|Stable release||2.4 / November 22, 2013|
|Written in||.NET Framework|
RunUO is a project to create and maintain a freely available Microsoft .NET based Ultima Online server. The goal of the RunUO Software Team is to provide software that is scalable and capable of recreating the EA Games server environment.
RunUO started as a hobby. During the early part of 2002, Zac Torkelson began writing his own client for Ultima Online (a popular MMORPG). RunUO began as an aid in the client development process to simulate the actions of the Origin Systems shards. A few months later, Ryan McAdams, now the project manager of RunUO, convinced Torkelson to concentrate more on creating a new Ultima Online server emulator.
McAdams already had experience in maintaining websites and communities from past emulation ventures. On September 25, 2002 the first release was made, RunUO Beta 1. During its beta phases, RunUO was released as a closed-source project. In less than three years and 40 betas (36 released to the public), RunUO 1.0.0 was released on February 3, 2005.
On June 15, 2006 a RunUO 2.0 release candidate was released, ushering in support for the latest game expansions and the new .NET 2.0 framework. That same day a public Subversion repository for RunUO was opened. This allows RunUO users to see the latest work being done on RunUO by the development team and submit their own patches to have features and fixes implemented in the main distribution.
On February 7, 2008 A second Release Candidate for RunUO 2.0 was released with more than 165 bugs fixed and features added.
On October 6, 2009 RunUO 2.0 Final was released, changes including over 100 SVN commits from 2.0 RC2, This also brings the first stable release of RunUO for Mono for use on GNU/Linux, BSD and similar platforms.
RunUO is developed and maintained by an open community of developers under the guidance of the RunUO Software Team. The current roster of developers includes: Andre Sayre “ASayre”, Mark Sturgill, John"Xavier"Lehman, Tracey AKA "Athena", and "Eos".The project is managed by Ryan McAdams and the website is designed and maintained by Nick "Zaroff" McCormack.
Please note disclaimer: Wikipedia does not give legal advice.
RunUO is not an approved third-party program, and using it with the Ultima Online client is a violation of the End User License Agreement (EULA.) Electronic Arts may revoke an account if they suspect the owner has used a non-approved third-party application. Account revocation does not affect the ability to connect to third-party shards.
- Ultima Online — the game that RunUO emulates.
- Ultima Online Shard Emulation
- Legality of MMORPG Server Emulation
- Mono development platform — Mono, the platform for running RunUO on Linux.
- .NET Framework — the Microsoft .NET Framework, which RunUO uses.
- RunUO, http://www.runuo.com/forums/announcements/123-runuo-beta-1-released.html, 09/2002
- RunUO,http://www.runuo.com/forums/announcements/23251-runuo-beta-36-has-been-released.html, 11/2003
- RunUO, http://www.runuo.com/forums/announcements/47252-runuo-1-0-0-online.html, 02/2005
- RunUO, http://www.runuo.com/forums/announcements/69673-runuo-2-0-svn-open-public-update-2-0-release.html, 6/2006
- RunUO, http://www.runuo.com/forums/announcements/88496-runuo-2-0-rc2-released.html, 2/2008
- "RunUO Team".
- "Apologies, Goodbyes, Etc".
- "Status of ConnectUO".
- List of approved third-party applications, http://support.uo.com/uopro.html, 7/2008
- RunUO.com — Forms the backbone of the RunUO emulator community and provides forums for discussion, support, and script submissions.
- RunUO G+ — RunUO Google+ Community
- RunUO GitHub — RunUO GitHub