Road Runner's Death Valley Rally

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Road Runner's Death Valley Rally
Road Runner's Death Valley Rally
North American box art
Developer(s) ICOM Simulations
Publisher(s) Sunsoft
Producer(s) David Marsh
Programmer(s) Mike Garber
Artist(s) Jeff Troutman
Brian Babendererde
Composer(s) Nu Romantic Productions
Platform(s) Super NES
Release date(s) NA 199211November 1992
JP 19921222December 22, 1992
EU 19930930September 30, 1993
Genre(s) Platform
Mode(s) Single-player
Distribution Cartridge

Road Runner's Death Valley Rally, known in Japan as Looney Tunes: Road Runner vs. Wile E. Coyote and in Europe as Looney Tunes: Road Runner, is a video game released for the Super Nintendo Entertainment System. It is based on the Looney Tunes characters Wile E. Coyote and Road Runner.

Gameplay[edit]

The player controls Road Runner, who is to be guided across a series of levels to cross the finish mark, while avoiding Coyote and his contraptions. Coyote has a unique method of ambush for every level, ranging from the Acme BatMan outfit to explosives, and for every level there is a cutscene of the contraption failing once the player crosses the finish mark. After completing the three main levels in an episode, the Road Runner has to battle Coyote, who is armed with a more advanced contraption.

Road Runner has a series of control movements useful to beating the game. As per usual in platform games, Road Runner can jump and run. The first essential move is boosting, where Road Runner can run much faster as so he can easily scale walls or hills without needing to build up momentum. The boost also acts as an invincibility, being able to destroy enemies and resist damage from Coyote. However, this boost quickly depletes the Energy Meter (if empty, the player can no longer use boosts). The next essential move is for Road Runner to continuously peck his beak, whereas he can eat Bird Seed to refill his energy, or simply attack. Although they serve no gameplay use, the player can make Road Runner say "beep-beep!", and make him stick out his tongue.

Reception[edit]

Super Play magazine gave the game a 42 percent rating and criticized it for its difficult gameplay, bad collision detection, and lack of a password feature.[1] Road Runner's Death Valley Rally has an aggregate score of 65.67% based on three reviews on GameRankings.

References[edit]

  1. ^ Davies, Jonathan (February 1993). "Road Runner's Death Valley Rally review". Super Play. Retrieved February 21, 2015. 

External links[edit]