Rocket Science Games

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Rocket Science Games
Former type Defunct
Founded 1993
Defunct 1997
Headquarters San Francisco, California
Key people Steve Blank, founder, CEO
Peter Barrett
Ron Cobb
Mike Backus
Bill Davis
Will Harvey

Rocket Science Games was a video game developer that created games for consoles and computers from 1993 to 1997. The company was responsible for games such as Obsidian, Rocket Jockey, and Loadstar.

History[edit]

Rocket Science Games (RSG) was an independent game studio founded by Steven Gary Blank and Peter Barrett in 1993 to combine the creative forces of Hollywood and Silicon Valley into compelling cinematic videogames. Sega Enterprises and the Bertelsmann Music Group infused RSG with $12 million in funding in May 1994,[1] thus becoming RSG's North American and European publishers, respectively. Staffed with some of the brightest rising stars of the computer, comics and movie industries, RSG created a huge buzz even before the release of their first titles and claimed to be an on the verge of revolutionizing the video game industry using full motion video (FMV). Founded at the height of the FMV video game craze of the '90s, their first three games utilized the technology heavily. As a backlash grew against the technology, the games received mixed reviews and suffered poor sales. RSG then shifted away from consoles and FMV to concentrate on more traditional PC games.

After the disappointing sales of their early games RSG received much needed funds from SegaSoft, who then became the sole publisher for their titles in development. Sega canceled about half of the titles RSG was working on to reduce costs and speed up releases, with a noticeable negative effect on their quality. Rocket Jockey shipped missing Local area network support that had been heavily promoted to the press and was even advertised on the box, but wouldn't be patched into the game for several months. Obsidian also suffered quality problems as it had several bugs present at the time of its release, including a few that prevented completion of the game. While some of the SegaSoft games were critically acclaimed,[2][3][4][5][6] none of them did particularly well financially, and unable to secure additional funding, RSG was forced to close down in 1997.

About a year before closing its doors, in February 1996, RSG announced a partnership with CyberCash, Inc. to launch a virtual arcade service based on micropayments.[7] CyberCash, a virtual currency company, would provide the financial infrastructure for the arcade and use it to jump-start their micropayment "electronic coin service". This announcement was heavily circulated by the media and, along with several other micropayment based services, was heralded as the next big thing in Internet commerce.[8][9] The arcade was to be based on RSG "V3 Internet game engine" and feature at least 20 classic arcade games with a launch as early as the second half of 1996.[10] The unnamed service was never given a firm launch date nor were any specific titles mentioned. After the initial flurry of excitement the partnership failed to produce any further announcements and the service was never heard from again. It may have been a casualty of the cuts SegaSoft made later that same year when they acquired RSG. Later SegaSoft partnered with CyberCash and used their micropayment system, now named the CyberCoin service, for their Heat.net online gaming service.[11] Heat.net was shut down in 2000 when SegaSoft was restructured into Sega.com and CyberCash filed for bankruptcy a year later.

Written by legendary game designer Steve Meretzky of Infocom fame, The Space Bar by Boffo Games was originally to be published by RSG but was transferred to SegaSoft after RSG closed its doors. Darwin Pond[12] was an unreleased title that was completed before the fall of RSG but was never commercially released; later its creator Jeffrey Ventrella released it for free over the Internet (a new version of Darwin Pond is currently being developed by Ventrella and Brian Dodd, who worked together at RSG; it is currently in a very early stage of development). Lastly, Rocket Jockey still receives some media and developer attention, with five different remake efforts on record, mostly games modded to recreate the original gameplay. In 2011, Arstechnica revisited the game in an article titled "Masterpiece: Rocket Jockey for the PC -- you heard me."[13]

List of games made by Rocket Science[edit]

Released (by date)[edit]

Unreleased (alphabetical)[edit]

References[edit]

  1. ^ Snider, Burr (November 1994). "Rocket Science". Wired Magazine 2.11. Retrieved 2008-06-28. 
  2. ^ Computer Gaming World, May 1997.
  3. ^ Obsidian at GameSpot, review is included.
  4. ^ PC Gamer, May 1997.
  5. ^ Obsidian review at Four Fat Chicks, June 2002.
  6. ^ Obsidian review at Just Adventure, undated.
  7. ^ The Free Library CyberCash and Rocket Science Games announce interactive pay-as-you-play for Internet games (full press release 1996)
  8. ^ Wired Article:The Buck Starts Here Will nanobucks be the next big thing, or are we just talking pocket change?
  9. ^ CNET News Rocket Science unveils virtual arcade
  10. ^ SFGate Virtual Arcade Games / Play the classics on the Internet
  11. ^ Business Wire at BNet SegaSoft Selects CyberCash CyberCoin Payment System for HEAT and SegaSoft.com; Innovative Micropayment System Enables Cash Transactions Over the Internet; Players Can Point, Click and Buy Safely and Securely Without the Hassle of Phoning or Faxing Financial Data
  12. ^ Darwin Pond webpage.
  13. ^ Arstechnica article Masterpiece: Rocket Jockey for the PC -- you heard me.
  14. ^ http://www.unseen64.net/2009/09/07/dark-ride-3do-unreleased/ Unseen 64's Entry for Dark Ride
  15. ^ "Darkride". GamePro (62) (IDG). September 1994. p. 49. 
  16. ^ http://www.unseen64.net/2009/06/25/loadstar-ii-2-sega-cd-cancelled/ Unseen 64's entry for Loadstar II
  17. ^ http://www.unseen64.net/2010/04/21/rocket-boy-saturn-cancelled/ Unseen 64's Entry for Rocket Boy

External links[edit]

Articles[edit]