RoboBlitz

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RoboBlitz
Roboblitzcover.jpg
Developer(s) Naked Sky Entertainment
Publisher(s) Naked Sky Entertainment (PC)

Microsoft Game Studios (XBLA)

Engine Unreal Engine 3.0 Build 3376
Platform(s) Microsoft Windows, Xbox 360 (XBLA)
Release date(s) November 7, 2006 (Windows)
December 6, 2006 (Xbox 360)
Genre(s) Third-person puzzle/action
Mode(s) Single player
Distribution Download

RoboBlitz is an indie, third person, puzzle-action game for Microsoft Windows and the Xbox 360. It is available on Xbox Live Arcade and Valve's Steam service. It was released on November 7, 2006, developed by Naked Sky Entertainment, and was the first game based on Unreal Engine 3 to market.

Gameplay[edit]

The player controls Blitz, a robot who attains special upgrade weapons and powers to fight his foes, based upon how much "Upgradium" he can find in the game. Special powers include unique weapon, energy and movement upgrades.

Development[edit]

RoboBlitz uses a middleware tool developed by Allegorithmic to store its textures procedurally.[1] This technique is used to make the game file size smaller (the actual game is less than 50 megabytes on Xbox Live.)

Reception[edit]

Reception
Review scores
Publication Score
Official Xbox Magazine 8.5/10

Since its release, RoboBlitz has garnered much critical acclaim and has been recognized with several awards and honors. The game was nominated for the 2007 Independent Games Festival for both the Seumas McNally Grand Prize and Excellence in Visual Art awards.[2] The game was also the Grand Prize winner for the 2007 Indie Games Showcase, a winner of the GameTap Indie Award, and "Best Digital Download Game of the Year" by Play Magazine.[3]

Gallery[edit]

Blitz poses in the central hub 
Blitz navigates between lasers in the Security Vault 
The game uses procedurally generated textures to save on file size. This picture shows the Distribution Plant level. 

References[edit]

External links[edit]