Rock Band Blitz

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Rock Band Blitz
Rock band blitz logo.png
Developer(s) Harmonix
Series Rock Band
Platform(s) PlayStation 3 (PlayStation Network), Xbox 360 (Xbox Live Arcade)
Release date(s) PlayStation 3:
  • WW August 28, 2012
Xbox 360:
  • WW August 29, 2012[1]
Genre(s) Rhythm game
Mode(s) Single-player
Distribution Digital download

Rock Band Blitz is a rhythm game in the Rock Band series from Harmonix as a downloadable game for Xbox Live Arcade and PlayStation Network, released in August 2012.[2] Unlike previous iterations of Rock Band, Blitz is not sold with any special instrument controllers, and was designed to use regular console controllers to match notes in a song, using gameplay mechanics similar to Harmonix' previous titles of Frequency, Amplitude, and Rock Band Unplugged. In addition to 25 songs that will ship with the game, the title is capable of using any songs the player has downloaded or exported for Rock Band 3.

Gameplay[edit]

Rock Band Blitz is similar to Harmonix' previous titles, Frequency and Amplitude, requiring note matching for each of the instrument tracks provided.

Rock Band Blitz is a note-matching rhythm game fashioned similarly to Harmonix' previous titles, Frequency, Amplitude, and Rock Band Unplugged. The game presents up to five instrument lanes to the player corresponding to lead guitar, bass guitar, drums, vocals, and keyboard that run through the streets of the fictional "Rock City"; if a song does not include tracks for one or more of these instruments, they are not shown on the field. Each lane consists of a number of markers on the two sides of the lane, representing the notes played by that instrument in the song. Unlike other Rock Band games, there is only a single difficulty level.[3]

Using a standard game console controller with customizable controls,[4] the player uses the buttons to match these notes on one track at a time, scoring points for each successful note hit. Each note in a lane hit correctly will lead towards building the lane's specific scoring modifier, starting from 1x, up to a set level cap, initially 4x. Songs are broken down into sections with checkpoints; at these points, the game will increase the level cap up to 3x higher than the current lowest lane multiplier. For example if the player reaches a checkpoint with four lanes at 8x and one lane at 6x, the multiplier cap will be raised 3x higher than the 6x, to 9x. Thus, the player is encouraged to play notes on all lanes to reach the current level cap across all lanes, as to reach higher scoring modifiers.[3] When songs feature guitar, bass, drum, or keyboard solos, only that lane will show notes; at the following checkpoint, all lane multipliers will be increased based on the performance during the solo. If a lane does not have a significant number of notes between checkpoints, it automatically increased at these checkpoints. Playing series of notes consecutively will build a "Blitz" meter. When full, the player will move faster along the tracks until they miss a small number of notes, while gaining an additional scoring bonus. Upon completing a song, the player is rated on a 1 to 5-star system based on their total score, including 5 gold stars for very high scores, and is given a reward of both "cred", used to unlock power-ups (as described below), and coins which are used to buy the use of power-ups for a song. Cred is also awarded on a per-track and song genre-basis, and used for tracking the player's long-term performance.[5]

The player can gain access to three different types of power-ups as they earn "cred". Overdrive power-ups are engaged in the same manner as the Overdrive system of the previous Rock Band games. Certain sections of lanes will be marked with a series of white notes. Hitting these white notes will fill an Overdrive meter. Once passed a minimum amount of Overdrive, the player can then activate this powerup. Overdrive powerups include a 2x scoring multiplier, the ability to have the computer play one track for a period of time, and others that involve launching a bottle rocket, sending out a shock wave, or launching an out-of-control car down the track, scoring points for each note hit. The second type of power-up are note-based ones. Certain notes on the tracks will be marked in purple; successfully hitting these notes will engage the power-up's effects. These include notes that will "blow up" all notes on nearby tracks for points, one that creates a pinball that scores points for each note hit while the player keeps it in play, and a sprite that randomly moves between tracks that the player must try to catch up to earn points. Finally, track-based power-ups either are active on specific tracks of a song doubling the point value of notes hit on that track at any time, or activated when switching tracks at specific markers. At the start of a song, the player can use coins to buy the use of one of each power-up for that songs, or can opt not to use one or more power-ups.[3][5]

Players' performances are tracked through online scoreboards which can be accessed in-game or through the Rock Band World Facebook application. Through these, players can compete with friends and issue challenges on specific songs, as well as receive recommendations of other downloadable songs they may want to purchase based on their song choices.[3] The player can earn additional coins in-game by completing challenges given through Rock Band World. As the player progresses on a song, they will be informed of how their progress is comparing to that of their friends from their friends list.[6]

Development[edit]

Project director Matthew Nordhaus stated that the game is a departure from the past Rock Band titles, "instead of having the focus on musical authenticity, and performance simulation, it’s an arcade game", and thus at times may be "fast, and loud and silly and a little over the top".[7] The game is based on a prototype that Harmonix was working on around the time that Viacom sold the company in 2010, and recently revived by the company.[8] The initial running title for the game was Synchrony before its change to Rock Band Blitz, though the name remains as one of the game's powerups.[9] They had experimented with various mechanics, such as having three possible notes per lane, or using different mechanics on each instrument lane, such as making the drum lane more complicated or using analog controls to follow the pitch on vocal tracks, but fell back to having two notes per lanes as it would make it very easy for the player to assess what notes were coming up and make quick decisions on what track to jump to next.[9][8] One difficulty Harmonix found through playtesting was that players would be tempted to try to clear every note, a requirement to be successful in other Rock Band titles, but here had built an "open-ended" game where players could play on any track they wanted at any time. To counter this, the team is including loading screen tips and tutorials to allow players to explore the open-ended nature of the game.[9]

Harmonix had considered including gameplay that included the instrument controllers but found no easy way to include them into the title.[9] They recognized that the game would be strictly limited to a single-player mode, but sought means to bring in social elements to simulate the experience of playing and challenging others.[10] The launch of Blitz was tied with the launch of the Rock Band World Facebook application allowing players to tie their console accounts to the app. The app allow players to compare performances in both Rock Band 3 and Rock Band Blitz with friends and global scoreboards, work towards additional goals provided by the application, and participate in weekly challenges set by Harmonix.[11]

The game itself performs the conversion of the standard Rock Band tracks into the note paths for Rock Band Blitz, internally described as "Blitzification".[9] As of its announcement, Nordhaus said that Harmonix was still fine-tuning some of these conversion aspects, such as how to handle the vocal components.[8] Their aim was still to retain the beat and feel of the song through the reduced note tracks.[9] The conversion process is able to use lighting and presentation cues that are already built into the tracks for Rock Band 3 and use them to describe the look and feel of the city as the player progresses through a song.[9]

Though the game's formal announcement was tied to its premiere at the 2012 Penny Arcade Expo East convention, the game was shown to members of the press during the 2012 Game Developers Conference.[4]

Soundtrack[edit]

The game features 25 songs: 23 songs are new to the series while 2 songs, "Give It Away" by the Red Hot Chili Peppers and "Spoonman" by Soundgarden, were previously released in Rock Band 2 but were not exportable to Rock Band 3. In addition, the game works with all of the songs the player has previously downloaded for Rock Band 3, including those from the Rock Band Network, as well as the previous Rock Band games. The 25 songs included with the game are immediately playable in Rock Band 3 as well. All future downloadable content for Rock Band 3 also works with Rock Band Blitz.[12][13] Upon initial release, the songs in the Blitz soundtrack were exclusive to the game; however, from December 18, 2012 and continuing through March 19, 2013, Harmonix has been releasing songs from Blitz as singles for Rock Band 3 for Wii players, where Blitz was not available, and for those players that only wanted selected tracks from the list. Six of the songs are offered with Pro Guitar/Bass upgrades within Rock Band 3 and are available for those who purchased the songs as singles as well as those who exported the Blitz soundtrack.[14]

Song title Artist Decade Genre Pro guitar/bass support in RB3
"A Little Less Sixteen Candles, a Little More "Touch Me"" Fall Out Boy 2000s Pop/Rock No
"Always" Blink-182 2000s Punk No
"Bang Your Head (Metal Health)" Quiet Riot 1980s Metal No
"Cult of Personality" Living Colour 1980s Rock Yes
"Death on Two Legs (Dedicated To...)" Queen 1970s Classic Rock No
"Diamond Eyes (Boom-Lay Boom-Lay Boom)" Shinedown 2010s Nu Metal No
"Give It Away" Red Hot Chili Peppers 1990s Alternative Yes
"I'm Still Standing" Elton John 1980s Classic Rock No
"Jessie's Girl" Rick Springfield 1980s Classic Rock Yes
"Jungle Boogie" Kool & the Gang 1970s R&B/Soul/Funk Yes
"Kids in the Street" All-American Rejects 2010s Emo No
"Moves Like Jagger" Maroon 5 feat. Christina Aguilera 2010s Pop/Rock No
"Once Bitten, Twice Shy" Great White 1980s Rock No
"One Week" Barenaked Ladies 1990s Rock No
"Pumped Up Kicks" Foster the People 2010s Indie Rock No
"Raise Your Glass" P!nk 2010s Pop/Rock No
"Shine" Collective Soul 1990s Rock No
"Shout" Tears for Fears 1980s New Wave No
"Sing" My Chemical Romance 2010s Emo No
"So Far Away" Avenged Sevenfold 2010s Metal No
"Spoonman" Soundgarden 1990s Grunge Yes
"Stronger (What Doesn't Kill You)" Kelly Clarkson 2010s Pop/Rock No
"These Days" Foo Fighters 2010s Alternative No
"We Are Young" fun. feat. Janelle Monáe 2010s Indie Rock No
"The Wicker Man" Iron Maiden 2000s Metal Yes

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 76.9%[16]
Metacritic 77/100[15]
Review scores
Publication Score
Electronic Gaming Monthly 6/10[19]
Eurogamer 7/10[5]
Game Informer 8/10[18]
GameTrailers 7.2/10[20]
IGN 8.5/10[17]
Giant Bomb 4/5 stars[21]

Rock Band Blitz has received generally positive reviews, comparing the game to Harmonix' earlier Frequency and Amplitude, with many pointing out that the enjoyment of the game is directly tied to the amount of previous Rock Band tracks the player can access within Blitz. IGN's Greg Miller gave the game a score of 8.5 and an Editor's Choice award, praising its core gameplay and competitive leaderboards, whilst criticising a lack of a draw for solo players not into high scores.[17] Ryan Davis of Giant Bomb considered that while the game's social hooks could have been better implemented, players with a large library of existing Rock Band tracks would readily enjoy the title.[21] Matt Miller of Game Informer found the arcade-style of play to be fun, but hampered by the constant need to collect coins to use power-ups and at times the need to grind for coins.[18]

GameTrailers gave the game a score of 7.2, saying the focus on scores and track switching "takes away the very soul of Rock Band".[20] Eurogamer's Dan Whitehead echoed this, noting that the constant drive to find high-scoring opportunities "means waving goodbye to that amazing synaesthetic feeling you get with a guitar in hand, where you inhabit a song, feeling the music and seeing the shape of it as the notes tumble towards you; hands, ears and eyes in perfect coordination".[5] Roger Hargreaves of the Metro rated the game a 6 out of 10, noting that the as-shipped music library is rather small and the game's continuous push on the user to buy more content.[22] Electronic Games Monthly' McKinley Noble was also critical of the constant push for players to buy content, and felt that the title "would be a better game with a higher price tag and a bigger built-in song list" instead of relying on DLC.[19] XBLAFans reported that Rock Band Blitz dominated September 2012 XBLA sales achieving 116,426 sales between the dates of August 27 and September 30.[23]


References[edit]

  1. ^ Makuch, Eddie. "Rock Band Blitz shredding in August". GameSpot. 
  2. ^ Curtis, Tom (2012-04-03). "Harmonix debuts new Rock Band game, sans peripheral support". Gamasutra. Retrieved 2012-04-03. 
  3. ^ a b c d Matulef, Jeffrey (2012-04-04). "Rock Band Blitz Preview: Harmonix Returns to its Roots". Eurogamer. Retrieved 2012-04-04. 
  4. ^ a b Molina, Brett (2012-04-03). "Hands-on with the next 'Rock Band'". USA Today. Retrieved 2012-04-03. 
  5. ^ a b c d Whitehead, Dan (2012-08-29). "Rock Band Blitz Review". Eurogamer. Retrieved 2012-08-29. 
  6. ^ Yoon, Andrew (2012-06-01). "Rock Band Blitz preview". Shacknews. Retrieved 2012-06-01. 
  7. ^ Bray, Hiawatha (2012-04-03). "Harmonix unveils new game: Rock Band Blitz". Boston Globe. Retrieved 2012-04-03. 
  8. ^ a b c Kuchera, Ben (2012-04-04). "Rock Band Blitz is a two-button, five-instrument, single-player take on Rock Band for XBLA and PSN". Penny Arcade Report. Retrieved 2012-04-04. 
  9. ^ a b c d e f g Parish, Jeremy (2012-06-29). "Interview: Reinventing Rock Band". 1UP.com. Retrieved 2012-07-08. 
  10. ^ Curtis, Tom (2012-08-28). "Continuing Rock Band's legacy in a post-peripheral world". Gamasutra. Retrieved 2012-08-28. 
  11. ^ Nunnely, Stephany (2012-08-24). "Rock Band World social app arrives on Facebook". VG247. Retrieved 2012-08-24. 
  12. ^ Zimmerman, Conrad (2012-07-18). "Rock Band Blitz releasing late August, new songs revealed". Destructoid. Retrieved 2012-07-18. 
  13. ^ "Complete 25 song soundtrack for Rock Band Blitz revealed! Coming 8/28!". Harmonix. 2012-08-13. Retrieved 2012-08-13. 
  14. ^ "Releasing RB Blitz Tracks as Singles & Plans for Upcoming RB DLC". Harmonix. 2013-01-02. Retrieved 2013-01-08. 
  15. ^ "Rock Band Blitz (xbox 360)". Metacritic. Retrieved 2012-08-28. 
  16. ^ "Rock Band Blitz". Game Rankings. Retrieved 2012-08-28. 
  17. ^ a b Miller, Greg (2012-08-27). "Rock Band Blitz Review". IGN. Retrieved 2012-08-28. 
  18. ^ a b Miller, Matt (2012-08-28). "Rock Band Blitz". Game Informer. Retrieved 2012-08-28. 
  19. ^ a b Nobel, McKinley (2012-08-28). "EGM Review: Rock Band Blitz". Electronic Gaming Monthly. Retrieved 2012-08-28. 
  20. ^ a b "Rock Band Blitz Review". Game Trailers. 2012-08-29. Retrieved 2012-09-06. 
  21. ^ a b Davis, Ryan (2012-08-27). "Rock Band Blitz Review". Giant Bomb. Retrieved 2012-08-27. 
  22. ^ Hargreaves, Roger (2012-09-03). "Rock Band Blitz review – rhythm action". Metro. Retrieved 2012-09-06. 
  23. ^ "Rock Band Blitz dominated September 2012 XBLA sales". XBLAFans. 2012-10-13. Retrieved 2012-10-13. 

External links[edit]