonts from old good RivaTuner. But at least that can be partially justified. Out intellectual property ownership terms of agreement define that I own software product copyrights, the company exclusively owns the product distribution rights as well as non-software intellectual properties like trademarks, product name, logos and artwork I create for them during the contract. So you may try to fit “copied” fonts in this category if you close eyes on the fact that it came from original RT.

  • Fun thing, even for the installer of “in-house” product the company copy-pasted my own license agreement from original installer, which contains my own third party components licensing terms and direct restriction on reverse engineering or redistributing them. Probably you’ll at least read what exactly do you copy paste, EVGA?

  • The most sad and painful thing for me is that the company entirely copy-pasted RivaTuner’s unique concepts of displaying data into On-Screen Display. RvaTuner Statistics Server was the first tool in the industry that introduced the concept of in-game hardware monitoring via OSD back in 2005, I spent almost than 10 years on polishing it. And most sad thing for me is that original Precision was not supposed to include such functionality, so it is not included in development budget and royalty fees. I added RTSS to Precision in one of the first versions completely free of any licensing fees just to help the company to promote new tool and it truly became one of the most important application features. So it was used during more than 5 years completely free (and the company was never brave to admit that) and in final they originally “thanked” for free OSD usage by stealing it. EVGA’s brand new “in-house” OSD is also open a simple rip of open source FW1FontWrapper overlay. And If I were the developer of FW1FontWrapper, I’d read the story of RTSS and think 1000 times about it.



Some of the features of RivaTuner are:

See also[edit]


External links[edit]