Rule of Rose
| Rule of Rose | |
|---|---|
North American cover art |
|
| Developer(s) | Punchline |
| Publisher(s) | |
| Distributor(s) | |
| Composer(s) | Yutaka Minobe |
| Platform(s) | PlayStation 2 |
| Release date(s) | |
| Genre(s) | Survival horror |
| Mode(s) | Single-player |
| Rating(s) | |
Rule of Rose (ルールオブローズ Rūru obu Rōzu) is a survival horror video game for the PlayStation 2. The game was developed by Punchline and released in 2006.
Set in 1930 England, the plot revolves around a nineteen-year-old girl named Jennifer, who becomes trapped in a world ruled by young girls who have established a class hierarchy called the Red Crayon Aristocrats.[1] The game has been compared to survival horror games Silent Hill and Haunting Ground, due to the psychological horror used throughout and because the main character is accompanied by a canine companion.[1][2]
Rule of Rose garnered mixed reviews from many publications upon its release. The game was also the subject of a moderate amount of controversy due to its use of violence and implied sexuality amongst some of its underage, female characters.
Contents |
[edit] Gameplay
The player explores the game environment looking for restorative items, furthering the plot by accomplishing tasks and experiencing cut-scenes while sporadically encountering enemies and bosses. Early in the game, the player encounters and rescues Jennifer's pet dog, a Labrador Retriever named Brown.[3] Brown accompanies Jennifer throughout the game and will respond to the player's commands.[4] Brown can be ordered to track items by scent, be commanded to 'stay' and be called to Jennifer's side. Brown cannot attack enemies, but will growl, which distracts some imps and bosses, allowing Jennifer to retreat or land a few blows without fear of retaliation.[5] He can be injured to the point of collapse, however, causing him to stop distracting enemies or tracking an item.[3]
Brown's ability to locate items is an integral part of the game, used in every chapter of Rule of Rose to progress further.[6] The same system allows the player to find health restoratives and other items which, while not essential to complete the game, can help the player.[3] Players select an item from the inventory for Brown to locate, which is then connected to the 'find' command until changed or removed.[7] Every item selected this way can be used to find at least one type of item. When tracking items this way, Brown will lead the player through the game environments, scratching at doors in his way, signaling the player to open the door.[4]
Most health restoring foods and all tradeable items are hidden and must be uncovered by Brown, though the player can choose to avoid searching for these items in order to progress quickly. Restorative items include snack foods, candy, and chocolate. The different types of restorative items heal varying amounts of health. Bones and other items can be used to restore Brown's health if he becomes injured. Other items such as marbles and ribbons have no immediate use, but may be traded with the Aristocrats in order to obtain food, rare items and weapons.[3]
Combat is almost exclusively melee, with a variety of improvised weapons available, such as kitchen knives and pipes. Jennifer is a timid character,[6] her melee attacks are neither powerful nor long-ranged. Evasion of enemies is often used instead of fighting. With the exception of a handful of bosses, all enemies in the game are imps—skinny, doll-like creatures the size of small children. Different animal-headed imps appear throughout the game, alongside regular imps.[8]
[edit] Plot
[edit] Characters
The protagonist and playable character of Rule of Rose is Jennifer, a nineteen-year-old who has lost her memories. She awakens on a bus and is given a storybook by a little boy, whom she follows to a creepy orphanage. She ultimately finds herself somehow on an airship, at the mercy of a group of twisted orphans, a few of which form the elite Red Crayon Aristocrats. In order to appease them, she must find and bring gifts. Assisting her is Brown, a dog that she rescues on the airship. He helps her locate items and distracts the monsters that she encounters.
Led by the mysterious Princess of the Red Rose, the members of Red Crayon Aristocrats serve as the antagonists of the game. The highest-ranking and eldest of the children, Diana displays cruelty towards the other members of the Aristocracy. Despite this, she conflictingly wants to and fears becoming an adult.[9][10] Second in rank to Diana is the distant Eleanor, who constantly carries an empty bird cage with her and yearns to escape the orphanage.[11] Below her in rank is the intelligent Meg, who recites the rules and protocols of the Aristocracy, as well as invents the devices used to punish members of the hierarchy. She adores Diana despite her cruelty towards her.[12] The lowest ranking of the children before Jennifer arrives is Amanda, who struggles from low self-esteem and is driven neurotic by the Aristocracy's demands. Her initial relief at not having the lowest rank upon Jennifer's arrival becomes hatred for Jennifer.[13][14] The only child to show Jennifer kindness is the sickly Wendy. Other children in the orphanage include Olivia, a young girl who constantly cries to get attention;[15] Susan, "The Impetuous Princess"; Nicholas, "The Sloppy Prince"; Xavier, "The Gluttonous Prince" who is often seen with Nicholas; and Thomas, who obsesses over trains.[16]
The Rose Garden Orphanage is run by Mr. Hoffman, the Headmaster, who is often seen with Clara, "The Frightened Princess", a quiet sixteen-year-old girl who assists him. Martha Carol serves as the housekeeper and cook at the orphanage, earning her the nickname "The Queen of Cleaning" while the children call her a witch behind her back. Another adult in the game is Gregory M. Wilson, a mysterious man who seems to live near the orphanage.
[edit] Story
Players control Jennifer, a young woman who is led to an abandoned mansion by a small boy. She follows the boy into the mansion's attic, and is led to a grave in the courtyard of the mansion. She digs up a coffin with a bloody sack inside it. Four children sneak up on her and pour water on her, before shoving her into the coffin. She passes out, and awakes in an abandoned airship ruled by a cruel group of children known as the Red Crayon Aristocrats. Under the threat of death, Jennifer must appease the Aristocrats by finding an offering for them each month. Soon after awakening on the airship, she finds a dog named Brown, who is tied up. She releases him, and he joins her on her quest. Throughout the game, she must piece together clues and recall forgotten memories which will ultimately allow her to escape. Each chapter of the game is introduced with a storybook that loosely describes the characters and the theme that it's based upon, each with a specific time in which it took place. At times, strange monsters will attack her.
Throughout the game, Jennifer frequently encounters the mysterious Gregory, even visiting his house in one level. It is in a rundown state, with a sealed-off room that seems to belong to a child that is not there, revealed to be his son Joshua-the little boy who led Jennifer to the mansion. Gregory's diary reveals Joshua was very sick. Jennifer finds the man reading a bedtime story in an empty basement bedroom, and when he leaves, he locks her inside. She finds an article about the disappearance of an airship and letters to someone who had been stuck in there, speaking of princes, princesses, and escaping. The writer of these letters is revealed to be Wendy. Wendy frees her, and they make a promise of eternal love, called the Rule of Rose.
After going through much torment at the hands of the Aristocrats, Jennifer awakens to find herself back in the mansion, which is no longer abandoned. It is revealed to be the orphanage where the kids live. Brown is nowhere to be found. While looking for him, Jennifer discovers a paper that reveals the offering for the month is her. Night suddenly falls, and monsters roam the corridors. Jennifer makes her way to the attic, where she finds the Aristocrats. Their princess confronts her and reveals herself to be Wendy, smiling sweetly. She was the one responsible for all of Jennifer's torment, including, as Jennifer is shocked to learn, the death of Brown. Transitioning to a small child, Jennifer slaps Wendy. Crying, she continues to hit her and expresses her hate for her and all of the other orphans, but most of all, for herself-for going along with their games and not having the courage to stand up to them. Wendy runs off in tears, and Jennifer becomes the new princess.
Sometime afterward, the kids are convening a new meeting of the Red Crayons, naming Jennifer as its new Princess. They then see Wendy outside and go to seemingly make fun of her, believing her words about a Stray Dog who would eat them up if they didn't listen to her were lies. As Jennifer approaches the door leading to the front yard, she hears screams, growls, and other frightening noises. The door opens to reveal Joshua and Gregory, the latter of which is acting like a dog. Joshua sics him on Jennifer. The battler is interrupted by the arrival of Brown, and after incapacitating Gregory, the two go outside. There, they find the clothes of many of the children scattered about, but no sign of them. Joshua appears and reveals he is actually Wendy, who had taken on the guise of Joshua(who is strongly suggested to be dead) in order to manipulate the unstable Gregory and turn him into her Stray Dog. She apologizes to Jennifer and gives her the gun she had stolen from Gregory's house while freeing Jennifer. Gregory pulls Wendy into the orphanage, then attacks Jennifer again. Jennifer can choose to kill him or give him the gun and let him kill himself, but the latter is the best choice and leads to the final chapter.
After Gregory dies, Jennifer wakes up in the orphanage. She cannot see the other children, only hear them. As she examines the building, many things become clear: She'd been on the airship that had disappeared and ultimately crashed, unknowingly being the only survivor. Gregory rescued her and treated her kindly, but wouldn't let her leave-he kept her locked in the basement room-and treated her as his dead son, Joshua. Having lost her memories, Jennifer had no idea who she was, only that he had saved her. Through the window, she met and started corresponding with the orphan Wendy. Wendy was the princess, and Jennifer was the prince, and they wanted to be together. After some time, Wendy talked Jennifer into escaping and helped her do so, though Jennifer would be plagued by guilt for leaving Gregory like that. The girls made their promise, then Jennifer went to stay at the orphanage where Wendy lived.
But the sickly Wendy was often confined to the infirmary, and she wanted Jennifer's love all for herself. She did her best to make the others shun her, hoping to be the one the girl would turn to for support. But then Jennifer found Brown, and Wendy became jealous. She made things even harder for Jennifer as the leader of the Aristocrats, but Jennifer and Brown prevailed over everything. Wendy's jealousy turned to anger, and she gave Jennifer a choice-let them bury her or let them bury Brown. Terrified, Jennifer let them kill her friend, realizing after he died the true nature of what she had done and finally standing up to them. Her friendship with Wendy was destroyed at that moment. Jennifer also recalls that the adults had all abandoned the children and the orphanage at some point.
When Wendy brought Gregory, whom she had abused and trained as a dog by pretending to be his dead son, to the orphanage, it might have been to show them that Stray Dog was real, in order to regain her title, or simply for revenge. Either way, he ultimately killed everyone but Jennifer, and then committed suicide. Jennifer was rescued and on top of being the only survivor of the incident, she was discovered to be the lone survivor of the airship crash, causing the orphanage massacre to get very little coverage. The trauma of all this caused her to lose her memories again.
Jennifer's whole adventure is a journey through her memories, which are warped because of her amnesia and the way she saw things as a child. In the end, she is finally able to see things clearly and vows to never forget again. She encounters only Wendy, Brown, and Gregory in the final chapter. As Jennifer leaves the grounds of the orphanage, the gates close, separating her and Wendy. She can meet Gregory at the bus stop where she started the game, writing one of his storybooks for his son. The puppy Brown is in the shed near the orphanage While much is unclear, it seems that she plans to treasure her positive memories of them-Wendy as her friend, Gregory as the kind father who wrote stories, and Brown as her companion,-but will also move on and not let them hold her back.
[edit] Development
The company Punchline, which had previously developed the video game Chulip, developed Rule of Rose for the PlayStation 2.[2] A group of twenty-five developers, Punchline began the project after being asked by Sony Computer Entertainment to develop a horror video game; not wanting to create a game similar to the survival-horror series Resident Evil, Punchline decided on the goal of developing a "new type of horror game, one which wasn’t the usual zombie, ghost and slasher type," with an emphasis on psychological horror rather than "surprise- and shock-based horror."[2] This decision led them to the concept of "a game surrounding childhood and children," but from both view points to show how children and adults can find the other one terrifying, with a primary focus on the adult's perspective.[2] Though Western critics have noted similarities with William Golding's 1954 allegorical novel The Lord of the Flies,[8][18] the developers did not draw inspiration from it,[2] instead focusing on the "mysterious and misunderstood" nature of girls.[17] The story formed through trial and error as the developers figured out how to create a sense of fear, ultimately adding the children's secret society, the Red Crayon Aristocrats.[17] They also included Brown as a way to balance Jennifer's "helpless and unhappy" personality and make the game more enjoyable.[17] Because of budget and time problems, the combat system was left a little rough.[19]
Rule of Rose's graphics are heavily stylized, incorporating a series of visual filters similar to those used in the Silent Hill series.[8] The developers researched the behavior of children, monitoring a group of European and American children, and photographed references for "the game’s textures and models"; for the motion capture, the team had Japanese children act.[2] At the request of the developers, the group of children also expressed through drawings or written words what caused them to be happy or afraid.[2] The company Shirogumi worked on the computer-generated imagery present in Rule of Rose's cutscenes.[8][20]
Punchline included several themes in Rule of Rose,[20] with the primary one being "intimate relationships between all people".[2] A major theme in the game is the difference between a child's and an adult's way of thinking, and how children might treat adults if they were given power over them. Players are helpless to prevent their adult player-character from being bullied by the children.[20] Another is how attachment "to one thing can bring out the worst in people."[19]
[edit] Soundtrack
The musical score was composed by Yutaka Minobe, who also composed the music of Skies of Arcadia and some tracks from the Panzer Dragoon Orta soundtrack. The entire score was created without electronic instruments—most of the music was produced by musicians, the Hiroshi Murayama Trio, using string instruments. According to the game's developers, the music was intended to bring a human element to the atmosphere in the game.[20] A 6-track promotional soundtrack CD was produced by Atlus, which was issued to customers from certain retailers when Rule of Rose was pre-ordered.[21]
[edit] Controversy
At E3 2006 Atlus announced that it would be releasing Rule of Rose in the United States,[22] following Sony's decision to pass on a U.S. release.[23] This was on the grounds of the game's erotic undertones involving a cast of female minors. The developers disagreed with this, saying that the sexual themes are only a small part of the game.[2]
Rule of Rose raised controversies in Poland, where the Ministry of Education raised questions concerning its appropriateness for minors (the game was rated 16+) because of the themes of child violence and sexuality. The Ministry informed the official prosecutor's office of possible crime.[24]
European Union justice minister Franco Frattini attacked the game as containing "obscene cruelty and brutality". He also called for changes to the PEGI rating system in place across Europe and for government officials to engage in discussions with industry representatives.[25] According to news site The Register, Frattini received a letter from Viviane Reding, commissioner for the information society and media, who criticised Frattini's actions: "It is...very unfortunate that my services were not pre-consulted before your letter to the Ministers of Interior was sent out," Reding wrote, reminding him of the commission backed self-regulating ratings system called PEGI that has operated across the EU since 2003. The PEGI system of classification, according to Reding's letter, offers "informed adult choice" without censoring content. "This is in line with the Commission's view that measures taken to protect minors and human dignity must be carefully balanced with the fundamental right to freedom of expression as laid down in the Charter on Fundamental Rights of the European Union,".[26]
On November 2006, three french deputies introduced a bill asking for the game to be banned for sale, arguing that the goal of the game was to "rape, beat up and kill a little girl", and that if nothing was done, video-game could become an "uncontrollable factor of decadent violence in our society.".[27]
In November 2006 505's Australian distributor, Red-Ant advised that the game's Australian and New Zealand release would be cancelled[28]. The game had yet to be rated by the Classification Board[29].
On 7 March 2007, a group of MEPs presented a Motion for a European Parliament resolution on a ban on the sale and distribution in Europe of the game and the creation of a 'European Observatory on childhood and minors'.[30]
The publisher has chosen to cancel the release of the game in the UK following complaints by Frattini and other EU officials, and "largely misleading"[31] commentary from the UK press.[32] It will be released in the rest of Europe. Review copies of the title had already shipped to UK journalists when this was announced. The UK body which had granted the title its 16+ PEGI rating (the Video Standards Council) responded to the press and Frattini's comments:
I have no idea where the suggestion of in-game sadomasochism has come from, nor children being buried underground. These are things that have been completely made up. [...] We’re not worried about our integrity being called into question, because Mr Frattini’s quotes are nonsense.[25]
[edit] Reception
| Reception | |
|---|---|
| Aggregate scores | |
| Aggregator | Score |
| GameRankings | 61%[33] |
| Metacritic | 59/100[34] |
| Review scores | |
| Publication | Score |
| 1UP.com | D+[35] |
| Famitsu | 28/40[36] |
| GamePro | |
| GameSpot | 6.0/10[7] |
| GameSpy | |
| GamesRadar | 6.0/10[8] |
| IGN | 4.9/10[39] |
Critical response to the title has been average. Generally, the game has been praised for its deep thought-provoking storyline and symbolism (as well as its soundtrack), but has received almost total criticism regarding gameplay. The game has obtained a Metacritic metascore of 59/100[34] and a Game Rankings average ratio of 61%.[33] It is generally agreed that the title has an interesting plot, with The AV Club observing that "aside from a few deep curtsies and an unlockable Gothic Lolita costume, the characters are more sinister than sexualised".[40] However the gameplay is widely lambasted as clumsy, archaic,[41] and unrewarding.[4][7] The press was generally divided upon how much the gameplay detracts from one's ability to enjoy the story itself. Edge magazine found neither plot nor gameplay appealing: "It’s just a murky brew of meaningless, exploitative dysfunction filling an empty game, and it leaves a bitter taste".[34] GamesRadar described Jennifer as "a cringing, passive non-entity" and stated: "There's no denying that Rule of Rose is extremely pretty, atmospheric and disturbing.... but as an adventure game, Rule of Rose just sort of wilts."[8] IGN listed Rule of Rose as one of the worst horror games created after 2000.[42]Acegamez, on the other hand, not only admired the game's plot but also found the gameplay appealing if slow, "a wonderful psychological thriller that will draw you in with its bizarrely compelling narrative, atmospheric presentation and thoughtful story-based gameplay".[5]
[edit] References
- ^ a b Spencer (2006-06-16). "Atlus explains Rule of Rose". Siliconera. http://www.siliconera.com/2006/06/16/atlus-explains-rule-of-rose/. Retrieved 2007-04-20.
- ^ a b c d e f g h i Sheffield, Brandon (2006-06-07). "Thank Heaven for Little Girls: Why Rule of Rose May Be 2006's Most Controversial Game". Gamasutra. http://www.gamasutra.com/features/20060607/sheffield_01.shtml. Retrieved 2007-04-21.
- ^ a b c d Aya (2006-09-12). "Rule of Rose Review". Just Adventure. http://www.justadventure.com/reviews/RuleOfRose/RoR.shtm. Retrieved 2007-04-22.
- ^ a b c Lachel, Cyril (2006-09-12). "Rule of Rose Review". Gaming Nexus. http://www.gamingnexus.com/Default.aspx?Section=Article&I=1190. Retrieved 2007-03-12.
- ^ a b Litten, Matt. "Reviewed - Rule of Rose". Ace Gamez. http://www.acegamez.co.uk/reviews_playstation2/Rule_Of_Rose_PS2.htm. Retrieved 2007-03-12.
- ^ a b Speer, Justin. "Rule of Rose Preview". GameSpy. http://uk.ps2.gamespy.com/playstation-2/rule-of-rose/722939p1.html. Retrieved 2007-03-14.
- ^ a b c Kasavin, Greg (2006-09-23). "Rule of Rose for PlayStation 2 Review". Gamespot. http://uk.gamespot.com/ps2/action/ruleofrose/review.html?sid=6158385. Retrieved 2007-03-12.
- ^ a b c d e f Reparaz, Mikel. "PS2 Reviews - Rule of Rose". Games Radar. http://www.gamesradar.com/us/ps2/game/reviews/article.jsp?articleId=2006091215566473049§ionId=1000. Retrieved 2007-04-23.
- ^ Jennifer: Diana yearned to become a beautiful lady, like a mermaid, but as she grew older, she realized that she was straying further and further from her ideal self. Poor Diana… She was trapped by her own ideals. Punchline. Rule of Rose (in English). (Atlus). PlayStation 2. (2006-09-12)
- ^ Jennifer: One time, Diana was absorbed in deep thought here. She was the prettiest, the most mature of the Aristocrats. She wanted so much to be an adult… and yet she was also afraid of growing up too fast. Punchline. Rule of Rose (in English). (Atlus). PlayStation 2. (2006-09-12)
- ^ Jennifer: The red bird in the cage… The doll Eleanor treasured. ‘If only we could fly like birds and go wherever we wished,’ she whispered softly. Yet, no matter how much Eleanor wished, she’ll never be able to just fly away from this orphanage. Poor Eleanor… She was burdened by her own frozen heart. Punchline. Rule of Rose (in English). (Atlus). PlayStation 2. (2006-09-12)
- ^ Jennifer: It’s a stuffed goat… The white goat Mary. The black goat Sally. When Meg found her letter to Diana torn apart, she was deeply wounded and cried in Diana’s arms, even though she was the one that ripped it up… And, when Meg’s notebook was found all scattered about, Diana made fun of her, saying, ‘Mary and Sally must’ve ate it.’ Poor Meg… She was bound by the shackles of foolish devotion. Punchline. Rule of Rose (in English). (Atlus). PlayStation 2. (2006-09-12)
- ^ Amanda's diary dated March 20: Things are going wonderfully! Today they called me out to the backyard. As long as that girl is here, I won’t ever be last. What a relief! Punchline. Rule of Rose (in English). (Atlus). PlayStation 2. (2006-09-12)
- ^ Amanda's diary dated 27 July: I HATE HER I HATE HER I HATE HER I HATE HER I HATE HER I HATE HER Oh, my! I’ve got to sew the rags… Punchline. Rule of Rose (in English). (Atlus). PlayStation 2. (2006-09-12)
- ^ Jennifer: Olivia, the one who cried all the time, stopped crying completely when all the adults were gone. With no teacher to give her attention and no cleaning lady to scold her, there was no point in crying anymore. …Poor Olivia. Punchline. Rule of Rose (in English). (Atlus). PlayStation 2. (2006-09-12)
- ^ Jennifer: Thomas was always playing with his trains…They were his only friends. There were no final stops on his railroad, for that would be devastating to him. It’s rumored that this obsession had something to do with his birth, but Thomas never spoke about it with anyone. Punchline. Rule of Rose (in English). (Atlus). PlayStation 2. (2006-09-12)
- ^ a b c d "Staff Interview". Atlus. http://www.atlus.com/ruleofrose/. Retrieved 2011-03-19.
- ^ Donovan, Tristan (2010). Replay: The History of Video Games. East Sussex, England: Yellow Ant. p. 400. ISBN 978-0-9565072-0-4. OCLC 639031262.
- ^ a b Sophia (2006-09-26). "Interview with Carl Chen, Project Lead for Rule of Rose". GamersInfo.net. http://www.gamersinfo.net/articles/1271-interview-with-carl-chen-project-lead-for-rule-of-rose. Retrieved 2010-04-24.
- ^ a b c d Brudvig, Erik (2006-05-11). "E3 2006: Rule of Rose Hands-On". IGN. http://ps2.ign.com/articles/708/708106p1.html. Retrieved 2006-08-24.
- ^ Dwyer, Travis (2006-07-14). "Atlus Announces "Rule of Rose" Soundtrack". Gaming Age. http://www.gaming-age.com/news/2006/7/14-7. Retrieved 2007-05-10.
- ^ Sinclair, Brendan (2006-05-11). "E3 06: Rule of Rose headed to USA". GameSpot. http://www.gamespot.com/news/6150968.html. Retrieved 2006-06-09.
- ^ Anderson, Nate (2006-06-08). "Citing its underage eroticism, Sony America pulls plug on Japanese video game". Ars Technica. http://arstechnica.com/news.ars/post/20060608-7018.html. Retrieved 2006-08-08.
- ^ Waglowski, Piotr "VaGla" (2006-11-18). "Rządy Róży - kontrowersyjna gra na Play Station 2" (in Polish). http://prawo.vagla.pl/node/6819. Retrieved 2006-11-19.
- ^ a b Jenkins, David (2006-11-24). "Rule Of Rose's UK Release Cancelled". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=11838. Retrieved 2006-11-24.
- ^ Ballard, Mark (2006-11-27). "Euro commissioners swap slaps in video game row". http://www.theregister.co.uk/2006/11/24/reding_said_to_frattini/. Retrieved 2006-11-20.
- ^ Bernard Depierre (2006-11-17). "ASSEMBLÉE NATIONALE - PRÉVENTION DE LA DÉLINQUANCE - AMENDEMENT N° 354" (in French). http://www.assemblee-nationale.fr/12/amendements/3338/333800354.asp.
- ^ Ramsay, Randolph (2006-11-29). "Rule of Rose canned for Australia". The Register. http://www.cnet.com.au/rule-of-rose-canned-for-australia-339272418.htm. Retrieved 2011-08-01.
- ^ "Refused-Classification: Rule of Rose". http://www.refused-classification.com/Games_ruleofrose.htm. Retrieved 2011-08-01.
- ^ "Motion for resolution at the EP website". 2007-03-08. http://www.europarl.europa.eu/sides/getDoc.do?pubRef=-//EP//TEXT+MOTION+B6-2007-0023+0+DOC+XML+V0//EN&language=EN.
- ^ Wales, Matt (2006-11-24). "Rule of Rose Plucked From UK Shelves". IGN. http://uk.ps2.ign.com/articles/747/747530p1.html. Retrieved 2006-11-27.
- ^ Ingham, Tim (2006-11-24). "505 Games pulls Rule Of Rose release". MCV. http://www.mcvuk.com/505-Games-pulls-out-of-Rule-Of-Rose-release. Retrieved 2006-11-24.
- ^ a b "Rule of Rose Reviews". Game Rankings. http://www.gamerankings.com/htmlpages4/930042.asp. Retrieved 2007-03-14.
- ^ a b c "Rule of Rose Games Homepage". Metacritic. http://www.metacritic.com/games/platforms/ps2/ruleofrose?q=rule%20of%20rose. Retrieved 2007-03-12.
- ^ Coffery, Robert (2006-09-13). "Rule of Rose Review from 1UP.com". 1UP.com. http://www.1up.com/do/reviewPage?cId=3153605&did=1. Retrieved 2010-07-14.
- ^ "Cross Review" (in Japanese). Weekly Famitsu (Enterbrain) (893). January 2006.
- ^ Burner, Rice (2006-09-15). "Rule of Rose (ps2) review". GamePro. Archived from the original on 2010-02-03. http://web.archive.org/web/20100203120050/http://www.gamepro.com/article/reviews/81568/rule-of-rose/. Retrieved 2010-07-14.
- ^ Speer, Justin. "Rule of Rose - Page 1". GameSpy. http://ps2.gamespy.com/playstation-2/rule-of-rose/732388p1.html. Retrieved 2010-07-14.
- ^ Wales, Matt (November 28, 2006). "Rule of Rose UK Review". IGN. http://ps2.ign.com/articles/747/747834p1.html. Retrieved 2011-04-09.
- ^ Dahlen, Chris (2006-09-11). "Rule of Rose Review". The Onion. http://www.avclub.com/content/node/52675. Retrieved 2007-03-12.
- ^ Gallaway, Brad (2006-09-20). "Rule of Rose Review". Game Critics. http://www.gamecritics.com/review/ruleofrose/main.php. Retrieved 2007-03-12.
- ^ IGN staff (2009-10-14). "Cheers & Tears: Horror Games". IGN. http://games.ign.com/articles/103/1035126p2.html. Retrieved 2010-06-21.
[edit] External links
- Official website (English)
- IGN's Rule of Rose page
- Rule of Rose at the Open Directory Project