Rockstar Games
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| Type | Subsidiary of Take-Two Interactive |
|---|---|
| Founded | 1998 |
| Headquarters | New York, New York, USA |
| Key people | Sam Houser, Terry Donovan, Dan Houser, Jamie King and Gary Foreman |
| Industry | Video games |
| Products | Grand Theft Auto, Midnight Club, Manhunt, Max Payne |
| Parent | Take-Two Interactive |
| Website | RockstarGames.com |
Rockstar Games is a British-founded development division of video game publisher Take-Two Interactive. The brand is mostly known for the Grand Theft Auto and Midnight Club series. It comprises studios that have been acquired and renamed as well as others that have been created internally. While many of the studios Take-Two Interactive has acquired have been merged into the Rockstar brand, several other recent ones have retained their previous identities and have become part of the company's 2K Games division. The Rockstar Games label was founded in 1998 by Sam Houser, Terry Donovan, Dan Houser, Jamie King and Gary Foreman.[1]
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[edit] Location
Rockstar Games, located on Broadway in New York City, is part of the Take-Two Interactive offices. It is the head office of Rockstar's worldwide publishing enterprises. It is home to the marketing, public relations and product development departments.[2]
[edit] Rockstar studios
| Logo | Name | Years active (as Rockstar division) |
Notes |
|---|---|---|---|
| Rockstar Japan | 2005 - present | Japanese localization studio. | |
| Rockstar Leeds | 2004 - present | Previously known as Mobius Entertainment. Based in Lower Wortley, Leeds. They created Grand Theft Auto: Liberty City Stories and Vice City Stories for the PlayStation Portable. They recently finished developing Grand Theft Auto: Chinatown Wars and are currently developing the music game, Beaterator. | |
| Rockstar Lincoln | 1999 - present | Based in Lincoln, England. Quality assurance and localization studio. Previously known as Tarantula Studios. | |
| Rockstar London | 2005 - present | Formed in November 2005. Took over development of Manhunt 2 after Rockstar Vienna had been closed. They recently developed the portable adaptation of Midnight Club: Los Angeles. | |
| Rockstar New England | 2008 - present | Previously known as Mad Doc Software. Based in Andover, Massachusetts. Acquired on April 4, 2008.[3] | |
| Rockstar North | 1999 - present | Based in Edinburgh, Scotland. Previously known as DMA Design (founded 1988). They are famous for the Grand Theft Auto and Manhunt franchises, as well as the original Lemmings games. | |
| Rockstar San Diego | 2003 - present | Previously known as Angel Studios. Developed Red Dead Revolver, the Smuggler's Run series, the first two Midtown Madness games and the Midnight Club series. They are currently responsible for the RAGE game engine. | |
| Rockstar Toronto | 1999 - present | Take Two's in-house development team, previously known as Rockstar Canada. Their most well-known work is their adaptation of the cult classic film The Warriors. | |
| Rockstar Vancouver | 2002 - present | Previously known as Barking Dog Studios. They created the PlayStation 2 title Bully and are currently developing the third game in the Max Payne series, Max Payne 3. | |
| Rockstar Vienna | 2003 - 2006 | Previously known as neo Software; closed on May 11, 2006 [4]. Ported the Max Payne series to consoles. Created most of Manhunt 2 before being closed down. |
[edit] External developers
- Bungie developed the game Oni, which was published by Rockstar on the PS2. Before Bungie was bought by Microsoft, their breakthrough product, Halo, was planned for release on Mac and PC with Rockstar as publisher.
- Capcom had early development in Rockstar San Diego's Red Dead Revolver and currently owns the Japanese distribution rights to the Grand Theft Auto series.
- Dubtitled, in collaboration with Mic Neumann on State of Emergency and Grand Theft Auto series.
- Digital Eclipse Software collaborated with Rockstar North while developing Grand Theft Auto Advance.
- Edge of Reality developed Monster Truck Madness 64.
- Opus, in collaboration with ASCII Entertainment developed Surfing H3O.
- Remedy Entertainment developed the Max Payne series.
- Team Bondi is currently developing L.A. Noire for Rockstar.
- Z-Axis developed Thrasher presents Skate and Destroy.
- Image Metrics has done most of the facial animation in most of Rockstar's games.
[edit] Games
[edit] Films
Aside from producing popular games, Rockstar also has ventured into producing movies.
| Films1 | Release | Format | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| The Football Factory | 2004 | DVD-ROM | ||||||||
| Sunday Driver | 2005 | DVD-ROM | ||||||||
Notes
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[edit] Technology
Rockstar Advanced Game Engine (RAGE) is a game engine developed by Rockstar Games to facilitate game development on the Xbox 360, PlayStation 3, Microsoft Windows, and Wii systems.
Rockstar Social Club is a community website created by Rockstar for their upcoming next-gen games.
[edit] References
- ^ "Rockstar Games". 2009-03-31. http://gta.wikia.com/wiki/Rockstar_Games. Retrieved on 2009-03-31.
- ^ RockstarWatch (2007-08-11). "RockstarWatch: Rockstar Games". RockstarWatch.net. http://www.rockstarwatch.net/corporate/rockstar/. Retrieved on 2007-08-11.
- ^ Rockstar Acquires Mad Doc Software at RockstarWatch. URL accessed on April 4, 2008
- ^ Jurie Horneman (2006-05-11). "Rockstar Vienna closes its doors". Intelligent Artifice. http://www.intelligent-artifice.com/2006/05/rockstar_vienna.html. Retrieved on 2007-04-21.
[edit] External links
[edit] Studios
Rockstar Japan
Rockstar Leeds
Rockstar Lincoln
Rockstar London
Rockstar New England
Rockstar North
Rockstar San Diego
Rockstar Toronto
Rockstar Vancouver
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