Rocket: Robot on Wheels

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Rocket: Robot on Wheels
Rocket Robot on Wheels Cover.jpg
Developer(s) Sucker Punch Productions
Publisher(s) Ubisoft
Designer(s) Don Munsil
Platform(s) Nintendo 64
Release date(s)
  • NA October 31, 1999
  • EU December 17, 1999
Genre(s) Platformer
Mode(s) Single-player
Distribution Cartridge

Rocket: Robot on Wheels is a video game for Nintendo 64, developed by Sucker Punch Productions and published by Ubisoft, released in 1999. In the game the player takes control over Rocket, the title robot, who despite the title has only one wheel. This was the first game developed by Sucker Punch Productions, who would later develop the Sly Cooper series and Infamous for Sony. Rocket was also notably the first game on a home platform to use a realistic physics engine to drive the gameplay. Players were often required to solve puzzles dealing with mass, inertia, friction, and other physical properties. The game had been developed under the title Sprocket until three months before its release, when it was changed due to copyright concerns.[1]

Story[edit]

Rocket belongs to Dr. Gavin, the architect and owner of Whoopie World, a futuristic zoo and theme park. On the night before opening day, he goes to a party, leaving Rocket in charge of all the animals and two mascots: Whoopie the walrus and his sidekick Jojo the raccoon. As soon as Gavin leaves, Rocket sees Jojo looking over his plans to ruin opening day and replace the park with Jojo World. Before he can do anything, Jojo knocks out Rocket with a mallet and takes the teleporter down into the park, bringing Whoopie with him. Now Rocket must rescue Whoopie, free the animals, find the tickets and tokens Jojo has scattered throughout the park, and catch the raccoon, all before Dr. Gavin returns.

Gameplay[edit]

The game has six differently themed worlds (not including the final level), all connected to the main Whoopie World area. Each world is opened by finding a requisite amount of tickets in the other worlds. On the way, the player must learn new moves and techniques from a maintenance robot named Tinker in exchange for tokens found throughout the park. Each world has at least one vehicle, used for solving puzzles and getting tickets. For example, the first level has a hot dog car that the player can drive. After collecting enough tickets from throughout the park, the player can gain entry to the final stage, Jojo World, where Jojo is finally confronted. The music in the game has mostly organ and piano and is based around the jazz and psychedelic music genre(s).

Reception[edit]

Rocket: Robot on Wheels was listed as the "18th Best Nintendo 64 Game of All Time" in Nintendo Power magazine's 20th anniversary issue.

References[edit]

  1. ^ "Sprocket Will Never Be Released". IGN. 2007-02-17. Retrieved 1999-08-18. 

External links[edit]