Rollcage Stage II
|Rollcage Stage II|
Cover art of Rollcage Stage II
|Developer(s)||Attention To Detail|
|Publisher(s)||Take-Two Interactive (PC)|
|Mode(s)||Single-player or multiplayer|
Rollcage Stage II is an arcade-style racing game for Microsoft Windows & PlayStation developed by Attention To Detail, and published by Psygnosis. It is the sequel to Rollcage and was released in 2000. On top of the basic racing concept, the cars can be equipped with weapons, that are picked up on the track as bonuses, which can be used against competing cars. The automobiles themselves, once again, have wheels that are larger than the body of the car thus creating a car that has no 'right way up' and can be flipped yet continue to drive.
For the North American Windows PC release, game publisher Take-Two Interactive repackaged the original European/Australasian version as "Death Track Racing".
Differences from 'Rollcage'
- Improved Graphics:
- Rollcage Stage II was among the very first titles to feature hardware-accelerated bump mapping upon its release in March 2000, in the form of EMBM (Environment Mapped Bump Mapping). RSII was designed to be best experienced at the time on Matrox Millenium G400 graphics cards, released in mid-1999, which had exclusive support for EMBM until the ATI Radeon arrived in late-2000. Matrox's bump mapping technology was much hyped by industry press outlets at the time, with Matrox demoing Rollcage Stage II as a cutting-edge showcase for their cards, as well as dedicating a page on their website to the game.
- Larger selection of cars
- Wider range of tracks
- More race types (such as knockout races)
- Upgrading weapons which give increased capability and are obtained when two of the same weapon are picked up, such as the double driller missile
- Added bonuses
There are 6 different environments, with 3 or 4 tracks in each. There are the returning Harpoon (an exotic island) and Outworld (tracks that take place on a different planet) tracks, as well as 4 new ones: Skyway, which are all tracks built high in the sky, Ventura, which is in a rocky desert, and the even more futuristic Leviathan and Jumpgate tracks. These are all spread into 5 different leagues which must be completed to unlock new cars and other things. Jumpgate isn't available until Type II Campaign's Cyclone League completed.
The cars are also different from the original Rollcage. Instead of having to drive the cars of some characters, you get to pick out of a good 20 cars from 5 different manufacturers which included Richter, Vostok, Subsonic, Unity, and Patriot. These cars each have a type 1, type 2 and type 3 version, which all gave a different paint job. Each car, except the first ones obtained when a campaign is completed, is unlocked by winning a race respective to that car. So some things are unlocked by just beating the campaigns, but getting a car for every race won is a nice bonus. The cars in type 3 are only unlocked when you find a smiley face token in the same track that you won them on.
All Weapons from Rollcage return except for Ice Sheet. The original's Worm Hole weapon was also changed. The missile weapon is also slightly different. The new weapons include Chain Gun, Laser Blades, Tazer Ram and Stasis Beam. The biggest addition though, is weapons becoming better and essentially 'Upgraded' when two of the same type of weapon is picked up, for example the Driller Rocket becoming Powered Up Driller Rocket.
There is a mode called "Scramble", where your car is placed on a floating track and the objective is to get to the finish line as fast as possible. This is made very difficult due to the many obstacles such as thin bumpy roads, big jumps, snow on the track, and more. It is also possible to create shortcuts which are usually very dangerous and hard to perform and it is often hard to even discover how to find the shortcut on some tracks where the shortcut is well hidden.
There is also a "demolition mode" where the objective is to destroy as much stuff on the track as possible, either against the clock or in a two-player setting. Additional two-player modes such as "Rubble Soccer," "Combat Mode," "Time Attack," and "Pursuit" a "Training" is included for new players along with "Survivor" and a race in which every track is raced one after the other with the aim of setting a total record.
Rollcage Stage II features music from E-Z Rollers, Technical Itch, Omni Trio, Aquasky, Flytronix and Dom And Roland. An official game soundtrack was released separately and is currently available for purchase digitally, via iTunes. In addition, the PlayStation game is an Audio Accessible disc and can be played in normal Audio CD Players. The PlayStation discs features playback of all 12 music tracks from the game and soundtrack.
While ATD and Psygnosis did not continue on the RollCage series, ATD later developed the game FireBugs featuring roughly the same racing concept.
The game handles multiplayer games over LAN or direct IP connection.
To act as a meeting point, a multiplayer community has been created.