Roadwar 2000

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Roadwar 2000
Roadwar 2000 Coverart.png
Developer(s) Strategic Simulations, Inc.
Westwood Associates
Publisher(s) Strategic Simulations, Inc.
Designer(s) Jeffrey Johnson
Engine Custom
Platform(s) Apple II, Commodore 64, DOS, Amiga, Apple IIGS, Atari ST
Release date(s) 1986
Genre(s) Turn-based strategy game
Mode(s) Single player
Distribution 3½" or 5¼" disk

Roadwar 2000, sometimes referred to as Roadwar 2K, is a 1986 computer game published by Strategic Simulations, Inc.. It is a turn-based strategy game set in a post-apocalyptic future which resembles the world portrayed in the Mad Max movie series.

Description[edit]

In 1999, a terrorist group unleashes a deadly virus on the United States, leading to its collapse. Various vigilante and survivalist groups spring up in the aftermath and cars become the primary form of transportation and combat.

The player starts off as sort of a scavenger and attempts to build up an army capable of making crossings between cities on highways, which have become littered with hordes of maurauding mutants, cannibals and criminal gangs.

Winning enough battles and gathering a sizable army may bring the player's character to attention of the ailing US government, who will recruit the player to find eight missing scientists, America's only hope to finding a cure for the disease. The player must bring them back to a secret base. Along the way, the player must loot cities and scavenge for needed supplies and munitions.

The game calculates and displays detailed statistics during combat encounters which, not surprisingly, occur fairly often. While these text messages were displayed in simple text on the early versions of the game, the Amiga and Atari ST versions accompany these battles with digitized sound.

Platforms[edit]

Roadwar 2000 was originally released for the Apple II and Commodore 64 in 1986. In 1987, it was ported to the Amiga, Atari ST, Apple IIGS, FM-7, NEC PC-8801 and DOS. The Amiga, Atari ST and Apple IIGS versions, developed by Westwood Associates, sported digital sound effects and higher-quality graphics than the previous versions.

Reception[edit]

The game was reviewed in 1987 in Dragon #118 by Hartley and Patricia Lesser in "The Role of Computers" column. The reviewers stated that "Roadwar 2000 is a great offering and is easily enjoyed by players who have fantasy role-playing backgrounds because you do, indeed, control the shots for your crew."[1] In a subsequent column, the reviewers gave the game 5 out of 5 stars.[2] Compute! stated that the game successfully combined individual combat and strategy with good graphics, and concluded that it was "yet another successful product from SSI".[3]

Sequel[edit]

Roadwar Europa
Developer(s) Strategic Simulations, Inc.
Westwood Associates
Publisher(s) Strategic Simulations, Inc.
Designer(s) Jeffrey Johnson
Engine Custom
Platform(s) Apple II, Commodore 64, DOS, Amiga, Apple IIGS, Atari ST
Release date(s) 1987
Genre(s) Turn-based strategy game
Mode(s) Single player
Distribution 3½" or 5¼" disk

Roadwar 2000 was followed by Roadwar Europa in 1987. It was developed for the same platforms as R2000. This game, set in Europe, is graphically almost identical to its predecessor. Terrorists have devastated one city and are threatening to blow up the entire continent. It is up to the player to stop them.

References[edit]

  1. ^ Lesser, Hartley and Patricia (February 1987). "The Role of Computers". Dragon (118): 92–98. 
  2. ^ Lesser, Hartley and Patricia (October 1987). "The Role of Computers". Dragon (126): 82–88. 
  3. ^ Trunzo, James V. (March 1987). "Roadwar 2000". Compute!. p. 78. Retrieved 9 November 2013. 

External links[edit]