Rumble Roses XX

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Rumble Roses XX
US box art for Rumble Roses XX.
North American box art
Developer(s) Yuke's
Konami
Publisher(s) Konami
Composer(s) Sota Fujimori
Norihiko Hibino
Michiru Yamane
Akira Yamaoka
Platform(s) Xbox 360
Release date(s)
  • NA March 28, 2006
  • JP March 30, 2006
  • EU May 12, 2006
Genre(s) Fighting game
Mode(s) Single player, multiplayer
Distribution DVD-ROM

Rumble Roses XX is a female professional wrestling fighting game developed by Yuke's and Konami for the Xbox 360 as the sequel to the 2004 PlayStation 2 game Rumble Roses. The game was released by Konami in North America on March 28, 2006, and in Japan on March 30.

Gameplay[edit]

With the exception of a simple street fighting mode, the bulk of the gameplay focuses on matches which take place in various locales. Matches can be between individual wrestlers, between tag teams of two wrestlers each, or between a wrestler and a team (a more difficult handicap match).

Matches are won either through pinning an opponent or forcing the opponent to tap out with a submission move. Players can break free of these through rapid button presses, although as wrestlers suffer more damage (both overall and to specific body parts), this becomes more difficult.

The general game mechanics involve striking and grappling with foes to inflict damage upon different body parts. As successful strikes and grapples are performed, players fill a finishing move gauge which can be expended to activate special moves. Attacks can also be countered with the correct timing, resulting in humiliation for the opposing character. When humiliation builds up to a certain level, wrestlers become vulnerable to special "H-Moves", which have a high probability of inflicting a knockout.[1] Other special moves activated via the filled gauges include "Killer Moves" and "Lethal Moves", which differ for each wrestler.

Rumble Roses XX supports online Xbox Live gameplay for up to four players, playing as a team or against each other. The online content also allows the player to upload or download images from the game's photo shoot mode.

A wide array of character customization options are available from within the Customization Mode. These include various unlockable costumes and swimsuits, as well as adjustable sliders which can be used to increase or decrease body and muscle attributes.

The game also includes a Tag Team mode where two players can partake in a tag match. Whenever two specific wrestlers are teamed up, they will have their own special team intro, team name, tag-out sequence, Special Double X move and a special victory pose. There are only three characters in the game that don't have a team partner and those three girls are Yasha, Becky and Evil Rose.

The special teams and their names are:

  • Reiko Hinomoto & Noble Rose: The Kamikaze Typhoon
  • Candy Cane & Miss Spencer: The Punk & Teacher Alliance (P. T. A.)
  • Makoto Aihara & Aigle: The Great Beautiful Strong Pair (G. B. S. P.)
  • Reiko Hinomoto & Dixie Clemets: Tequila Sunrise
  • Dixie Clemets & Aisha: Rodeo Drive
  • Anesthesia & Benikage: The Balance Of Terror
  • Sista A & Mistress: The Vanity Twins
  • The Black Belt Demon & Great Khan: The Naughty Empire
  • Sgt. Clemets & Rowdy Reiko: Original Sin
  • Dr. Anesthesia & Lady X Subsistence: Anesthesia's Experiment

Plot[edit]

Unlike the previous game in the series, Rumble Roses XX does not have a story mode.[2] In Rumble Roses, story mode unveiled an overarching game plot as well as individual character-specific sub-plots. Successful completion with any character resulted in advancement of the stories. However, as this mode has been omitted in Rumble Roses XX, there is no implied plot-line for this game. Due to the two games being so similar, it suggests that the plot-lines from the first game still apply in the second. However, it offers no means of reciting or advancing these story-lines. If the player is not familiar with the first game, they would have to do independent research to discover the games stories (e.g. playing the previous game).

Development[edit]

The animations for Rumble Roses XX were created with a mixture of traditional animation and motion-capture.[2] In an interview for Kotaku at the 2005 Tokyo Game Show, producer Akari Uchida said, "For this game, we've done a lot of motion capture and rendered individual motions for every character. No two characters will be moving the same way."[3]

Uchida also said that "we wanted to do a game for the first Xbox", but the decision was made to develop for the 360 upon learning of its superior technical abilities.[2]

To promote the game, three of its theme songs were made available for karaoke at Joy Sound starting April 10, 2006.[4][5]

Reception[edit]

Rumble Roses XX was generally unpopular in North America but was relatively well received in Japan, and was rereleased in a Platinum Collection edition.[9] It was the fifth best selling Xbox 360 title in Japan from the console's launch in December 2005 to June 20, 2006.[10] By December 9, 2007, the game had dropped to 18th place in Japanese sales.[11]

The character Reiko Hinomoto came in fourth place in a poll that asked 1500 Japanese gamers to name their favorite Xbox 360 heroine.[12]

References[edit]

  1. ^ a b Swann, Graham (2006-06-13). "Rumble Roses XX Review • Reviews •". Eurogamer.net. Retrieved 2012-03-22. 
  2. ^ a b c Semsey, Rob (2005-09-23). "Rumble Roses XX – Akari Uchida Interview - Xbox". IGN Entertainment. Retrieved 2013-02-15. 
  3. ^ Ashcraft, Brian (2005-09-20). "New Rumble Roses to Have "Uniform Mode"?". Kotaku. Retrieved 2013-02-15. 
  4. ^ Ashcraft, Brian (2006-03-31). "Rumble Roses Hit Japanese Karaoke Boxes". Kotaku. Retrieved 2013-02-15. 
  5. ^ "コナミ、Xbox 360「ランブルローズ ダブルエックス」カラオケ登場。JOYSOUND「HyperJoy V2」でオリジナル映像も楽しめる" (in Japanese). Game Watch. 2006-03-30. Retrieved 2013-02-15. 
  6. ^ "Rumble Roses XX Review". GameSpot.com. 2006-03-28. Retrieved 2012-03-22. 
  7. ^ Jonathan Miller. "Rumble Roses XX - Xbox 360 Review at IGN". Xbox360.ign.com. Retrieved 2012-03-22. 
  8. ^ "Rumble Roses XX Review from GamePro". GamePro. 2006-03-28. Archived from the original on 2010-10-04. Retrieved 2013-02-15. 
  9. ^ "Bikini babes a dime a dozen on the Xbox 360 / Siliconera". Siliconera. 2006-10-26. Retrieved 2013-02-15.  |first1= missing |last1= in Authors list (help)
  10. ^ Jones, Dick. "Japan Total Xbox 360 Sales and Top 20 Games Since Launch / N4G". N4G. Retrieved 2013-02-15. 
  11. ^ Wilson, Mark (2007-12-27). "Xbox 360 Games Don't Sell In Japan". Kotaku. Retrieved 2013-02-15. 
  12. ^ Ashcraft, Brian (2007-03-12). "Japan's Most Popular Xbox 360 Female Characters". Kotaku. Retrieved 2013-02-15. 

External links[edit]