SSX 3

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SSX 3
SSX 3 Coverart.png
Developer(s) EA Canada
Visual Impact (GBA)
Exient Entertainment (Gizmondo)
Publisher(s) EA Sports Big
Platform(s) GameCube, PlayStation 2, Xbox, Game Boy Advance, Gizmondo
Release date(s) GameCube, PlayStation 2 & Xbox
NA 20031020October 20, 2003

EU 20031031October 31, 2003
JP December 12, 2003 (GC)

JP December 18, 2003 (PS2)
Game Boy Advance
  • NA November 11, 2003
  • EU November 21, 2003
Gizmondo
EU 20050831August 31, 2005

NA October 22, 2005[1]

Genre(s) Racing
Mode(s) Single-player, multiplayer
Distribution Nintendo optical disc, DVD, cartridge

SSX 3 (Snowboard Super Cross 3) is a snowboarding extreme racing game developed by EA Canada and published by EA Sports Big, which was released in late 2003 for the GameCube, PlayStation 2, Xbox and Game Boy Advance. It was later in 2005 ported for the Gizmondo as a launch title.

SSX 3 is the third installment in the SSX series, and is THX approved. The game was critically acclaimed.

Gameplay[edit]

As in previous SSX titles, players choose one of several characters, participate in races or trick competitions, and earn rewards.

The most obvious change to the series is the location. In earlier games, individual tracks were located around the world. In SSX 3, the entire game takes place on one mountain, with three peaks and several individual runs. Runs are designated as "race", "slopestyle", "super pipe", "big air", or "backcountry" tracks, and are designed accordingly. The race tracks are connected; it is possible to board through these tracks from the top of the mountain to the bottom without stopping or reloading each track.

The reward system is also revamped and improved. Although some rewards are still tied to what medals the player gets, most rewards are bought using money earned in competition or when finding hidden collectibles. Outfits, stat improvements, "cheat characters" (character models) and game art are all available.

Graphically the game is improved over previous installments by featuring a new graphics engine which adds various visual improvements such as 'Mountain effects': special effects to the game's mountain, such as thunder. Furthermore, the game is based around a "freeroaming" architecture akin to the later installments of the Tony Hawk's Pro Skater series.

Other notable changes include the introduction of a second level of "über tricks"; the elimination of freestyle/BX/Alpine boards in favor of a single board type, and the elimination of statistical differences between characters, and the continuity in tracks linked together by "Stations." In general, the game emphasizes customization much more than in previous games; for example, different boards no longer have different effects on how they perform, allowing the player to choose between them based purely on aesthetics as opposed to taking the statistics into consideration, as was common previously.

There are four ways to "Conquer the Mountain" and advance to higher peaks:

One is to earn medals in racing events, eventually leading to a challenge by the master of that peak in a backcountry event, and then a full peak challenge, which covers that peak's backcountry all the way to the bottom of Peak 1. There are 5 official race courses in the game, not including the 6 rival challenge races.

Freestyle works similarly, given that there are more freestyle events than there are races. Also, the full peak challenges for Peaks 1 and 2 only cover their respective backcountries and slopestyles. There are 9 official freestyle courses in the game, not including the 6 rival challenge freestyles.

Freeride works in an entirely different way. The player can earn a certain percentage of the collectibles for the peak and also win a certain number of the peak's "Big Challenges" (special challenges that range from breaking glass panes in superpipes to punching targets in "The Throne"). The "typical" Big Challenge has the player score points in a race track or speed down a slopestyle track. Some of the BIG Challenges have three different steps - the higher step, the harder challenge. After completing a challenge who appeared as a green beam, it will eventually turn blue instead of white, showing that there is a harder version of that challenge. After you complete step two, the challenge will turn red, and will become much more difficult than the previous challenges. This could for example be: The first challenge has a goal to punch 5 punching bags. The second step of this challenge is punching 10, and the third and last step is punching 15.

Earnings is a set amount of money the player is supposed to earn while playing the game normally.

Characters[edit]

SSX 3 features 10 main characters, 6 of which are returning members of previous SSX games, and 4 of which are debut characters.[2]

Finishing various in-game tasks earns the player money, with which they can buy their character accessories. Each character features a number of shared accessories as well as unique items designed specifically for them. Purchasing accessories allows the player to create a distinct version of their character to distinguish them from others.

In addition to these characters, there are unlockable "cheat characters". While these hidden characters are entirely playable, most of them do not have unique animations, voice acting or equipable accessories. Cheat characters range from past characters from the SSX series such as Seeiah Owens and Marisol Diez Delgado, to bizarre fantasy snowboarders, such as a snowman or a beaver, and even Stretch from NBA Street.

Soundtrack[edit]

SSX 3 the Soundtrack
Soundtrack album by Various Artists
Released September 30, 2003 (2003-09-30)
Length 54:45
Label Astralwerks
No. Title Artist Length
1. "Don't Let the Man Get You Down"   Fatboy Slim 3:16
2. "Mas"   Kinky 4:18
3. "Poor Leno" (Silicone Soul Remix) Röyksopp 3:29
4. "Freeze"   K-os 3:52
5. "All Night"   Swollen Members 3:36
6. "We Don't Care" (Edit) Audio Bullys 3:30
7. "Leave Home"   The Chemical Brothers 4:45
8. "Like This"   The X-Ecutioners 3:22
9. "Rock Star" (Nevins Club Blaster Edit) N.E.R.D 7:42
10. "Glass Danse" (Paul Oakenfold Remix) The Faint 5:39
11. "Do Your Thing" (Jaxx Club Remix) Basement Jaxx 6:35
12. "The Bitter End" (Junior Sanchez Output Remix) Placebo 4:41
13. "Jerk It Out"   Caesars 3:16
14. "Ride"   Deepsky 6:34
Total length:
54:45

Songs from Andy Hunter, Alpine Stars, Aphrodite, Autopilot Off, Black Eyed Peas, Dilated Peoples, Felix da Housecat, Finger Eleven, Fischerspooner, Ima Robot, Junkie XL, MxPx, Overseer, Queens of the Stone Age, Thrice, and Yellowcard also appeared in the game.

Reception[edit]

Reception
Aggregate scores
Aggregator Score
GameRankings 92.28% (PS2)[3]
92.00% (GC)[4]
89.93% (Xbox)[5]
57.08% (GBA)[6]
Metacritic 93/100 (PS2)[7]
92/100 (GC)[8]
92/100 (Xbox)[9]
63/100 (GBA)[10]
Review scores
Publication Score
Eurogamer 9/10 (PS2)[15]
9/10 (Xbox)[16]
Game Revolution A− (PS2, GC, Xbox)[21]
GameSpot 9.0/10 (PS2)[11]
9.0/10 (GC)[12]
9.0/10 (Xbox)[13]
8.1/10 (GBA)[14]
IGN 9.5/10 (PS2)[17]
9.3/10 (GC)[18]
9.4/10 (Xbox)[19]
4.5/10 (GBA)[20]
TeamXbox 9.4 (Xbox)[22]

SSX 3 received universal acclaim upon its release. The PlayStation 2, Xbox and GameCube versions hold overall scores of 93,[7] 92,[9] and 92[8] respectively on aggregate website Metacritic and 92.28%,[3] 89.93%,[5] and 92.00%[4] respectively on aggregate website GameRankings. GameSpot gave it a 9.0 out of 10, stating that "SSX 3 delivers a rush like few racing games or action sports games have ever achieved."[11]IGN gave the game a 9.5 out of 10, saying that "this is the best snowboarding game I have ever played." and "It's arcade-centric, trick heavy, and on the third peak, it's brutal, but in the end, nothing comes close to SSX 3."[17]

References[edit]

  1. ^ "SSX 3 releases". Giant Bomb. Retrieved 2012-03-23. 
  2. ^ "SSX 3 overview". Giant Bomb. Retrieved 2012-04-03. 
  3. ^ a b "SSX 3 PS2". GameRankings. Retrieved 2012-02-26. 
  4. ^ a b "SSX 3 GC". GameRankings. Retrieved 2012-02-26. 
  5. ^ a b "SSX 3 X360". GameRankings. Retrieved 2012-02-26. 
  6. ^ "SSX 3 GBA". GameRankings. Retrieved 2012-02-26. 
  7. ^ a b "SSX 3 PS2". Metacritic. Retrieved 2012-02-26. 
  8. ^ a b "SSX 3 GC". Metacritic. Retrieved 2012-02-26. 
  9. ^ a b "SSX 3 Xbox". Metacritic. Retrieved 2012-02-26. 
  10. ^ "SSX 3 GBA". Metacritic. Retrieved 2012-02-26. 
  11. ^ a b Kasavin, Greg (2003-11-21). "SSX 3 PS2 Review". GameSpot. Retrieved 2012-02-26. 
  12. ^ Kasavin, Greg (2003-11-21). "SSX 3 GC Review". GameSpot. Retrieved 2012-02-26. 
  13. ^ Kasavin, Greg (2003-11-21). "SSX 3 Xbox Review". GameSpot. Retrieved 2012-02-26. 
  14. ^ Provo, Frank (2003-12-12). "SSX 3 GBA Review". GameSpot. Retrieved 2012-02-26. 
  15. ^ Bramwell, Tom (2003-11-03). "SSX 3 PS2 review". Eurogamer. Retrieved 2012-02-26. 
  16. ^ Bramwell, Tom (2003-10-27). "SSX 3 Xbox review". Eurogamer. Retrieved 2012-02-26. 
  17. ^ a b Perry, Douglass (2003-11-17). "SSX 3 PS2 review". IGN. Retrieved 2012-02-26. 
  18. ^ Perry, Douglass (2003-11-18). "SSX 3 GC review". IGN. Retrieved 2012-02-26. 
  19. ^ Perry, Douglass (2003-11-18). "SSX 3 Xbox review". IGN. Retrieved 2012-02-26. 
  20. ^ Harris, Craigh (2003-12-25). "SSX 3 GBA review". IGN. Retrieved 2012-02-26. 
  21. ^ Silverman, Ben (2003-11-01). "SSX 3 review". Game Revolution. Retrieved 2012-02-26. 
  22. ^ "SSX 3 review (Xbox)". TeamXbox. 2003-11-04. Retrieved 2012-02-26. 
  • Smith, Shaun (2003). Prima's Official Strategy Guide: SSX 3. USA: Random House. 

External links[edit]