Rolling Thunder 2

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Rolling Thunder 2
Rolling Thuner 2 game flyer.png
European arcade flyer
Developer(s) Namco
Publisher(s) Namco
Designer(s) H. Kuwabara
Composer(s) Ayako Saso
Platform(s) Arcade, Mega Drive/Sega Genesis, Wii Virtual Console
Release date(s) Arcade
  • JP December 1990
  • EU 1991
Mega Drive/Sega Genesis
  • NA November 18, 1991
[1]
  • JP November 19, 1991
  • EU 1991
Wii Virtual Console
Sega Mega Drive/Genesis
  • JP December 4, 2007
  • EU December 7, 2007
  • NA December 24, 2007
Arcade
  • JP October 27, 2009
Genre(s) Run and gun
Mode(s) 2 players can play simultaneously
Cabinet Upright, cabaret, and cocktail
Arcade system Namco System 2
CPU 2x Motorola 68000 @ 12.288 MHz,
1x Motorola M6809 @ 3.072 MHz,
1x Hitachi HD63705 @ 2.048 MHz
Sound 1x Yamaha YM2151 @ 3.57958 MHz,
1x C140 @ 21.39 kHz
Display Horizontal orientation, Raster, 288 x 224 resolution

Rolling Thunder 2 (ローリングサンダー2 Rōringu Sandā Tsū?) is a run and gun arcade game that was released by Namco in 1990; [2] it runs on Namco System 2 hardware, and (as its naming suggests), is the sequel to 1986's Rolling Thunder, and retains the same gameplay of its predecessor, adding cooperative gameplay for two players, and improved graphics. Unlike the original Rolling Thunder, which was based in 1968 (given that 68 is 86 backwards), Rolling Thunder 2 features a more contemporary setting to go along with its more futuristic designs - and a Sega Mega Drive port was released in 1991. Both the original arcade game and the Mega Drive conversion were released for the Wii Virtual Console on December 4, 2007 and October 27, 2009 respectively (oddly, the Mega Drive conversion was released first).

Gameplay[edit]

Set in the 1990s, the Geldra organization, thought to had been destroyed during the first game, returns and is destroying several of the world's satellites in outer space; as in the original title, the players must take control of a member of the WCPO's Rolling Thunder task force. Two players can now play simultaneously, with Player 1 as female agent Leila and Player 2 as male agent Albatross - and even though they possess different external appearances (including different handguns), the two characters have identical abilities much like Yūichirō Tomari and Sunday Chin from Namco's own Ordyne, which was released two years earlier and is also a Namco System 2 game. The graphics are noticeably improved over the previous game and have a decidedly more futuristic look to go along with the game's modern setting; the game's main enemy characters, the Maskers, who were previously designed to look like hooded terrorists (or Foot Soldiers of the original Teenage Mutant Ninja Turtles) are now cyborgs. Likewise, the game has more varied stage designs, with the first four stages taking place in a seaside resort in Florida, and the last four stages in a pyramid in Egypt - both locations are actually camouflaged Geldra bases. Both Leila and Albatross are armed with a default pistol that has only limited ammo; when bullets run out, their guns shall fire a slow "chaser" bullet instead. The players can also upgrade to a semi-automatic machine gun, by entering marked doors - and when entering one of these marked doors, a counter shall appear, which indicates the number of remaining bullets left to be picked up (allowing one player to leave ammo for the other). As with the original game, both Leila and Albatross can only take two physical hits from the enemies - and a hit from a bullet or other projectile such as a laser will result in an immediate death for them.

Genesis conversion[edit]

Cover of the Sega Genesis version.

The Mega Drive port differs from the arcade original by its inclusion of cut scenes before each stage, consisting of a single static images displayed above a scrolling text that narrates the story's progression; there are also three additional stages not present in the original arcade version, that take place between the arcade's original stages. These stages stand out from their arcade counterparts due to the presence of different upgradeable weapons (either, a flamethrower or a pulse shot) and end-stage bosses - and the Genesis version also features hidden power-ups in unmarked doors such as time extensions, energy recovery, and extra lives. Much like in the NES port of the original game, a password feature has which uses full sentences instead of numerals (such as A Private Thunder Created the Powder) and a harder difficulty level after completing the normal game; both the original arcade game and Genesis conversion are available on the Wii Virtual Console service (and the Sega Genesis conversion was again released on there first).

Soundtrack[edit]

Namco Game Sound Express Vol. 5 ~ Rolling Thunder 2
Soundtrack album by Ayako Saso
Released June 21, 1991
Recorded Unknown
Genre Video game soundtrack
Length 31:55
Label Victor Entertainment

A soundtrack album of the arcade version, Namco Game Sound Express Vol. 5: Rolling Thunder 2 was released by Victor Entertainment in 1991 under the catalog number VICL-15005; it contains unused tracks from the arcade version, which were later used in the Mega Drive version of the game (on a Yamaha YM2612, instead of the original YM2151). It was composed and arranged by Ayako Saso. [3]


References[edit]

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