Rumble Racing

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Rumble Racing
Rumble Racing.jpg
North American PlayStation 2 cover art
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Composer(s) Don Veca
Platform(s) PlayStation 2
Release date(s)
  • NA April 23, 2001
  • PAL June 1, 2001
Genre(s) Racing
Mode(s) Single player, multiplayer

Rumble Racing is a PlayStation 2 racing video game from Electronic Arts. It is based on EA's NASCAR Rumble, developed by the same team at EA's Redwood Shores location, which was released for the Sony PlayStation 1 and PC.



Rumble Racing combines a few different arcade racing mechanics to deliver an experience where every second counts.

Arcade Physics[edit]

The driving experience is very arcade, with the emphasis on fun rather than realistic. Traction, vehicle stability and acceleration are all akin to movie car chases than real world.


In a manner similar to Mario Kart Racing, players can drive through power up spheres that award the player with a random power-up, which goes into one of two power-up slots. These vary based on the player's current position in the race. Being in last place gives the player a greater chance of getting Twister, which summons a tornado to fling their opponents into mid-air. If the player is in first, he or she might get a speed boost, or an oil slick, or any of various other weaker power-ups. Using the R1 or L1 shoulder buttons, players can activate their choice of held power-ups. Using the look back button at the same time allows players to drop most of the offensive power-ups behind them as a trap.

Jumps and Stunts[edit]

Rumble Racing tracks are filled with opportunities to jump the cars. While airborne, players can hold down the Stunt button. This lets players rotate pitch and roll of the car to accumulate stunt points. If the car is landed more or less on all four wheels, the stunt points are instantly changed into seconds of Nitro boost. One of the key strategies in Rumble Racing is to stunt often enough to be in Nitro speed mode as much as possible.


Each track has a number of obvious and hidden shortcuts that can shave off valuable seconds from the lap time.

Easter Eggs[edit]

Each of the main tracks has an Easter Egg (literally, a huge colored egg) that unlocks a special 'fun' vehicle.


The player progresses through three levels of competition: Rookie, Pro and Elite. To unlock Pro and Elite the player has to win EA Rookie Cup And EA Pro Cup. It gets harder as play progresses, but new cars can be unlocked along the way. To unlock cars, the player must have a score of first place. Higher points are awarded for first, second or third place. Placement also determines where the player is placed in subsequent races. There are 14 main tracks in the game with beach, country, stunt track, desert, airport, and mountain themes, as well as special bonus tracks such as a small colosseum oval track and a bizarre track named Outer Limits with weird elements like caverns and road bumps.

Car Levels[edit]

Each car, as stated above, has three different tiers which unlock as the player makes progression through championships, races, or stunt events. Rookie is the class that every vehicle is started on. They are slow and have little to no visual upgrades or speed boosts, engine upgrades, etc. Pro tiered cars have faster speeds and more dynamic feeling than other cars in rookie, which all seem to run and act the same in races. they have slight visual and performance upgrades as well as new vinyls. Elite cars are the highest upgraded versions of the vehicles. all cars have great increases in performances and extremely differ from the other cars. they have highly visual upgrades such as blowers on the engines, racing slicks, and new vinyls.

External links[edit]