RubyMotion

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RubyMotion
Developer(s) HipByte
Written in C, C++, Objective-C, Ruby
Operating system Mac OS X, iOS
Type Ruby programming language interpreter and compiler
License Proprietary EULA
Website http://www.rubymotion.com/

RubyMotion is an implementation of the Ruby programming language that runs on iOS and OS X. RubyMotion is a commercial product created by Laurent Sansonetti for HipByte[1] and is based on MacRuby for OS X.[1]

RubyMotion uses Rake as its build and execution tool.[2] Programs execute in the iOS simulator alongside a read-eval-print loop (REPL) for interactive inspection and modification.[2] 3rd-party Objective-C libraries can be included in a RubyMotion project, either manually or by using a package manager such as CocoaPods. RubyMotion apps are statically compiled into machine code.

As of version 2.0, RubyMotion now supports the development of applications for OS X in addition to iOS.[3]

Examples of applications built in RubyMotion include 37signals's Basecamp for iPhone[4] and the Bandcamp iPhone app.[5]

See also[edit]

  • Mruby - another minimal Ruby implementation, targeted at mobile devices

References[edit]

  1. ^ a b RubyMotion - About. RubyMotion.com. Retrieved 2012-06-16.
  2. ^ a b Exclusive: building native iOS apps with RubyMotion. ArsTechnica.com. Published 2012-05-03. Retrieved 2012-06-16.
  3. ^ RubyMotion Goes 2.0 And Gets OS X Support, Templates and Plugins. RubyMotion.com. Retrieved 2013-06-16.
  4. ^ Why I loved building Basecamp for iPhone in RubyMotion. 37signals.com. Retrieved 2013-06-16.
  5. ^ RubyMotion Success Story: Bandcamp. The RubyMotion Blog. Retrieved 2013-12-20.

External links[edit]